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Everything posted by HaachamaShipping
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
HaachamaShipping replied to Kancolle_Kongou's topic in Off-Topic
If you hold it down, it won't repeat. If you click multiple times, they say it multiple times. They also say stuff when you launch torps and when torps hit. As far as Haifuri is concerned, they also say stuff when the ship you watch after dying launches torps and they say something upon the torpedo hitting something. And I mean something, because it's anything. If they hit a ship, the hit line comes up, if they hit a wreck, they still will say their line. If it hits an island... For every. single. torpedo... Meh, bought commanders, because I unlocked Yorck now and pretty much the entire motivation to start with German cruisers was to get Hipper for Hipper. I have no clue what to do with all the RN folks, given I hardly play RN ships that aren't Warspite and Hood (which I bought because Hood and I had a coupon). -
DD play at T6 and above is now broken ...
HaachamaShipping replied to Alzy's topic in General Discussion
Akizuki has 5.9 km concealment. Pretty much no lower tier dd gets any warning before running into that ship and obviously it shreds them fast. -
DD play at T6 and above is now broken ...
HaachamaShipping replied to Alzy's topic in General Discussion
You know what's terrible about T6-7 DDs? Not the radar. It's meeting T8 DDs. Single worst thing I can imagine in a T6 DD. -
Typically, low WR and high damage means one farmed damage, but didn't play properly to the objective, failing to take and hold caps, not taking out important targets, etc.
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It's not always your fault, but if you just blame that guy in the deep red, you'll just never recognise when it actually is your fault or when you could have done something better that could win the game. 49.5% WR mean you are likely not the idiot that completely throws it, but you also are unlikely to carry your team to victory. Just the average Joe that hopefully knows what ammo to use and how to not be an easy target. And a far shot from being good.
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DD play at T6 and above is now broken ...
HaachamaShipping replied to Alzy's topic in General Discussion
Given Harekaze is my most-played ship, I know that and I still find it playable. -
DD play at T6 and above is now broken ...
HaachamaShipping replied to Alzy's topic in General Discussion
Only Indianapolis has remotely such range on its radar and most T7 radar ships are not Indianapolis. The radar also is very short and Indianapolis cannot radar past its detection range, so it still won't have radar on all the time and has no indicator for when there are DDs around like Belfast, Cleveland or Chapayev have (spotted without spotting anything => DD in radar range). USN cruisers don't radar past their detection range (Cleveland comes close), Russians only radar past detection range on the Chapayev. Any other tech tree cruiser hitting the radar button upon getting spotted, with no other indication that there is something around is just an idiot potentially throwing the radar away. -
Why? They just want everyone to have some decent free results and not just those that pay for extra ontop. I guess in the land of the blind the one-eyed man is king? But sadly, if all other folks are morons on both teams, then a player of average skill would get approximately a 50% winrate over the course of enough battles. Good players would have a net positive influence and win statistically more often, resulting in winrates way over 50%. Your winrate is 49.5%, so, you are, at best average, unable to make a difference, at least least not pulling your team further down than any of the other morons out there. And at 3k battles, this is not just some statistical anomaly, because the sample size is large enough.
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aa-builds are completly useless
HaachamaShipping replied to _Ghostship_'s topic in General Discussion
Why would you? If the air attack would be fatal, the AA range is vital. If you just want to bait, disable AA and don't pop defAA to pretend you have no range and run hydro, then enable AA and shred planes when the planes come in. -
Because WG is nice and gives 2 for free instead of just 1? Are we really complaining now about free stuff? Best to find a way out, if addiction means you make terrible financial choies you regret (else you wouldn't post here). No, you are not. It's not just RNG.
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aa-builds are completly useless
HaachamaShipping replied to _Ghostship_'s topic in General Discussion
Having 130 m dispersion at max range compared to 140 is an increase in consistency that is hardly even there and basically equates to placebo effect. You notice a difference with something like Yuubari's ASM, where it's -40% and you actually start to get pinpoint accuracy. But the regular ASM is not of much use to the average cruiser, even selfish ones. Nor is improving your own survival rate against carriers non-selfish. Thing is, even if some carriers might avoid you out of principle, other times they won't, because maybe they have nothing better to go after, maybe you became a priority target, maybe they just aren't smart enough to make a better target choice, whatever the case, then the added AA range can be extremely valuable. For actual mere deterrence, while it is harder to gauge for an enemy CV to gauge whether you have stuff like BFT or Manual AA, it's a good bit easier to notice the decreased range, when it is a shorter distance to target before planes drop and scatter effect sets in. And lacking range is a pretty good indicator that your ship lacks the rest of an AA build, given how important range is to an AA build (and AAM over ASM is like the least opportunity cost AA investment any cruiser could make, except Atlanta/Flint with AFT/BFT buffing the main battery). -
Make Radar & Hydro not working behind islands
HaachamaShipping replied to Fediuld's topic in General Discussion
It might sound absurd, but we all have seen the "average player". at least half of them I wouldn't trust with anything that has remotely sharp edges. As to OP's concern: Radar is inconvenient, but not gamebreaking. Please don't use realism as an argument, because if you do, I want to know why my radar and hydro doesn't last the entire game and why I need to choose between it and consumables that obviously are accommodated in other parts of the ship. Realism is a piss-poor argument in this game. -
Take it up to your network provider then. The penalty for afking a single battle is a joke and it's practically an insignificant fringe case if it happened once.
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It's a crappy design, made for those who appreciate the lowered skill floor and don't mind the low skill ceiling. I don't care about the exclusivity, because frankly, if I wanted it, I'd just wait, if not then why care? The only good thing about it is, as long as it's not sold, it stays a rare occurrence, making it less disruptive.
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Discussion thread for "some interesting info around the world"
HaachamaShipping replied to Deamon93's topic in General Discussion
Oh, hey, PA DD nerfs. Might be biased as an IJN DD player, but I approve. Though it might proliferate radar Yueyang. -
"WG is so damn greedy, not giving out what I want, instead giving away other stuff. It's unbelievable."
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It'll be on sale sometime after the initial grace period expired. as you might remember, those who opted to keep their GZ were promised that the ship wouldn't be sold for a bit of time after the rebalance, to make it more exclusive to these keepers. Also, 45 Euro is in line with a T8 premium CV. That's all the price is based upon, because opinions on value don't matter there. If they sold Asashio for 5 Euro, I might consider it actually worth buying, because that's the value I personally attribute to the ship (at most). Sadly, WG thinks different and thus it gets priced like a goddamn Loyang, Kidd or Harekaze, because premium T8 DD is premium T8 DD, regardless of how OP or garbage it is.
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Fire into their side. Like with all BBs. Don't fire at BBs from the front, unless your AP has large enough caliber to overmatch their bow. Here's a table, you can use the ingame armour profile viewer to see where overmatch applies. Given you're in your Großer Kurfürst, if you invested into your secondaries, you can also just get closer and let them help out in killing the French BBs. And as long as the French don't catch your flat side armour, they'll just bounce off all day too. Großer Kurfürst can even frustrate Yamato.
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Or you could just not play with a completely shoddy connection. If this happens at an alarming frequency, then you are basically accepting the risk that you are abandoning your team, which should warrant the same risk to go pink for afking. Yes, this may suck for some people, but you aren't the only person to play this game and one has to think of the others too. And if it happens once, well, ship happens. It isn't that bad.
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aa-builds are completly useless
HaachamaShipping replied to _Ghostship_'s topic in General Discussion
IMHO, I agree with some of your observations, but not with all of them, as I'd say, the real issue is not the mix of surface and air action. Not in the least. I'd say, the main issue with carriers is twofold: First, as you, and many observed, CVs are a high-skill tool and rare, which magnifies skill differences like with few other classes. If one of your five BBs sucks and spams HE while sailing broadside in the back, well, that's not great, but you still can depend on others to try pick up the slack. If your CV sucks though, you likely have no backup CV. Now it is down to the team and their AA to do the job. Secondly, and this is where I disagree, it is not about how CVs play a different game or have a different view. That alone could be fit into the game without major issues, if it wasn't for the fact that most often, teams are less teams and just 12 players sharing the same colour and getting a penalty if they shoot the others on their "team". The presence does not change the winning strategy in most cases. The winning strategy in a pure surface action would still be to have parts of the team stick somewhat close together and conduct concerted pushes (or delay actions) to avoid having single targets focused down and defeated in detail. If people would stick to this winning strategy, then cVs would be hard-pressed to get much done, because all team members would be within reach of an overlapping AA no-fly zone and whether the ships in that zone wiggle and dance to dodge torps or angle their armour does not affect the AA, as long as they keep a somewhat cohesive unit. Instead however, as often you cannot trust others to do a decent job, this kind of coordination rarely happens, people peel off to go for the great solo flanking moves, noone supports DDs at caps, BBs cruise on their own for whatever reason and that's when you see the CVs rack up those Kraken medals. And as a single player, you won't really change this. To improve on that issue, you'd need to find a way to encourage people to play as a team more. And I guess some would say "Well, we ought to nerf CVs, so their skill matters less and the level of play we have is not disrupted by them.", but I for one find such kind of retarded and I'm not even sure whether WG would look consistent if they did that (if they ever were terribly consistent in the directions they take the game), given recent introductions like GZ and Asashio. And without saying their skill floor and ceiling are on par with the average CV (they aren't), such ships basically feast on the chaotic nonsensical gameplay that is almost omnipresent in WoWS these days, while they'd be shut down hard if there was proper coordinated play, which is their supposed counter, kind of. -
What's with the Russian/Soviet cruiser line?
HaachamaShipping replied to Blood_Rave_1984's topic in Cruisers
Eh, just because it's not Cleveland, I'd not give up protection offered by terrain. Finding cover and spamming HE from behind it without being seen still is a solid option for the Russians (and most other cruisers). You just need to sit a bit further behind the island and it'll still be very comfortable. -
aa-builds are completly useless
HaachamaShipping replied to _Ghostship_'s topic in General Discussion
10 m at max distance. You still would have well over a 100 m of dispersion at that distance (130 m instead of 140 m on Myoko for example), which still allows shells to hit other parts of a ship. And the closer you get, the less this module does for your accuracy. Only ships like Graf Spee or Kronshtadt have dispersion values large enough to make ASM a very valid investment. Meanwhile, 20% AA range is an incredible buff for a cruiser, especially for something like a Minotaur with phenomenal long-range AA. 20% AA range gives so much more coverage on that ship, the enemy CV will be not very amused at all. -
Discussion thread for "some interesting info around the world"
HaachamaShipping replied to Deamon93's topic in General Discussion
The IFHE was mandatory, because AP could bounce off DDs and HE would shatter on DD hulls. And DDs are the one target where guns are the preferred option to killing them. Against something like a cruiser or BB, spam AP into broadside, or set up a torp run. IFHE still has its upsides, but with this, you could drop it for other options, like MAA, RPF, BFT, DE or whatever you had to neglect to get IFHE. -
Discussion thread for "some interesting info around the world"
HaachamaShipping replied to Deamon93's topic in General Discussion
Bismarck's 105s will now be actually useful apart from setting fires. What a day to be alive... Not entirely sold on the change really. -
aa-builds are completly useless
HaachamaShipping replied to _Ghostship_'s topic in General Discussion
What do torps have to do with it? yes, ASM boosts torp tube traverse, but who gives a ship about that on a cruiser? Your torpedoes typically are side-mounted and turn fast enough for the limited field they have. (Also, Atlanta torps are not to be neglected) All major cruiser lines have dispersion comparable to Atlanta. Heck, when you go by dispersion/range, some have even better dispersion and that is not to account for not having crappy arcs where shells fly to the moon and back. Like, a Myoko has 140 m of dispersion at max range. 7% reduces this by 10 m approximately. Hipper has 155 m dispersion at max range, the -7% would work out to a dispersion reduction of around 11 m. Whatever you are shooting at these ranges should not be small enough that 10-11 metres make a hell lot of difference, compared to whatever the target may do in evasive maneuvering.
