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Everything posted by HaachamaShipping
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Which forum members have you seen in random battles?
HaachamaShipping replied to Cobra6's topic in General Discussion
Met @thiextar in CB. Sneaky Shima you folks had there. Sadly it wasn't enough. -
Tier X, all enemies stick together, I have a Cv. What do I do?
HaachamaShipping replied to Bartleby74's topic in Aircraft Carriers
Shorten the squad is dropping ordnance in the water (while watching out not to hit allies, so into islands is good). This reduces the amount of runs, but if you planned to only do 1-2 runs before AA would have chewed up whatever planes are left, no reason to bring more attack waves. Slingshot is this: Mind you, this works with dive bombers. Torp bombers you just torp a ship at the edges of the blob, because unless you have insane aim time, this wouldn't ever work with TBs. -
PSA: Wichita and Montpelier Radar range issue
HaachamaShipping replied to Crysantos's topic in News & Announcements
The difference in accuracy is negligible. -
This. Also, they actually go incredibly fast for T7, at 65 knots.
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The Moskva (X)??? - why not just "scrap it!!"...away with it?!!!...too an ugly bad looking + performing ship!
HaachamaShipping replied to Yaskaraxx's topic in Cruisers
What do you expect? It's like all AA. Moskva doesn't have the mid-range of stuff like USN or Mino, so it's just your regular cruiser that throws a lot of clouds but if you don't fly into them... Bonus points for HE bombs penning 50 mm plating, AP bombs utterly devastating Moskva and the ship being too unmeneuverable to reliably dodge torps. -
To CV or not to CV, that is the question
HaachamaShipping replied to anonym_DKZABZXaXZld's topic in Aircraft Carriers
Frankly, try it. Quit if you don't like it. But at least you'll know the rework that made you quit. And there is no moral issue with playing CVs. It's what WG gave us, (ab)use it till they fix it and if they don't, at least you might have gotten some kicks out of it before things go to crap. As for how to get good at CV: Learn how to dodge flak, don't approach in a straight line, unless you use the damage mitigation mechanics there are. A flight that is in aiming mode takes reduced damage. The squadron after a flight dropped its load will have a short window of immunity. So, if you drop torps for example, you don't need to swing around your planes wildly, you'll just throw the aim off; plan approaches and exits. Look for targets that you can strike without flying through tons of AA on the way in or on the way out; make the first run in a match a spotting run. This shows you what there is, who spawned where and maybe some in your team got enough braincells to also use that information. Not to mention, it pisses people off. Use whatever is fast and kill DDs. If you got nothing like that (GZ), take whatever is most likely suited for hurting enemies, as you are basically going over there, spot as many as you can, before finding a target of opportunity to make your first victim; learn the attack patterns of your planes. If necessary, go into training room and test on bots how fast your torp bombers and rocket planes aim and what approach you need to do. Also, test how dive bombers drop, especially if they are AP ones. watch for fighters, they'll usually kill planes on a 1:1 basis, so 1 fighter will kill one of your planes. This quickly can deplete your aircraft. putting up fighter is not a waste. Just, put it up where your allies are going, so, just fly ahead and put it so as when the fighter spawns, the ally enters the area of the fighter. Enemies cannot just spawn a counterfighter there, as the counterfighter typically gets eaten alive by the ship AA before doing much. obviously, if the ship you are protecting has no real AA, then yeah, they can just spawn a fighter of their own. Ignore slingshotting for the start. It's mostly for killing T10 stuff. If you go down IJN line, you can also just max out concealment and apart from DM and Salem, press F3 while stealth spotting Mino, Nep, Seattle or Worcester. Slingshotting you can do when you got the basics down and want to just show your dominance on AA cruisers. And a few more things that you might pick up over time. Generally, this are the basics I remember. As for what line: IJN if you want to end up AP bombing stuff and don't mind your rockets being a bit lackluster. Due to AP bombs + meh rockets, you might start avoiding attacking DDs, but you shouldn't. Though, sometimes it suffices to just nuke cruisers. USN is basically dive bombers for anything. There's nothing you can't hurt with those. Rockets and torps are useful for DDs and in case you fear you might run out of DBs. RN is just there to annoy people. Carpet bombing is less useful than dive bombing, but it sure can piss people off when they get set on fire along the entire ship. Also, watch out for what your planes can do. For example, rockets seem like a pretty solid anti-DD weapon and are easy to use, but HE DBs are just as useful, if not more useful, when you drop HE bombs straight on their deck. -
Fighter consumable of regular ships should be reworked aswell.
HaachamaShipping replied to mantiscore's topic in General Discussion
The statement is true, but the argument is a fallacy. If I argue cars should be banned because they typically have four wheels, it is true that they have four wheels. But it doesn't mean I know how cars work or how to drive one, just based on that knowledge. And whether you find gameplay boring or not is your subjective opinion. Others find it fun. I was pretty meh on it, though I do quite like it every now and then. I still recommend people to be careful about making suggestions before making sure they understand what the implications of their suggestion will be. -
Fighter consumable of regular ships should be reworked aswell.
HaachamaShipping replied to mantiscore's topic in General Discussion
If you never operated a gun, you'd still not be a credible source when talking in-depth about gunnery and how it compares to knife-fighting, unless you bring up a sound argument that others with experience can back up. Your own argument is a fallacy, because you are basically arguing "You don't need a CV to understand it can kill ships", which, sure, is true. But that is to be expected of any ship in the game except those liberty ship mission bots maybe. The question then is how and why does a CV perform how it does and for that someone with no experience needs some other source. Most don't provide any. It's basically like arguing about how OP guns are compared to other armaments with no clue how to operate a gun, but you were shot by one maybe. In that case you'd still need some source backing you up to make a case that guns are better than, say, knives or axes or chainsaws. Even gun abolitionists who don't necessarily operate a gun themselves typically bring data if they want to make a proper push for gun control. Here meanwhile you get people who basically are like "Well, if we just reduce the magazine size or modify the trigger a bit or we give it wonky accuracy but shotgun ammo, sure it will be less bad, right?". Yes, the attitude "You never used x, so you couldn't have a clue" is not ideal, but the idea that you need not have any experience and just bring up ideas on your wild ideas of how things work isn't helpful either, because I'm not even trying to be a CV apologists, CV meta is crap, but most proposals to fix it are either "CVs have to go" or some ideas that by themselves don't fix much, just create frustration, some are so out of touch with how CVs work that they basically buff CVs (like people who argued that rockets need to go and DBs need to be buffed as compensation, when HEDBs already can screw over DDs so hard, it's not even funny). And the two things that can result from that are both terrible: WG accepts community feedback and breaks stuff even more WG deems the community to be just too "dumb" to give feedback, so they ignore feedback, even if it might be well-reasoned Second might be familiar and at times it almost seems justified to just ignore whatever silly stuff people jump onto and just go with the "data" and an attitude of "WG knows best". Almost. It got us this crappy rework. -
Yes, it's a marginally weaker Cleveland. Given Cleveland being pretty solid though, Montpelier is still in a good spot. Plays pretty much the same.
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British Tier VIII Aircraft Carrier Implacable
HaachamaShipping replied to Puffin_'s topic in General Discussion
To be fair, Enterprise 10 fighters is only the fighter spawned by planes, not the CAP, afaik. -
British Tier VIII Aircraft Carrier Implacable
HaachamaShipping replied to Puffin_'s topic in General Discussion
10 fighters shouldn't wipe 12-plane squads, like Enterprise's own rocket squad or Kaga TB/DBs. -
Hakuryu had 3 fighters, 3 dive bombers, 2 torp bombers, as far as I recall. Or it was 3 torp bombers and 2 dive. Anyway, yes, it had 8 squadrons that could all be used at the same time if you wanted.
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On Repu, it allows secondaries to pen cruisers, so with full secondary meme build you get something out of it. Also, the 152s on Repu can then pen BBs. On Algerie, its pretty bad, but if you move on to Henri, it becomes decent again.
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I caution against playing late at night. Go to sleep, it's better for your surface ships.
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May I introduce you to Graf Zeppelin? With more gun range than your typical Kagero. Clad in at least 21 mm of "F*** you DD" armour everywhere. Sadly it lost the hydro and ships like Enterprise are faster at killing DDs with rockets. But I agree, the current iteration of CVs is pretty harsh on DDs. I'd argue that CV-BB interaction kind of is ok, CV-cruiser is questionable, CV-DD is just a disaster. Any of these however is immensely frustrating for the victim, as even if I call CV vs BB okish in terms of outcome, the way it plays out, the BB will fnd it the most unfun time in their life. Like, as a cruiser vs a BB, I know I might lose, but I typically can shoot back and do some damage, I can dodge and mitigate damage. As a BB vs CV, you just take damage and repair it. Maybe you get some satisfaction out of shooting down the odd plane and knowing the CV used his time on striking you instead of ships where it might hurt more (after all, his time, just like the effective number of planes is not unrestricted), but most often you just feel bummed. CV vs cruisers and DDs mostly comes down to how fun it is for classes without any means to regain hp to get murdered by anything. If a CV can just take out a large chunk of your cruiser with rockets, that's kinda silly. Dive bombs are even worse. Ya know, I saw "King Cobra" himself delete some CV with 20 km DWT. Maybe Asashio was the solution.
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And then there is Stalingrad Hindenburg which either spams you down from afar or torp rushes you with its 16 torpedoes. Except for a few BBs, the Hindenburg is largely going to bounce most shells and you rely on pure RNG to win that fight. Similarly, Henri and Zao can go play a kiting game, Zao can also just torp you from concealment. And this doesn't even require a ton of luck. In a 1v1, it requires mostly just to play "optimally" and not broadside like an idiot. And that's not even a pure T10 occurance. T5 Furutaka can at times pull it off vs same and lower tier BBs, T8 cruisers usually can do it vs low caliber lower tiers. and you aren't going to tell me a Mogami doesn't fit into its class. No, the meta changed to Henris because: Stalingrad was introduced, but further than that, Moskva got buffed to get Stalingrad armour scheme. Thus as people often run one or the other, you'll always find something useful, Henri got buffed with MBRB and got a sidegrade with the LU, making it a very strong ship in general. Henri fustrates enemies even if they aren't Stalingrad, Hindenburg, the alternative in 50 mm pen got nerfed in its dpm and the +1 repair party buff is not going to make up for that most of the time. The ship also is way slower than Henri and basically only has its armour profile going for it, which is useless vs HE spam. Thus, people use Henri, because it is an overall good ship, which not is not just able to deal with 50 mm plating, but also does a good job in general.
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It'd be an ok ship if it had half a kilometre less detection, imo. Ship got some great tools, just unlike the Edinburgh or Minotaur, it's too large and too easily spotted. And then it dies. I played radar Nep in T9 AR ranked and once you got some concealment buffs, it became a really good ship. Just before that... If you play it with smoke, try set up in positions that aren't going to be overrun in a minute or two. It's why I moved away from smoke, as I just hated setting up a smoke, then the team either falls apart around me or they push forth and you sit there with either nothing to shoot at or so many people that are going to absolutely murder you if you can't bail fast enough. Also, nothing is as annoying as getting permaspotted by a DD that likely presses F3 on you. Radar helps keep those away. Sadly, with CV rework, I find myself back with smoke in Mino, because while AA is great, the plane spotting you means you die to everyone trying to get some cheap damage in. Being able to hide is essential when being caught by planes.
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Assuming it's that lulzy screenshot you posted earlier, welcome to 2 CVs when one of them is a Kaga. Kaga starts the game with 96 planes. If it uses all its aircraft, including replenishments, it can go up to maybe 150-160 planes. I personally rarely lose over 60 though (fighters not included), because usually that'd mean I messed up and likely ran out of torp planes. Then I have to use dive bombers, which aren't terrible, but certainly less great at dealing with heavy targets. If I run out of those, to lose over a 100 planes means having to use rocket fighters, which are just trash. Honestly, I find rocket fighters to not even be useful vs DDs on Kaga, because dive bombers do the same job but better. So, what I'm getting at is, yes, plane kills do matter. If you continuously kill planes, the enemy will bleed whatever plane type they throw at you. Then it is their choice to either cycle through their aircraft to avoid running out of a particular type, which often means going in with less lethal planes, or they have to look for better targets. Mind you though, this mostly just goes for ships that actually shoot down substantial amounts of aircraft. So, I guess BBs are supposed to be immune to cruisers and cruisers immune to DDs? Because that is not how the game works.
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
HaachamaShipping replied to Kancolle_Kongou's topic in Off-Topic
Slow, fat, crap smoke, most often crap for AA. Yeah. I need to do some testing tomorrow or so, to see what a friend reported that he took some hefty damage from AP bombs. Leander is a good ship. Also, great waifu. Will never forget my first battle in stock Leander. -
Which forum members have you seen in random battles?
HaachamaShipping replied to Cobra6's topic in General Discussion
Thought I'd play one last game in Yukikaze to finish with some derpy fun. Maybe Yukikaze once again will be lucky as it had been in most of my games so far. Well... Met @___V_E_N_O_M___ as one of the few cruisers of the match. Sadly the game ended a bit fast. Prevented me from getting more damage in. Shouldn't have capped, I guess. Also met some other person. This match was cancer, but at least we barely won. Got cursed at though for having the incompetence of dying to AP bombs. Not by the "King Cobra", but some other silly person. Honestly, these days, you play CV, you get reported for not preventing your team from dying (because clearly you should just spawn a fighter on the other side of the map because suddenly a threat appeared there). You play surface ship, you get reported for dying to CV... I do like Nagato though. Rebought it to get Azuma captain specialised on it. It definitely performs. -
That's a fundamental aspect of current CV drop mechanics, thus it is only natural defAA won't affect it. No ship is unstrikeable, some cost you a ton of planes (e.g. ships with defAA can), so if you waste planes on that, you cripple yourself after a few runs as a CV. And feel free to chastise the Z-46. Yes, the blob may not be to your liking, but if you go out and die, you chose the bad positioning just like the Z decided to rush. You don't like the meta, well, tough luck, WG would need to rework more than just defAA to make this not the case. And I don't have high hopes for that. As it is, you are arguing changes to a consumable for which you don't understand why it works the way it does nor why it fails to do what you want.
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defAA does two things: amps up continuous dps. If your base dps is high enough and the planes stay in the aura for too long, they'll just all die. Useful on ships with good base dps and if combined with stuff like manual AA. amps up flak damage. Most of the time, flying into a flak buff damages your planes but doesn't kill them. Flying into a defAA reinforced buff kills them typically. defAA is no longer a "I press this button and all the planes die", but it still makes sure that the mistakes of a CV player get punished harder. And no, hydro doesn't guarantee that you have the tools. If the torp is fast enough and/or your ship too unmaneuverable, you'll eat the torps, hydro or not. As with my example, that Z-46 didn't fail at dodging because he was lazy on his buttons, but because I just counter-rushed and at the range I launched, F3s are just too fast.
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Tell that to the Z-46 that hydro-rushed my Yukikaze, but failed to dodge F3s. No, hydro only warns you of torps, you still have to be maneuverable enough to dodge.
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Imagine if everyone played Grozovois....
HaachamaShipping replied to mil71's topic in General Discussion
Not too fast, because you'd see a surge in counters to them. -
If it wasn't for the radar, Montpelier is a worse Cleveland. 900 hp and that small sigma buff do not make up for the reload, as 0.5 s reload may seem lower in actual numbers than it actually is given the low numbers we deal with. It's not terrible, it still has high enough dpm to not feel it much, but it is more noticeable than accuracy buffs on a light cruiser. You'll still beat people based on skill. I was actually surprised to see it at 10 km.
