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HaachamaShipping

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Everything posted by HaachamaShipping

  1. HaachamaShipping

    IJN vs US CVs

    Hipper on GZ?
  2. HaachamaShipping

    IJN vs US CVs

    Voice lines. New CVs would require new voice lines.
  3. HaachamaShipping

    F spam "fix"

    Yes, but most ships have only a couple hundred dps even now. You'd need at least four mediocre to good ships to get on Mino level. You'd need like 4 Kiis to blob up to break 1k continuous dps and during 8.0 1k nominal dps with reinforced sector on Mino was just enough to make sure that planes that stayed within AA for like 5 seconds or so started dropping. Which was often still enough to get dropped (and die once from AP bombs). And 4 ships is a third of the enemy team. So, basically, you are arguing that it is unfair that 4 vs 1 should favour the 4, not the 1?
  4. HaachamaShipping

    F spam "fix"

    True, but from CV perspective, complaining about one untouchable ship when you can still crap on most others is ridiculous. And unlike pre-8.0, Mino cannot ambush planes anymore. You spot Mino before entering the 5 km zone of death.
  5. HaachamaShipping

    F spam "fix"

    Comparing previous and current plane hp is comparing apples with oranges. That's two different ways plane hp worked.
  6. HaachamaShipping

    F spam "fix"

    tbf, Minotaur always was an AA threat. It's like people are surprised that known AA platforms can shred planes again. Who'd have guessed...
  7. HaachamaShipping

    IJN vs US CVs

    Is Enterprise captain still usable for CVs?
  8. HaachamaShipping

    F spam "fix"

    Well, blobbing up is our only way to counter your solo power. If it needs several people to form a blob to counter one player then it damn well deserves to be effective.
  9. HaachamaShipping

    Please FIX the Arizona and DeGrasse AA

    Honestly, if that's how you want to argue now, I rather spend my evening doing actually useful stuff than arguing about people who talk about "tier elitism"...
  10. HaachamaShipping

    Giulio Cesare to be changed to T6.

    PEF has 270 mm belt (300 mm BELOW the waterline). This much armour is not outstanding, but firmly within BB territory, not CA. Even the best armoured cruisers like Aoba and Graf Spee are around 100 mm only. Also, Giulio Cesare already has decent gun performance, as well as decent speed and outstanding concealment for a BB. There is a reason it has such insane performance parameters.
  11. HaachamaShipping

    Giulio Cesare to be changed to T6.

    How so?, given your next sentence is... which implies that it suffers vs BBs the same way a T6 cruiser does. Tell me, which T6 cruiser is anywhere as tanky as GC? No it isn't, Normandie, West Virginia, Dunkerque all have not much better survivability. Some arguably worse. New Mex and Arizona only don't get mentioned with those three due to more hp, but they have way less HE resistance and no internal bow. PEF is only slightly better. Fuso and Mutsu got way more hp, but that citadel protection... Also Mutsu has way less HE resistance. Most T6 BBs are less armoured than Bayern. Basically all T6 BBs are less armoured than Bayern. Arguing a ship is a cruiser and not a BB because it eats citadels more than Bayern is like arguing that North Cal is a cruiser cause it eats cits, unlike FdG. Ignore that North Cal bounces BB shells when angled, has way more hp and has a repair party...
  12. HaachamaShipping

    Please FIX the Arizona and DeGrasse AA

    Trying to argue about old CV gameplay based on experience in your Langley is like saying IJN BBs are rubbish, because Kawachi is a piece of crap. CV gameplay started for real at T6 and everything before that was dabbling around or sealclubbing. They weren't able to attack ships before and won't attack ships now. For the spotted DD, the strength of fighters hardly matters. Are you even adressing the point you quoted? Flak is AoE. It targets planes but when it explodes it creates an area where planes take damage in, which corresponds roughly to the size of the puff and lasts about 3 seconds. Typically, ships have more than one explosion, so you get like walls of 4+ puffs and if you fly a squadron into it and the damage is high enough it very much can happen that the AoE will kill most of the squad if not the entirety of it in one go, even if it's just 4 AA puffs. Before that, the AA would target a single squad and aircraft would die one after another, not all at once. at the very best you'd have ships like Hood or Worcester with defAA that created enough AA dps to deplete multiple squads in mere seconds, but even then it would target one after the other, not all at once and take several seconds, not 1 second of flying into a strong flak cloud.
  13. HaachamaShipping

    Please FIX the Arizona and DeGrasse AA

    In effect, continuous dps is AoE damage applied every second within the area of your AA bubble. It basically is AoE but with a different area, while Flak is a small area with much heavier damage applied for 3 seconds only.
  14. HaachamaShipping

    Giulio Cesare to be changed to T6.

    Guns have performance that is quite comparable to the 340 mm and 356 mm of others. AA on most T6 BBs is rubbish. I can understand people who think it might be unfair for the customer to get their product retiered, but performance-wise, GC really should not have issues.
  15. HaachamaShipping

    Please FIX the Arizona and DeGrasse AA

    The only time you'd do this is if it's AP DBs. Otherwise, you'd use all squads at once to try minimise losses, as the AA would focus on one squad and you'd otherwise allow it to pick off your squads one by one. The other exception is low AA targets where you try abuse damage control CD. But on a high-AA target, especially cruisers were fires are far less severe, going all-in is a better option and the practice you'd see from proper CV players. And that means losing all of these planes. In case they were actually still in posession of bombers, HE bombers were far less of a threat than rockets or bombers are now. Better than using Rocket planes for that, not to mention that even then, old fighters were slower and easier to shoot down than AA-dodging aircraft. And if you lacked AA on the DD, CVs could try get rid of the fighters for you. Way less than before. Not if the 50 planes are over the course of a match over 2-3 CVs over 3 types of aircraft. And no, the AA won't get him harder. Flak and continuous damage both are aoE, whatever is in the area takes damage, whatever is not does not. If you fly 7 planes into a flak burst 7 die, if you fly 3 into it, 3 die.
  16. HaachamaShipping

    Please FIX the Arizona and DeGrasse AA

    In old CV, they'd actually wait doing next to nothing meanwhile except maybe using fighters. With new CV, they switch to a different aircraft type while torp bombers restock. So, lolno, it's an annoyance, they certainly did not wait too long.
  17. HaachamaShipping

    Seattle tier 9 POS

    Use coal, buy Vive la france containers. Get French captain from collection. Use that as it comes with 10 points and is well-suited for Henri at the end.
  18. HaachamaShipping

    Seattle tier 9 POS

    I'll never understand certain people... No, it's accurate. 152 mm only pen up to 24 mm. 155 mm pen up to 25 mm. Mogami can pen lower tier BBs without IFHE, as well as same tier cruisers, Cleveland and Chapa absolutely need IFHE though. Imo, more than they need CE even.
  19. HaachamaShipping

    Seattle tier 9 POS

    B-hull should not change armour scheme. It did in the past change the internal armour scheme, before A-hulls were removed and B-hulls became new A-hulls. still it wouldn't change the external plating much, at best extent torp bulges. Old internal armour scheme can be seen on Ashitaka and Kii and features most prominently an overmatchable citadel deck. And yes, IFHE at t9 is mandatory. Without it, it isn''t just that a T9 cannot pen a T8 BB, it's that a T10 Worcester couldn't pen a T6 New Mexico with its HE even. I mean, Cleve would struggle even with T6 BBs without IFHE, so, eh...
  20. HaachamaShipping

    Seattle tier 9 POS

    Got IFHE?
  21. HaachamaShipping

    Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)

    There is Avrora. Which also exists as Avrora captain in WoWS and was free a while ago with Hipper missions.
  22. HaachamaShipping

    Giulio Cesare to be changed to T6.

    Tell me what T6 cruiser would have 25 mm all-round, reinforced deck, repair party, 45k hp, an internal bow that prevents citadels from getting the bow overmatched, BB-grade belt...? Frankly, apart from the hp pool, this ship is tankier than the PEF. I know it might be slightly off-topic, but on the matter of retiering strong ships, might I ask what led to the decision to try fit Viribus Unitis into T5 instead of nerfing her at T4? While GC only has a 3k gap in hp to the next lowest, VU ends up with almost double that gap, while also being very slow. As the ship isn't out, it should also be far easier to not distort an established player experience as such does not yet exist. And it seemed clear that what made it so brutal at T4 was the concealment and armour, where it's rather easy to fix one of the two and leave the other to make up for terrible speed and low hp pool.
  23. HaachamaShipping

    Please FIX the Arizona and DeGrasse AA

    I never solo-deplaned a CV, but I certainly managed to take out a good bit of their teeth by taking out 30 or so aircraft. The main issue here is, here, with Mino I killed 50. The CVs kept attacking though and spotting me nigh permanently. In the old system, 30 kills is 2 waves of aircraft, even assuming it isn't deplaning the CV, that's two strikes dead, likely 5 minutes and more wasted. That's 1/4 of the whole match. If the CV also lost aircraft elsewhere, it also actually contributes heavily to deplaning, as for some Ranger or Hiryuu, this is about half their entire hangar.
  24. HaachamaShipping

    Please FIX the Arizona and DeGrasse AA

    Not really. In both cases they still got respectable results. If you lost that many aircraft in RTS CV games, you'd basically be deplaned and at the bottom of the scoreboard. The most I managed to accomplish is temporarily force them to switch to aircraft they were a bit less useful with against their preferred target, but overall, shutting down an aircraft carrier that isn't absolute garbage is nigh-impossible and as Minotaur, getting permaspotted by planes naturally reduced my performance drastically and in the end got me killed. It's absolutely retarded that in the best AA platform the game currently offers, I basically can still farm aircraft, but it's empty damage, because while my gameplay very much gets shut down, the CV gameplay does not and my smoke + hydro suddenly turns from tools to get damage and hunt DDs to survivability tools to break vision with BBs that target my plane-spotted ship and early warning to avoid getting deleted in my smoke by Hakuryu torps. Back in RTS, the CV did not risk their ship, but they risked their entire strike capability temporarily if a strike got shot down and needed minutes to recover and regroup, or entirely, if they got deplaned. Now they mostly risk momentary inconvenience. But the ships at the receiving end still get existentially threatened by the plane ordnance and the spotting. It's a far less even situation and unless the hotfix is really drastic in how many planes get downed (to the point of threatening the playability of CVs), there's nothing I see they'd do to address this issue.
  25. HaachamaShipping

    Please FIX the Arizona and DeGrasse AA

    How cute... And then you have to keep in mind that even still, the CVs barely felt the impact...
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