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HaachamaShipping

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Everything posted by HaachamaShipping

  1. HaachamaShipping

    Looking for an tier 10 cruiser

    Strange. I have a hard time hitting that citadel when the player isn't a total moron giving me broadside. All I get is bounces and shatters unless I fire German or BB HE. Maybe you shouldn't write off the ship just because you can't play it?
  2. HaachamaShipping

    T8 Matchmaking...

    Frankly, while it's more a veteran vs potato issue, even if you are a good player, on equal skill anything up to Colorado is basically hard-pressed to squeeze a win out of an encounter with a Gneisenau that has an idea what it is doing. NC and up win. But you can be skilled as much as you want in the ships below that, Gneisenau doing almost 50% more speed (32 knots vs 21) the moment there's no obstacle inbetween, you have no choice but to fight it. And you might argue about effective torp range, given if you steam away, dodging incoming Gneisenau torps isn't hard, but as soon as you are below 8 km, those secondaries start raking you and they rip through your USN armour scheme with no issues. Add to that that only Colorado can harm Gneisenau if it can snipe the upper bow (lower bow is 70 mm of FU, deck is 50 mm of lolnope and barbette is 45 mm of autobounce) and all other 21 knot dreadnoughts can only overpen the superstructure or fire HE, while Gneisenau can just overmatch your entire stern, barbette and deck, potentially citadelling you through the stern at such ranges.
  3. HaachamaShipping

    Old IJN dds are fine?

    All your dpm doesn't help you if you cannot target my Halloween Kagero. As a somewhat experienced DD captain, I can say... I maneuver almost more inside smokes than outside smoke. My greatest horror rather than getting smoke torped is getting torped predictively either due to RPF or by next-level play of sending torps where people likely are passing by. It happens very rarely, but it made me very very cautious about sailing broadside towards the enemy.
  4. HaachamaShipping

    T8 Matchmaking...

    Promised land of Colorado? Yeah, lol. My clan mates say it's good, but they also called NM good. Don't see why you'd play this ship over Fuso, but hey. It's T6, got 12 guns, gotta at least be useful for something and Colorado at least gets 16 inch guns to overmatch same tier BB and doesn't have over 30 seconds reload. And hey, I could be a T5 cruiser... And I play a lot of Gneisenau, I know how easy USN BB become free kills to a veteran Gneisenau with sec spec.
  5. HaachamaShipping

    Old IJN dds are fine?

    They are the only DDs that can radar from stealth (and the only DDs that can radar at all), but not the only ships. RN CLs from T8 to T10 can have radar instead of smoke and stealth radar. As can Chapayev.
  6. HaachamaShipping

    Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)

    So, after realising I got a ton of BPs from the event... Indeed, she have big guns...
  7. HaachamaShipping

    Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)

    No. Just like Sims ingame. Mediocre statline, gets AA skill which is not exactly important. Flagship protection is also not necessarily the best skill ever. Performance-wise, I'd say, Hammann is the least useful DD retrofit there is. Starter retrofits are way better, as are Fortune and Cygnet. Retrofitting Hammann basically is done for this: And hey, given it's a level 85 full LMB DD, you can throw it into PvE just fine still. Just as extra:
  8. HaachamaShipping

    What kind of weapon do you prefer?

    Honestly, I'm not against either, but personal preference is to go for oneshot weapon. Dakka is nice, but has its limitations, as I realised yesterday when I had a standoff in my Prinz Eugen against a Minotaur, bow-on at 5 km and neither could kill the other, while we tried to keep the islands between us and any other enemies. I lost a gun turret, but after several minutes, the game ended and I got dreadnought. Sometimes dakka just does not cut it.
  9. HaachamaShipping

    T8 Matchmaking...

    On the one hand, I understand people bitching about T8 vs T10. On the other hand, I just sold my New York after battles against KGV, Lyon and Gneisenau and started playing New Mexico against T8s. And I know that T5 and 6 MM was like this for way longer. Compared to that, I'm looking forward when I only have to play NC vs Montanas. But I guess noone gives a damn about mid tiers.
  10. HaachamaShipping

    Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)

    Blueprints are grindable. Eventually I'll be there. And till then I have tsun loli neko maido (retrofit) Variant. Don't regret. Appreciate what you have.
  11. HaachamaShipping

    Old IJN dds are fine?

    Shima maybe. Rest, no. 35-36 knots is not fast for a DD. You only beat the Brits due to speed boost.
  12. HaachamaShipping

    Salem Radar

    Coal is still a hard-earned resource and looking up what you get for it prior is still recommended. Lest you end up with threads like this.
  13. HaachamaShipping

    Yugumo grind question

    It isn't much riskier, because for successful launches at a Moskva or a Donskoi, you shouldn't launch at max range anyway. 10 km is fine to be out of radar range by the time the torps arrive, if you set it on an interception course. It's risky if you play with the 8 km option, because the range there is so short and speed so high that it's hardly unlikely your Yuugumo gets out before torps arrive. Also, in the thick of it, a spotted Moskva or Donskoi likely won't view the occasional change in targetted number as a necessary indication of DD activity, given they get targetted all the time by anything across the map and are regularly being checked out by anyone with good AP, because you wouldn't want to miss out on that Moskva broadside. If you are afraid though, staying in torp mode for the whole approach is an option.
  14. HaachamaShipping

    Yugumo grind question

    And you can torp them even with 10 km torps, because guess what. They have no means of telling whether you are within radar range or not (only Chapayev has). Are the 12 km torps better? Sure they are. Are they necessary? Strictly speaking, no. But if you want to appreciate Yuugumo, getting them is likely recommended. But for stock torps, they are workable and have enough range to not be too bothered by radar.
  15. HaachamaShipping

    Good DD players - Asashio - yes or no?

    Yes, low skill floor, low skill ceiling. What matters more in this ship than your own skill is pretty much that of your opponents. And guess what, most of the time in randoms, enemy BB are crap. Good players just farm them more effectively, and are slightly better at exploiting the few opportunities with guns there are. But you can be a 70% unicum, if you are stuck confronted with an enemy cruiser towards the end, what can you do? Good luck trying to gun even a T6 La Galissoniere down, if it has anywhere close to half hp. And good luck playing this ship in any match where there is 1-2 BB or where the enemy team has an actual idea of what they are doing. This is why the skill ceiling is low. Far too much is up to circumstances and your opponent's skill, not yours. Haida? Is missing too. But yeah, as said before, I'd not fret too much over what to spend doubloons on and just save them for when the rotation changes to something worthwhile. Get your money's worth out of the ships you have.
  16. HaachamaShipping

    Good DD players - Asashio - yes or no?

    Personally, I sit on a bit over 6k doubloons. I mostly am waiting for something worthwhile or I'll just use the stock for crap like redistributing captain skills. While the latter might be wasteful, I guess there'd be nothing wrong with waiting for the next rotation and see if maybe they add Haida, Z-39 or T-61 to the shops, which you seem to not have, which are kind of good and not limited (though T-61 kinda is OP). Those doubloons aren't due to expire, methinks. Heck, maybe one day it can be used to convert free exp if they ever give a free exp DD. Dunno.
  17. HaachamaShipping

    WG fix *edited* game or pay me back my money

    Your PC can't handle both on different monitors?
  18. HaachamaShipping

    THIS IS STUPIDITY OF HIGHEST ORDER!!!!!!

    Or you load AP and end it quick. There's little to no reason to play with your prey, especially with heal on CD and thus the very real possibility of losing your ship to a high dpm cruiser that gets lucky on fires.
  19. HaachamaShipping

    Yugumo grind question

    It more helps your "where could enemy ships be" awareness. If you run into radars, smoke wouldn't save you. Smokes can save you when you run into opponents like DDs without radar, where it obscures your retreat. With TRB, you need to account for those more and keep in mind how far you can go without overextending, as you got no easy way out.
  20. HaachamaShipping

    Yugumo grind question

    I find the radar argument a bit silly, at least for Russian radar. There's exactly one case where the torp range really is useful vs Russian radar ships and that is if a Chapa is plane spotted and you torp it. The issue with Russian radar is pretty much that for Chapayev, if you spot it, you are inside radar range, you get radared, you run for your life. If Chapa gets spotted due to firing its guns or due to an ally of yours being closer, Chapa likely won't radar randomly, unless the closer ally is something Chapa doesn't see without radar. But Russian cruisers do not just dump a radar into the void without good reason to suspect a DD. Russian cruisers after Chapa can be spotted from beyond radar range, they will not radar until torps arrive and they have grounds to suspect you to be there. And for these cases, 10 km torps aren't really worse than 12 km ones, because you torp cruisers steaming towards you, allowing you to launch from a safe distance. If you dump them at 12 km, you can just forget it anyway. It's only with 8 km superfast torps that you have a hard time getting out before the torps arrive and the cruiser knows you are here. As to whether 12 km beat 10 km. I think OP didn't question that. They questioned whether the benefit outweighed the 60k delay on getting to Shima. And frankly, it's a good question, because the 10 km torps are not bad. I personally still got the 12 km torps, because I am in no hurry to get Shima, but if you really want to powergrind through... For whatever reason, I never found TRB to be that useful. I just prefer the ability to lay down smoke, be it for me or team mates. Though, I also feel like Yuugumo is one of those few IJN DDs that have somewhat ok guns tier for tier. Not good, but they at least don't have a dpm disparity so massive that you can't fend off enemy DDs somewhat effectively.
  21. HaachamaShipping

    Good DD players - Asashio - yes or no?

    The reason you don't pick fights is because the guns are bad, not because you are a torp boat. Asashio and Kagero are torp boats because their guns are bad, not the other way round. If the guns weren't crap, the ships would be hybrids and they'd be acting differently. And that can be seen easily with the other sibling of the Kagero, Harekaze, which basically shows that. Stock torps, so it hits slightly less hard (but hits harder than any non-IJN DD at T8 and it has 10 secs better reload), less hp, same concealment and speed. Yet the ship is not a pure torpedo boat because it has a different set of guns, which allow it to fight most other DDs at its tier and crap on some cruisers even. Armament defines the role of a DD, the role does not define the quality of armament. And noone's going to give a crap what your DD is role-wise when a Kagero, Asashio, Cossack, Lightning or Harekaze, Yuugumo bump into each other (they all have 5.4-5.5 km concealment and about the same speed, except Cossack, which is faster). Your raw gun stats matter as to what you can safely pull off and what you cannot pull off. It comes into play when you have to deal with an enemy because maybe they are in the way, maybe they chased you successfully, maybe they are capping your base, maybe it's the only way to not lose on points. And for Asashio as added hurdle, only gun stats matter if it ever is confronted with a cruiser and while you can gun down low-hp cruisers, you'll still be restricted to almost dead cruisers, whereas other DDs might get away with more (due to better dpm, fire starting or even penetration values) and actually can try go for the torp.. And it's right to point out when an opinion is wrong or stated in a way that is misleading. For better phrasing, you can say, you "like" those guns. That kind of expresses that we are dealing with your subjective opinion here. And hey, I also kind of like my Yuugumo guns over my Loyang guns. But saying the guns are good implies that these guns actually have something making them good that isn't just your subjective opinion.
  22. HaachamaShipping

    2 Tier Overmatch. Compensation

    Most people consider it frustrating to play vs T10 because it is harder to carry in bottom tier ships. It isn't hard to turn a profit.
  23. HaachamaShipping

    Good DD players - Asashio - yes or no?

    When a gunboat fights a torp boat, the game doesn't care what is what. Just because the Asashio cannot gunboat doesn't mean its guns magically become good. Everyone can look at a stat sheet and see that they aren't good (there is no relativism in hard stats). And it says a lot about these guns if you look at what DDs these days are really pure torpedo boats. Basically only IJN DDs. All other high tier DDs are hybrids or gunboats, meaning they are citadel-less CLs in disguise or they have a workable set of either armament. Only the IJN torp boat line remains pure torp boats and for them it's almost more a description of how crippling their specialisation is. Look at the game and tell me these folks have an idea. And frankly, I question anyone having an idea about guns that tells me these guns are genuinely "good".
  24. HaachamaShipping

    Good DD players - Asashio - yes or no?

    The only reason this even matters is because your traverse is so crap that when you throw your ship around, the rear turrets kind of stay on target. In contrast a USN DD can just wait a few seconds and all guns turned around. Why can it not gunboat then? Protip, it's not the hp pool alone, because Harekaze with B-hull has fewer hp and can rip apart DDs. I can kinda understand when in Kindergarden we pretent every child is a star, cause children have feelings. These bunches of pixels don't. There is no point pretending these guns aren't just not good. And I don't get why every Asashio enthusiast always praises these guns as if they were good (to the point some even argued they are better than Kagero's). Noone's going to die from admitting these guns are bad and it would be better if new Asashio players (and IJN DD players in general) got a realistic idea of what they can use these guns for and what not. And as said, they are still usable for a fair few things, but they are worse at a great deal of things compared to other DDs and no amount of baseless praise will make them "good".
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