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HaachamaShipping

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Everything posted by HaachamaShipping

  1. HaachamaShipping

    Best Secondaries

    If the shells land there and not on the centre part. 32 mm pen secondaries to me are situational, CE is far less so. Without IFHE they still are the best secondaries to put down cruisers and DDs.
  2. HaachamaShipping

    Best Secondaries

    I used free respec to change from IFHE to CE on Kurfürst. Yes, the secondaries do far less damage to soft BBs (cruisers are not affected), but the fire chance is less crap and the improved concealment actually allows me to try being subtle.
  3. HaachamaShipping

    Left over guineas

    Conversion to credits. Don't know at what rate.
  4. HaachamaShipping

    Which nation and/or tree is the best to start with?

    For DDs: USN For cruisers: USN, IJN, Russian or French For BB: USN or IJN Typically, USN and IJN are the oldest trees in the game and are often the least weird designs. I don't recommend IJN DD, RU DD, German BB or RN BB, because they can teach bad habits. I don't recommend RN CL, because they are much harder to play. I don't recommend RN DD, because they are slow and need proper positioning skills. Many of these other lines aren't bad. Just, they benefit from people knowing the basics, while they themselves barely teach any.
  5. HaachamaShipping

    Which forum members have you seen in random battles?

    I was, but Kurfürst turrets are fast and as I was about to die anyway, the broadside Des Moines has more impact than an angled Amagi.
  6. HaachamaShipping

    Which forum members have you seen in random battles?

    Yeah, was a nice game. Sadly, I only got citadels, but couldn't finish anything off before getting wrecked by carrier. Got so close to sinking Tayto though...
  7. HaachamaShipping

    Why Japan had NO Chance in WW2

    It shows two BBs commissioned during the war. Which were Yamato and Musashi. No other BBs were commissioned during the war by the IJN. At war's end there also were only 3 BBs, or 4 if you count Haruna that was humping the harbour floor. Battlecruiser Amagi was never completed, but broken up for scrap after the 1923 Kanto earthquake wrecked it while under construction.
  8. HaachamaShipping

    Credits and T8+ ships

    I mean, the degree of aggressiveness is dictated by what you face. If you are top tier and up vs stuff like Lyon, KGV, Scharnhorst, you got pretty decent chances going full BB and fighting just behind friendly DDs and with the cruisers, as long as you don't offer your flanks up. Nothing can overmatch you and HE spam is what your ship can deal with, as you have lolheal and the bit of AA and secondaries were kinda pointless from the start, so even if they are lost, not much of a difference. AP can be shot at cruisers and BBs, as you overmatch. You can shoot AP against broadside T8s and T9s, but don't expect results against angled T9s. HE is good in those cases and can be used against ships that could angle against AP, like Scharnhorst/Gneisenau. When facing ships like Nagato, Gneisenau, Colorado, Warspite or higher tier BBs, you are best off trying to not be shot at and play more defensive at ranges where you can try to angle to avoid direct shots through the nose into the citadel and where you might even go undetected between salvos. These ships have priority over BBs that cannot overmatch you. If you face Musashi, you change flank. In general, bow-in playstyle makes you an easy target, limits your firepower and causes you to potentially play too passively and find yourself in trouble before you know it. Similar deal with Yamato and a more mobile style to keep up with the battle is more useful. Both ships though need to be very careful when turning, as their sides are their weakness. No T7 BB eats citadels as easily as Nelson. Not even Hood.
  9. HaachamaShipping

    Am I the only person who doesn't use Priority Target?

    In battles against spotted enemies, it is obvious where torps are coming from. In battles against unspotted enemies, it's usually safe to say that the torps are roughly aimed at where you are going. If PT goes down then up again, you just turn to avoid them. If a second set is launched (which you'd again notice), repeat the process. I use PT basically on all ships, from torp DDs to BBs. Only CVs are an exception (cause it doesn't work).
  10. Kronshtadt armour scheme with Gneisenau guns would be the greatest joke at T7. Gneisenau at least gets German armour. Nagato which would be the next squishiest thing gets good guns. This Kronshtadt would have neither.
  11. HaachamaShipping

    Credits and T8+ ships

    Indeed, I missed Nelson. Nelson is a solid ship, just a bit special. Necessitates 375k free exp, but for T7, if you get top tier, it's a beast. If not, it's a glass cannon. certainly has credit potential, if you like playing her. Playstyle isn't necessarily passive, because if you are up against non-overmatch ships, you can push, if up against ships that can overmatch you, the worst thing to do is sit there bow-on stationary. Also, torps and planes are a real threat. Basically, Nelson is often played stationary bow-in, but the only time where such really is wise is if you run headfirst into half the enemy team, noone can overmatch you and it's too late to turn around, so you hit the reverse and try to kill them one by one while spamming support request.
  12. HaachamaShipping

    Holiday Lottery 2018 - Try your luck !

    I want to join the lottery please.
  13. HaachamaShipping

    Mighty Jingles is a winner of the Ring Contest

    Unsurprising, though I couldn't be bothered to follow the contest after it basically removed player base participation.
  14. HaachamaShipping

    BB AP nerf needs tweaking (or buff expert loader)

    They plan that for heavy cruisers. The lowest tier heavy cruiser is T5 Furutaka. Which I doubt will get buffed, as it already has basically the ability to bounce same tier BB shells. Oh my, I can't blap them in one shot. I gotta plan for actual follow-up salvos. Like any BB should have done if they don't want to trust in goddamn RNG. In Scharnhorst, if a DD yolo's you, just turn away, unload AP, load HE, select him as secondary target and maybe throw a spread of torps. And yes, it works. I did it in my Gneisenau all the time, which already had little chance to oneshot DDs with 6 guns before.
  15. HaachamaShipping

    Credits and T8+ ships

    Either that or a combination of premium account and/or permanent camo. I only own one T10 perma camo, which is HSF K-117 Yamato, but I could utterly suck in the ship and still turn a profit. Combined with how easy it is to actually get damage though in a T10, a T10 perma camo transforms such a ship into a strong credit source, if you know how to not be utterly useless. Rentals are only for Clan Battles. If your clan allows you into the lineup despite being crap at the game, that's their issue, noone else cares. Thanks for the win if we ever meet such a clan. What wilkatis likely meant is that if you play enough battles, you will end up at T10. You could earn 100 base exp per battle, after enough battles you'd still have accumulated enough for a T10.
  16. HaachamaShipping

    warned for team damage. torpedoes

    Actually, Le Terrible with speed boost is faster than the water mines of ships like Sims, Leone and the Ducas. And it can meet those. Also, air-launched torps are (until rework) slower than some high speed DDs.
  17. HaachamaShipping

    West Virginia in the shop

    14 pt is what you need to get CE and IFHE and then it still is worth considering getting IFHE before CE. Also, I'm convinced by personal experience. The only time when fires do more than HE alpha is when I only sporatically get shot at with HE, at which point I usually still have enough hp to just let it burn out.
  18. HaachamaShipping

    West Virginia in the shop

    Alright, let's assume a Helena, a Budyonny and a Dallas are farming you. You are basically dead. Toss up whether the fires or the shells chip away the last bit of hp, but at that point you are too slow to ever leave their range and thus will take a constant rain of HE. After they are done, the damage you ate from fires will be negligible, because you couldn't even burn long enough for that, as you just bleed hp from HE pens. So, yeah. In pretty much every scenario with proper damage control management, fires are the least of your worries in a USN BB.
  19. HaachamaShipping

    atago b. keep or sell?

    I have an Atago and don't run PM. Can't recall having lost a turret. Permanently anyway. PT is way more important, as on any cruiser. As for PvE event... no.Currently none. Doesn't mean there'll never be any though. and it's not like it costs you anything to keep the ship.
  20. HaachamaShipping

    West Virginia in the shop

    Fun fact, I hate New Mexico. I still like WV, because of Colorado guns.
  21. HaachamaShipping

    West Virginia in the shop

    4 fires for 10 sec is 12% (4x10x0.3%), or 6k hp. Not that you are likely to set four fires that fast. You get a reload of 8.5 seconds and typically 1 fire per salvo. Two more fires for full duration would depend on the fire duration. As seen above, your math is off. Your scenario is barely realistic. Mostly, you need to make sure there aren't too many enemies that can focus you and that those that are there are not able to hide. In the open, Helena can try spam a Colorado down, but it's far harder when every 30 seconds 8 16 inch shells come flying. Also, one full duration fire on proper build does like 6k damage over the course of 41 seconds, which is fully repairable and typically not debilitating. Also, bought the ship. It is slow. It is rather low on hp. But the guns sure rip ships apart.
  22. HaachamaShipping

    Rework your SC content WG

    Juliet Yankee Bissotwo aren't completely useless. They have value on BBs, given with BoS and Damecon Mod they reduce flooding duration to 54 seconds. On BBs with 80 second damage control cooldown, it could still save you at least 9 seconds of flooding or 6% of ship hp. The other signal meanwhile... kind of useful on ships like Sims.
  23. HaachamaShipping

    West Virginia in the shop

    It took about a minute to kill this non-reacting stock Colorado, which had 4 fires on it. There's only two scenaros how this plays out in an actual battle. First is that the Colorado/West Virginia fails to escape with 21 knots to get out fast enough. In that case, it dies. A 21 knot BB is not going to get out anytime soon if it gets surprise farmed at 9-10 km and has to make the decision whether to push on to try to kill the threat or pull out and escape the over 14 km range of the ship shooting at it. Shchors would have even more range. Second is that the Colorado/West Virginia actually manages to find some cover or outrun the range, because he wasn't caught completely trapped within range in the open, or he kills me, because I'm in the open or any other scenario which actually prevents me from finishing the farm to their bitter demise. In that case, the Colorado/WV can just pop damecon and repair once it gets too close to comfort and is about to get out. USN damecon lasts 20 seconds, which compared to the ~1 minute it took to kill the ship is quite a significant timespan and within that time, I'm not going to set any fires. Afterwards I cannot. If I can afterwards still shoot at the Colorado/WV, then it'd revert to first scenario. And even if I get a salvo in after damecon runs out, one fire deals 18% of hp without mitigating factors, which means if the Colorado does use a repair, as long as it wasn't on silly low hp, the repair party counteracts much of it. In either scenario, with a human captain using all means at their disposal to mitigate the even assuming they don't run a 17 pt tank build, but just 10 pt with SI and CE, with proper signal loadout and Damecon Mod 2, the amount of fire damage compared to penetration damage just shrinks further and becomes very manageable. Already with such a spec, you'd lose only 12.2% of hp per fire (which last 41 seconds), wich is 6.1k hp. One West Virginia repair party with signal restores 16.8% of hp, or 8.4k. Colorado repair party would return 22.1% of hp with signal, or 11k. So, assuming you don't stick around to the point where HE alpha damage already puts you perilously low, fires can be easily survived. And if you die to a fire, I doubt you can say it really was the fire that killed you and not the silly high amount of HE damage that depleted your hp to the point a fire could kill you. The best way to manage this also is to be aware of your surroundings and from where you can be spammed, so that you don't push into situations where you might die helplessly. 21 knot BBs require a lot of thought into positioning and West Virginia needs more than most, given it gets standard repair party and is slower in a turn. Also not because of fires, but if you take 40k damage from pens alone, you permanently lost 20k hp, which to WV is 40% of its hp pool!
  24. HaachamaShipping

    Massachusetts?- YES!!!..get it! Fun for all, for sure

    As a DD captain trainer I give it just passing grades, because IFHE really does make a difference. Without the skill, you can play it, but you rely heavily on fires and shooting lightskinned targets. And at times just firing AP, which is a good idea anyway.
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