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HaachamaShipping

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Everything posted by HaachamaShipping

  1. HaachamaShipping

    1st of May, the weebos day

    Now, that is something that is "hardly noticeable".
  2. HaachamaShipping

    1st of May, the weebos day

    0.5 s may seem hardly noticeable, but in practice, it's 7% less dpm. It's not gamebreaking, but adding small numbers to a short base reload time still is quite something. But yeah, 10 km radar makes Montpelier a very competitive ship, making up for reload easily.
  3. HaachamaShipping

    Fundamentally flawed mechanics of the game

    Or they are the sole premium cruisers at their tier, having a different makeup in their player base. Unless you want to argue that Bourgogne is OP too, outperforming all the other T10 BBs in WR and damage averages. Clearly super-Alsace is so absolutely broken, despite having some of the absolute worst armour, the worst overmatch, not even the short reload of JB, no superheal, an actually hitable citadel... Alaska is better than a cruiser, Kronshtadt is eh, having mostly just a good belt and a ton of hp, Azuma actually has worse armour than an Ibuki and the Stalingrad in practice is only tankier than Moskva if you get shot in the side where it can eat more citadels before dying horribly. Or if it eats torps, due to a slightly better torp protection. Alaska citadels BBs with a hitable citadel at maybe below 10 km. Even a Yamato at 15 km will hardly ever actually eat a citadel from an Alaska. It would eat citadels from a North Cal though. So no, these are not BB guns. They are very intermediate, just like the reload and accuracy is intermediate. Anything can burn BBs to the ground unless it's a RN CL. In terms of fire setting, Azuma and Yoshino are actually not better off than Alaska and behind Stalingrad. And if you ever played a Stalingrad and tried to HE spam, you'd know how absolutely terrible that is, compared to cruisers with much higher RoF. Supercruisers in clan battles are basically good until you run into people who know how to position themselves. Then a Stalingrad is basically a Moskva with worse HE dpm and double the fire duration, as well as no hydro. When enemies mess up, Stalingrad is better at exploiting that, but the less your enemies make mistakes, the worse the ship becomes. And sure, you can field multiple Stalingrads, a good few enemies will not know how to cope with one, even less three of them, but that's not even a Stalingrad case. That's just a case of poor ability to adapt to the unexpected. Same reason we won most games we played with a team of Minotaurs, because few expect that and except for the cruisers and BBs that can overmatch, you can tank quite well. Is it OP? No, because the moment the enemy team actually reacts appropriately, you'll get smacked around hard. I applied reload mod to both cruisers. Of course you can also compare base reload. Typically, the only cruiser getting anywhere close to the supercruiser in reload is IJN CAs but that accuracy difference is extreme. If your enemy gives you broadside, typically, most cruisers will take huge chunks of hp out of that. Stalingrad is just better at exploiting it than most (though Henri with MBRB can be just as devastating). Stalingrad is also better if enemies only angle slightly. The moment enemies don't show broadside though, it's dpm is just crap though and then you wish you had anything other than a supercruiser. So, you trade the ability to punish broadsides for the ability to deal with enemies that know their stuff. No, it's not wrong. They are cruisers, they get cruiser versatility. Their entire concept is that of a cruiser that gets trade-offs in armament and survivability to be more akin to BBs, but they don't reach BBs. Sure. On the flipside, do I care getting radared by an Alaska in my DD? Not really, unless something with actual dpm can shoot me too, otherwise, it's just a budget BB that can't compare to getting radared by a Seattle, Buffalo, Donskoi or Neptune. The moment enemies don't broadside or are not citadelable, your supercruiser is just overhyped. You were just complaining about how retardedly OP their armour is, so now it isn't OP enough? Get your story straight, please. They typically do have worse concealment than their tech tree counterparts, except for the Russians, due to how terrible RU cruiser concealment can be. But Moskva isn't exactly worse armoured, it's basically a slight bit less belt and better bow compared to Stalingrad. Azuma/Yoshino can get good values, but if you want to argue that Azuma is too survivable and can punish others too hard... yeah, no. Go buy a Balansgrad and report back on the results. The ship has its strengths, but if you think it's OP, that really isn't the case.
  4. HaachamaShipping

    What Were Your Greatest Gaming Achievements Today ?

    Next game. Ughh, guess it's late at night. Can't wait to get rocketted and HE bombed by Kaga or run into Cleveland. Much regret already, but eh, let's do this. Got one torp salvo off, Cleveland ate a torp, radared me, ate a second torp and died, because 20k per torp. And they say 8 km cannot deal with radar cruisers... After some skirmishing with Kagero, eating a torp while dodging aircraft and killing the RJ, Yukikaze hangs on as the unsinkable DDs. Not the most insane game, but I sure expected this to go a lot worse. Time for bed though, before even Yukikaze's luck runs out.
  5. HaachamaShipping

    What Were Your Greatest Gaming Achievements Today ?

    Sometimes lucky ship is lucky... Don't need no 20 km DWT to nuke those BBs.
  6. HaachamaShipping

    CV Rework Discussion

    GZ buff incoming. I really hope it'll be increasing the AP bomb drop, not a torp buff. Torp buff would be so braindead.
  7. HaachamaShipping

    Monarch - Sharing Thoughts and Tips

    Which is why Orion is a preferred sealclubber, Iron Duke is a solid T5, Warspite gets lauded as best T6 BB, Nelson leads T7 BBs, though KGV leads T7 tech tree BBs and Hood with recent buffs is going strong too, British cruisers past Emerald are consistently considered powerful high skill ships, British DDs also are hardly crap with stuff like Jutland and Daring being quite ok. Maybe Brit CVs are a bit underwhelming at times. As said before, what stands out with Monarch is a 25 s reload on 9 guns. Highest dpm of any T8 BB. Also, great concealment.
  8. HaachamaShipping

    How's the worcester and cruisers like that balanced?

    It's not just limited, it has much shorter cooldown. As long as the RU BB has charges left, good luck burning it down. Just once it runs out, it's in trouble. But properly managed, it can be quite useful. What you are arguing is as if I was saying that Conkek heal was a nerf, because it only gets 4, not 5, disregarding what the stats of those 4 heals are.
  9. HaachamaShipping

    CV Rework Discussion

    Kaga is tons of fun!
  10. HaachamaShipping

    CV Rework Discussion

    If I had to guess, it's that Shokek drops what? 2-3 bombs, Enterprise a whole 6? Same reason why GZ AP DBs kinda suck in comparison, because with Enterprise you just slamdunk some targets for most of their AP, GZ drops two per run that do ok damage per bomb, but it's only two!
  11. HaachamaShipping

    CV Rework Discussion

    T3/4 ships have different armour profiles from T6-8 ones, so god knows how valid it is. T4 Cv gameplay is pretty much your planes suck, but enemy AA sucks even harder. You can farm damage, but plane speed is basically what keeps you from single-handedly wiping out everyone. If you want to get used to AP, go in the training room. The more important thing to learn are torp drops, imo.
  12. HaachamaShipping

    Premium Shop in May: The Hunt for Bismarck

    I mean, it's not that you can't do well. Just, it's an uphill battle and you might often find it rather frustrating. Personally, bought Yukikaze as part of the bundle and knowing what to expect, I'm just having a nice time memeing around. First game, torped a Mino that smoked up, nuked a Z-46 that thought its hydro could allow it to rush me down. Underestimating F3 torp speed. Overall, it's not a good ship, but also not completely hopeless. I take it over the Asashio though, in which I wouldn't have been able to pull either of these stunts. Also, it should be kept in mind, something like a Lightning also has to work with 8 km torps only. And heck, if you get a top tier game, who cares about the 8 km range when there's no radar. Then you can just enjoy throwing F3s out that most people have real trouble to dodge.
  13. HaachamaShipping

    CV Rework Discussion

    Don't see much need for the Houshou then. I mean, yes, you can derp around at T4, but let's be real, what for? Unless you just don't feel like investing the exp or you like T4 CV play, it's not essential to play Houshou.
  14. HaachamaShipping

    CV Rework Discussion

    Do you have CV experience?
  15. HaachamaShipping

    Premium Shop in April: Camo from Makoto Kobayashi

    You know what goes at 188 knots max speed? Me155 rocket planes. Seemingly those were fine to go onto a T8 German CV. Frankly, the only issue I see with Stukas is that you'd need to basically redesign the CV. GZ would suddenly go from fast planes with anaemic weaponry to slow planes with good weaponry.
  16. HaachamaShipping

    1st of May, the weebos day

    Kancolle Kongou.
  17. HaachamaShipping

    CV Rework Discussion

    You mean they got some Freedom?!
  18. HaachamaShipping

    Azur Lane Dorm port

    Funny then that the "minimalist" port so far was Ocean.
  19. HaachamaShipping

    Premium Shop in May: The Hunt for Bismarck

    I said "as long as you don't get nuked by CVs", not "as long as no CV is present". Had some games with Yukikaze, one was a CV game. CV did exactly 0 damage and lost 2 planes to my AA (how?). Sadly radar cruiser was more competent.
  20. HaachamaShipping

    Premium Shop in May: The Hunt for Bismarck

    No, you are missing nothing. The camouflage is nice-looking and the ship cannot equip TRB.
  21. HaachamaShipping

    Fundamentally flawed mechanics of the game

    Terminology. Battlecruisers are ships that are basically BB designs, but lightened to be faster. Myogi, Kongou, Amagi, Hood, PEF fall into that category. These are all ships with very light belt armour compared to their typical BB counterparts, but carry proper BB guns (Kongou shares its guns with the Fuso-class BBs, Amagi with the Nagato, Tosa and Kii classes, Hood with the QE class and a whole lot other classes). They are quite fast though. Battlecruisers were developed in the ealy 1900s as a concept. Supercruisers meanwhile are conceptually just enlarged cruisers. They are cruisers that were upgunned and uparmoured to take on heavy cruisers. Their gun caliber (typically 305 mm) and armour reflect that. IRL, Alaska was specifically designed to give 203 mm cruisers little immunity against her guns, while enjoying immunity at typical combat ranges against 203s (but not 305s or higher). This was basically the ultimate evolution of the heavy cruiser. While one can see certain design similarities between the supercruisers and late battleships, this mostly stems from the fact that ships like the Iowa were designed as fast battleships and especially the Iowa actually has quite a cruiser-like hull form (but on a larger scale) to allow for doing its exceptionally high speed. Thus design elements of the last generation of fast battleships obviously was often implemented in supercruisers. Ingame, traditional battlecruisers occupy battleship slots. Supercruisers take high tier cruiser slots. Which is reasonable, as battlecruisers basically are ships of earlier times that fit in better at low and mid tiers, while the sole high-tier worthy battlecruiser designs are ships that were never constructed. Meanwhile, Alaska would make a very silly T7 BB. Note that ships like KGV and Scharnhorst, which have BB-grade protection but are a bit undergunned were not historically referred to as battlecruisers and they also perform differently from battlecruisers. Even ingame, the similarities between a Scharnhorst or KGV to something like a Hood is mostly limited to speed in case of Scharnhorst. Stalingrad and Kronshtadt get penetration that is almost on BB levels, because they have Russian guns. Ingame, Russian guns get all the specs they were to have on paper (and on test ranges), where they were designed for insanely high velocities. Even your typical Russian cruiser guns of lower caliber will easily citpen the hell out of other cruisers and Moskva too is no joke at medium distances vs BBs.
  22. HaachamaShipping

    Premium Shop in May: The Hunt for Bismarck

    Collection gives free Azuma captain and a bunch of flags.
  23. HaachamaShipping

    Fundamentally flawed mechanics of the game

    Ah yeah...supercruisers, having only upsides, no downsides. Let's take a look at something like Alaska: Armour: Clearly better than a cruiser, but if you think it's BB grade in armour or hp, then only if top tier. and guess what, a Prinz Eugen also is basically on a level with Normandie in hp and has arguably better armour. Prinz Eugen OP now? BB guns with cruiser accuracy: This must be some kinda joke. The only BB in the MM spread of an Alaska with anywhere close to this pathetic pen is maybe KGV/DoY and Scharnhorst (all which get shorter reload though). Go try citpen a BB at anything beyond 10-12 km. Musashi can give you broadside at these ranges still and get away with it. Meanwhile the accuracy is an intermediate dispersion model that is decidedly worse than cruisers and at range approaches IJN BBs. Kronshtadt which has BB pen also gets BB accuracy. Azuma and yoshino don't shape up to get BB pen either. Stalingrad is the only ship with BB grade pen and the intermediate dispersion. DPM: Hindenburg with reload mod is below 10 s, a supercruiser with reload mod is over 17s in reload. That's like saying Atago isn't that far behind Mogami either. Hindenburg and Zao also have 12 guns, not just 9. This results in Hindenburg as one of the more anaemic cruisers to be still beyond Azuma/yoshino in HE dpm, despite them having some excellent HE shells. In AP dpm, it isn't even a contest really though. And in practice, if your cruiser doesn't get citpenned in the side, pretty much any cruiser will just eventually burn down the supercruiser, as the dpm difference is just too much. Versatility: Frankly, they are cruisers, they get cruiser consumables. They don't get another repair party like BBs. Frankly, supercruisers are fine as is, given they usually do a fair trade getting more hp and bigger guns for decidedly worse dpm, way worse anti-DD performance, BB grade fire duration and being more visible and less maneuverable.
  24. HaachamaShipping

    Premium Shop in May: The Hunt for Bismarck

    Terrible? But what do you expect? Harekaze is a premium where WG actually took the proper approach of reducing torpedo power and buffing the gun power, resulting in a versatile DD that now can even lay the hurt on cruisers and BBs with those IJN 10 cm and leaves behind the crappy niche of IJN DDs that leaves much to be desired in reliability. As a result, Harekaze is likely one of the strongest T8 DDs in existence and as long as you don't get nuked by CV, a ship that will generally have a tool for any situation. Yukikaze meanwhile is a Kagero that replaces the good Kagero torps with 8 km F3 meme torps. The torps aren't bad. If you get to use them, they are pretty lulz, but you play this ship for memes, not to reliably carry games. Both have nice camo though.
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