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Everything posted by HaachamaShipping
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Is it a lack of attention span if I never had much interest in a lower tiered ship to begin with? E.g. Mutsuki, I really couldn't give a damn about that thing and was glad when I was done with it. It's not that I was suddenly tired of it and seeking new experiences, it's that I never was looking forward to this thing (2x3 torp launcher and 2 guns, what a joke) in the first place and always considered it a stepping stone towards the later ship. That isn't really lack of attention, nor is it a wide interest (because there was no interest in Mutsuki, just a thriftiness to not free exp it).
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Brits if played properly have little issue making credits and carrying games. The BBs are one of the laziest lines in the entire game, braindead as hell, the cruisers are extremely powerful if you know what you are doing (and die fast if you don't).
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No, as the name suggests, spotting aircraft actually can spot ships (as can all aircraft). Obviously, aerial detection ranges for ships are different from surface detection ranges, but one frequent use of catapult aircraft is as recon aircraft. It flies circles over your ship though, so it's not like it spots from above your ship directly. Direction Center for Catapult Aircraft skill gives two aircraft, which fly opposite of each other around your ship, providing better coverage thus. Worth noting, catapult aircraft come in two flavours: Spotter plane, which extents range. This plane flies typically for 100 seconds (180 seconds on Perth (and I think RN CLs, but who ever uses spotter plane over smoke or radar?)) and gives a slight range increase. For spotting purposes, this aircraft can spot targets up to, I think 15 km and it flies further from the ship. Additionally, it gives a different view for aiming, allowing for better adjustments when firing over obstacles. Fighter plane, which attacks enemy aircraft coming near your ship. This plane flies for 360 seconds on cruisers (90 seconds on BB) and for spotting purposes, it is worth keeping in mind, it flies closer to your ship and can only spot to the usual maximum plane spotting range of 11 km. Both can be very valuable, if you can make proper use of them.
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Sadly, that is very unlikely to ever happen, but I would recommend you to learn how to play these ships, so they can actually make money. Also helps you be more useful in battle and earn less negative karma. It really isn't hard to play Bismarck and others will appreciate it.
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One now unobtainable OP premium DD does not make the Mutsuki actually good. Or the Hatsuharu.
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Games played: 2734 random matches Games in most played ship: 199 Rest is actual effort to look up and calculate. Also, in my case, I have like 649 games in IJN DDs, where I doubt you really move on through tiers for an entirely new experience and it is likely not an attention span issue if I rather play Fubuki instead of Mutsuki.
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BBs get almost no use out of smoke screens. If you look up concealment in port or press H in game, you can see the concealment when firing from smoke. The only BB I found with anywhere acceptable smoke firing capability is Giulio Cesare (because that ship totally needs it...) with not even 11 km. But for most, the smoke is absolutely useless and the only way they can abuse it is with secondaries. Please note that while less punitive for the Leander, it also has such a value and a very close opponent can detect you if you keep firing. Just like with BBs though, your secondaries don't count and for whatever reason, those secondaries can actually hit things (got Close-Quarters Expert awards already...) So, if you are in divisions, I recommend other cruisers that can make use of smoke and of the massive clouds you are creating with your build. Almost any T6 cruiser is a good division mate, except Graf Spee (or its HSF variant), because the 283 mm guns also have punitive smoke firing penalty. Best friends would likely be Nürnberg though, because it has similar handling, benefits a lot from cover with its bad survivability and can put its serious dpm to use. Also, German hydro beats your Leander hydro. Or another Leander (or Perth) that could allow you both to stay smoked up non-stop. Nürnberg and Perth also allow for a catapult aircraft, which is a neat way to still be spotting even when smoked up.
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Question: How often ships come back to sales. I want Asashio.
HaachamaShipping replied to SR_FRIOL's topic in General Discussion
Don't. The only DDs that switch ammo a fair bit, in my experience is Akizuki/Harekaze and are you going to invest 1 point in EL when the reload is 3 seconds anyway and you are saving 1.5 seconds only? On a 19 pt captain it also locks you out of better skills, as beyond the 14 points necessary to get CE and IFHE (else forget you have HE altogether), you would either take a 3 pt skill and a 2 pt skill (BFT/DE and AR) or RPF and a 1 pt skill (PM/PT). So, your signature is a lie? -
Still better than playing T5 or T6 against T7 and T8. And as to why play Roon over Hindenburg, why play Königsberg over Nürnberg?
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asashio back in shop? since when?
HaachamaShipping replied to thiextar's topic in General Discussion
I had an easier time devstriking ships in the GC than in Amagi. Maybe because it's T5 and you typically get closer. It seriously is kinda OP and as said, the main reason I didn't play it much is that I'm busy keeping up with Indy missions and for that I need T6+. The main issue I see is that the 8x38 cm guns are basically just sufficient at T8. Bismarck has to work hard on its positioning to stay as relevant as an Amagi or NC that have heavier firepower with greater consistency at range. I found that to get the best out of Bismarck, playing the support role at caps is great, as the secondaries and the hydro allow for this to be a good deal easier kicking DDs out than it is for other BBs, but with a Tirpitz, even that falls flat. Tirpitz is not garbage, because you can still get ok results in randoms (and even Ranked), but against an Amagi that knows what it is doing, Bismarck/Tirpitz will struggle. And yeah, if it wasn't for the Derpitzes, I think the ship would just be regarded as a solid German BB trainer, though in that regard, it gets competition by the Scharnhorst and, depending on how it shapes up, potentially Prinz Eitel Friedrich. Both are cheaper. FTFY Also, I don't even think it should have been introduced as a campaign reward ship in this form. I'd just have made the Asashio as a more regular premium, while if you really need a special DWT IJN DD, introduce Yuudachi or something with regular DWT version of the T7 torps, smoke and TRB in seperate slots and at T8. It would be incredibly special, having an absolutely terrible time against DDs (T7 IJN hp, crap guns, no torps, only can count on concealment of 5.2 km), but it can nuke cruisers and BBs at reasonable ranges. This way, the representative of an important IJN DD-class (first post-treaty DDs) is a solid premium that performs as one would expect of one of the workhorse classes and the gimmick build can be left to the representative of a single ship with name recognition, that has some issues, but still remains some versatility. -
asashio back in shop? since when?
HaachamaShipping replied to thiextar's topic in General Discussion
Yeah, but that's practically what it comes down to. It's not a great (or even good) ship, it's just that if you know how to make use of the few aces it has, you have still more impact that people in better DDs with less clue of what they are doing. Which in and off itself wouldn't be that bad (just really frustrating for anyone who wanted another decent IJN premium DD or wanted the Asashio-class represented as something proper), if the ship wasn't so brokenly lop-sided that it practically feasts on the mistakes WG made, namely BB overpopulation and the low-quality of gameplay after continued efforts to cater to the lowest common denominator. and unlike other ships that are seriously not competitive, like the Huang He, the Asashio itself caters to the braindead, because while squeezing out wins isn't as easy if your team is crap, getting anything done at all is way too easy. So all the 40% WR folks now have a DD that can delete a straightlining BB at long range for minimal effort sometime within the 20 minutes of a game and they already have a better result than in ny of their other DDs, where they just sucked and died by the 3-minute mark at latest. And sure, there might be the real glue-sniffers, who spend the entire game torping cruisers, but I think at that point it is safe to say, in any other DD, they wouldn't have accomplished anything either. That is not to say that you or some other people who play this ship are crap and not capable of playing DDs, but let's face it, this ship is not just going to be bought by you and other decent to good DD players. It'll be bought (again) by the masses of people who cannot play proper DDs and who likely infest the IJN DD line, because long-range torp spam seemed easy on paper, giving the ships a bad reputation and WG an excuse to forget the line exists 99% of the time (because 20 km torp Shimakaze is the most popular T10 DD anyway, so who cares about its competitive edge?). Indeed. I thankfully have only two ships that I don't think I've yet gotten much value out of playing, compared to cost, which are Texas (21 knot dreadnought. At least it cost me only like 11 Euro back during the special deals) and Giulio Cesare (though, too recent purchase and with my limited time for play, I don't pick a ship that doesn't qualify for Indianapolis missions. The few games I did play, the ship was very nice). One other thing I kind of consider, is, would the ship be that much different an experience. Tirpitz vs Bismarck for example. I find 40+ Euro for basically a Bismarck with torps instead of hydro a bit pricy (not in the least because I find hydro better). This was even more pronounced with Prinz Eugen pre-buff, which seemed like the most pointless purchase in the game. And for that kind of money, you could easily get ships that seem more different and fun. -
Unless the game is secured, surviving at 100 hp allows you to sneak into undefended caps, torp ships from stealth, spot, draw out games to maybe win by points, etc. Heck, you even just deny the enemy the points for the kill (and preserve your side's points). Basically the only time I don't care is when it's like 5 ships chasing the lone surviving enemy and I open up with the guns, because it's a minute before end of match and we are at 900 to 200 or so. Planning starts by capping from a position that isn't a shooting gallery, if you are at risk of getting spotted before you could react. People do not open fire on targets that they have no line of fire on. Obviously you cannot just camp some rock and not see a thing, but camping next to the rock for quick dives into safety help. Smoking up and sitting in the smoke is just dumb, if you are being pursued by cruisers. Most cruisers have hydro, upper tier has radar. They will just light you up and kill you. If you don't just run off without smoke, you lay the smoke to obscure vision of your retreat, but you don't sit in there. It's dumb already at T4, but at T4 folks let you get away with it more. The main reason I sit in smokes in Leander is because I use Leander smokes mostly offensively, hardly ever defensively. But yeah, sitting in your smoke when chased by the enemy is hardly ever a smart idea, with noone spotting anyway. The only reason to do that is if you are surrounded or there are planes spotting you if you leave. In either case though, you likely already messed up. For offensive use though, if you find a position where your enemy stays spotted by others and you don't have to fear immediately getting flushed out by radar or torps, the smoke gives the Leander a means to be an A-grade annoyance.
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asashio back in shop? since when?
HaachamaShipping replied to thiextar's topic in General Discussion
Not worth it to play a gunboat DD just to try get shots in on the elusive Asashio, which often camps in the back and doesn't come close to caps anyway, is useless by torping ships that are not BBs or otherwise dies to the flood of radar cruisers and at the end of the day you are just yourself a DD, left to deal with the radar cruisers and such. If you like DDs, go play your gunboat DDs, but if all you want is crap on an Asashio, just don't. Play a Chapayev or something. -
asashio back in shop? since when?
HaachamaShipping replied to thiextar's topic in General Discussion
Because of the awesome ship, or because the enemy doesn't give you the trouble they could? -
asashio back in shop? since when?
HaachamaShipping replied to thiextar's topic in General Discussion
Ability to hit cruisers is a damn big difference imo. One of the two is the greatest anti-cruiser torp boat line, while the other is utterly incapable of dealing with them. I hope there won't be another flood of these morons, despite the incredible cruiser numbers. -
Not really. If the survival rate in DDs dips too low, then it mostly means reckless play. If we take the DDs that can actually launch torps from stealth, it's pretty much their job to scout, cap and damage the enemy team, as well as potentially playing an interdiction role, by for example slowing down enemy advances (if they have to push into a torp DD). When spotting and capping, a DD should prepare an exit plan, because their boat is fragile and they are going to die if they did not make proper preparations to bail prior to trying such risky activities. Assuming you make it out of such a sticky situation with only losing most of your hp, because maybe it didn't go as well as planned, a DD that can stealth torp is best employed in that role and not for play that risks the ship. A DD is not a BB or cruiser, it is never, absolutely never, supposed to tank damage and thus it should only ever expose itself to fire for a very good reason. Yes, there might be moments where it is actually useful to dodge tank (more a Russian thing, but I already tried to pull this crap in a Kagero, just to divert one cruiser's fire from my half-dead division mate), but typically, don't risk your ship for no gain. Most often when I die, it's being forced into daring play to try turn around a game or endgame, where the victory is pretty much secured and I want to get some more damage in.
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It was corrected in that, it now also properly displays that the repair party's hp per tick won't go up with SE. It still does not affect the repair party, but now it also no longer pretents that it does in port.
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Which forum members have you seen in random battles?
HaachamaShipping replied to Cobra6's topic in General Discussion
Not the most spectacular of games, but met @T0byJug tonight while grinding for the latest Indianapolis mission. -
I mean, it's a T9 cruiser so the comparison has to be made with T9 cruisers. After all, if she was on par with T10 without any issues, it'd be clearly OP. It's like complaining about how Musashi is not a Yamato, despite being a tier lower.
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You could also give every BB RN fuzes on the shells, so they don't overpen the smol botes as much and can't pen BB citadels at any appreciable range (and closing in with a BB? What heresy!)
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He actually died, but that's not really anything to be ashamed of with the rest of the result screen.
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Keep getting disconnect from server...
HaachamaShipping replied to Nath_tank's topic in General Discussion
It is bad manners on most forums that do not explicitly tell you to do so. -
Bring out some Russo-Japanese War-themed OPs, for all those RU T3 cruisers and the Mikasa. Might need a RU T2 BB and some IJN T2/3 cruisers that actually participated in the war, but I doubt WG has any issues making those. They had no issues giving us like 4 low-tier RU premium cruisers of that era (not counting the Diana Lima). Also, it certainly is a level playing field when you send a Tachibana Lima with 17 pt captain into battle. I doubt that BFT (boosting that best dpm at T2 some more), IFHE (making the guns pen stuff, because that was what made that dpm kind of balanced), SE (10% more hp!), CE, etc. against DDs that likely do not even have Last Stand. Please keep the content to the occasional T2/3/4 premium that might even slightly suck for balance, and at best some minor operation, but not any missions, campaigns or other things that causes upper tier people to descend upon the lower tier pvp and wreck havoc among the seals.
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SE is good on most DDs, but it should be noted that SE does not affect repair party.
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A noob's rant on low-tier CVs gameplay.
HaachamaShipping replied to Warderer's topic in General Discussion
Oh, god yes. It was so much more balanced when it wasn't unicum vs potato and was just unicum vs noone in the skies...- 25 replies
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