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_DemonGuard_

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    [EMPOR]

Everything posted by _DemonGuard_

  1. _DemonGuard_

    Leuchtturm Auktion Schlieffen

    Sorry, aber das ist komplett unglaubwürdig. Der hat nicht mal besonders viele T10 Schiffe und soll mit gratis Spezial-/Supercontainern über 1000 Tage Premiumzeit angehäuft haben...is klar.
  2. So weicht man den Torpedos als super unicum aus: Was vielleicht auch wichtig zu wissen ist: Dass das Tracking beim Doppelping auf DDs erst bei 120m aufhört, sieht auf den erst Blick schon ziemlich heftig aus. Was es aber besonders schlimm macht ist die Tatsache, dass Schiffe in WoWs die doppelte ihrer normalen Größe haben. Somit ist eine Shimakaze im Spiel ca. 250m lang, also selbst mit nur einem Ping hören die Torps erst bei weniger als einer Schiffslänge mit dem Homing auf. Oft werden die Torps im Client auch nicht genau da dargestellt, wo sie tatsächlich sind (serverberechnet), was die Sache noch schlimmer macht.
  3. _DemonGuard_

    Verbesserungsvorschlag zu Konvois

    Ursprünglich hatten die Schiffe 36.300 TP. Die Spieler wollten die Sache etwas schwerer für die Angreifer machen, indem es mehrere verschiedene Routen geben sollte und die nicht den Angreifern gezeigt werden. WG hat daraus natürlich Folgendes gemacht: Danke für euer Feedback, die Schiffe haben jetzt nur noch 22.000 TP, sonst ändert sich nichts...viel Spaß beim Tontauben schießen.
  4. _DemonGuard_

    Wie seht ihr ein GG in einseitigen Spielen?

    Der einzige Fall, in dem ich ein "gg" bei einem einseitigen Spiel schreiben würde, wäre, wenn Teammates gut mit mir zusammen gearbeitet hätten (smoke, radar, crossfire etc.) und das der Grund für den überwältigenden Sieg war. Das erfolgt dann aber auch im Teamchat und zieht somit nicht den Gegner auf, bei dem es ja offensichtlich nicht besonders lief.
  5. _DemonGuard_

    Upcoming Changes to the Tech Tree

    So after 1.5 years your're going to fix the error you did with the changes to Moskva. Better late than never, i guess. But was it really worth the hassle with your customers? Now i'll take the same time (1.5 years) to decide, if i'm going to spend money again.
  6. _DemonGuard_

    Camo rework announced

    The other 7,500 credits is for the glue to put them together.
  7. _DemonGuard_

    A CB Season without CV? Am I dreaming?

    Maybe time to test some of the upcoming superships here?
  8. _DemonGuard_

    How do you dodge locked on, homing torps?

    With commander skills you can increase the 8-9k damage of the sub torps by 15 % and with citadel hits, you'll get even higher damage values, while DD torp damage can get reduced by torp belts (depending on the ship) by 50+ %. So the numbers on paper aren't exactly representing what's happening in reality. I have a lot of DDs that can't sail with 40+ kn, too. And laying smoke as a defensive tool is so much worse than just diving. Remember the radar and hydro i mentioned? If you have to move out of it, your IJN DD has to sail 2.5 mins in the open without using it again, while the sub can resurface and dive again in seconds. And last time i checked, i could blindfire DDs in their smoke and deal damage to them, while firing at a dived sub does nothing. It's not about if the sub can hit your DD from operational depth at 2.5-3 km away. It's the same problem CVs are causing: spotting. The whole enemy team can shoot your DD, while your DD has no weapon to hit the sub at that range.
  9. _DemonGuard_

    406er Kurfürst Kanonen falsche Schadenswerte?

    Die Zahl wird nur im Client falsch angezeigt, bei Serverberechnungen ist sie richtig. Das Anzeigeproblem wird mit dem nächsten Patch korrigiert. https://forum.worldofwarships.eu/topic/154333-0108-german-battleships-shells-bug/
  10. _DemonGuard_

    How do you dodge locked on, homing torps?

    10 seconds reaction time isn't uncommon for IJN DDs and there are still players who hit from time to time with them...sure, they do more damage, but the DDs can't just dive to evade plane spotting, hydro, radar and to get into a good position to torp. Also, subs will have single launch torps, which is a pretty good feature. And can spot the DD at operational depth while the DD can't even fight back at that range.
  11. _DemonGuard_

    How do you dodge locked on, homing torps?

    There is also the option to aim your torps in the first place...i heard there were DD players that actually got a hit or two even without homing! Mind-blowing, i know.
  12. _DemonGuard_

    How do you dodge locked on, homing torps?

    If you always remove the pings, you'll end up with several of minutes of cool down time. Not sure if this would be "easy mode" in your BB, if you can't put out fires etc. any more.
  13. _DemonGuard_

    Public Test 0.10.9 - Interface Changes

    @TheWarJaC Can we get the AA numbers for the different auras back without hovering over some text after holding H like it's used to be, please? Would also be nice to see which secondaries are not destroyed yet (left side, center, right side). And as other have said: the new interface blocking the whole screen really needs to be reworked. Give us as much information as possible with the least amount of space used. Just look at the wasted space with little direct information:
  14. _DemonGuard_

    How do you dodge locked on, homing torps?

    They could stick with the damage control for the removal of the ping, but then it should be something like this: hold the button for 2 seconds to remove the ping only (always works, consumable can be on cool down or ready) and increase the cool down of the damage control party by 15 seconds (numbers would need testing ofc). This would make it a timing/skill based action.
  15. _DemonGuard_

    Duo Gewertete Gefechte

    Das ist ja auch mein Anliegen. Ich kann mich noch an den T5 Sprint erinnern, in dem ich eine Marblehead/Nicholas Division gespielt habe. Wären wir mit Giulio Cesare/Kamikaze (oder Gremyashchy) schneller durchgekommen? Mit Sicherheit, aber wir wollten nur Spaß beim Spielen zusammen haben und den hatten wir. Im Gegensatz dazu ist das für mich jetzt nur noch ein stumpfes Solo-Ressourcen-Gegrinde, bei dem ich nicht mal die Schiffe fahren kann, die mir Spaß machen, weil ich sonst noch länger dafür brauche, weil man mit denen die Teammates nicht mit durchziehen kann.
  16. _DemonGuard_

    Duo Gewertete Gefechte

    Mein Vorschlag an WG war damals schon: Wenn man als Division in den Sprint geht, kann man keinen Stern behalten, auch wenn man erster im Verliererteam ist. Es behält immer nur der beste Solospieler den Stern. Wenn die guten Spieler schneller durch kommen, sind sie auch schneller aus dem Pool der verfügbaren Spieler raus und die schlechteren wieder unter sich. Was genau haben meine Gegner/Teammates denn davon, wenn ich mehr Spiele in Bronze machen muss, um meinen Stahl oder meine Dublonen zu bekommen? Je mehr Spiele ich verliere, desto mehr Spieler aus meinem Team verlieren ihren Stern und müssen noch länger für ihren Stahl/ihre Dublonen spielen.
  17. I don't know how exactly they did it, but they made sure that you're not getting more XP if you play with fewer players like it used to be. They said there are not enough people playing operations, so they killed the incentive to play with fewer players, WG lies logic.
  18. _DemonGuard_

    Convoy: Defend or Destroy!

    I think they want to listen to community feedback after the release of West Virginia'44, so it might be in 2023. If not, then surely not later than 2024! I believe!
  19. _DemonGuard_

    Premium Time - Time For A Change

    You used my quote stating premium time would be much more expensive if it was only running while logged in, to start bitching about your premium time running while taking a break. Maybe you should start reading stuff before quoting.
  20. _DemonGuard_

    Another detail about German BB shells bug

    As stated here: https://forum.worldofwarships.eu/topic/154333-0108-german-battleships-shells-bug/ It should only be a visual bug.
  21. _DemonGuard_

    Premium Time - Time For A Change

    I can't see, why premium time should change, because of you taking a long break from the game. You knew exactly how premium time works when you bought it. And you also know as well as i do, that this game/company didn't turn to all of a sudden, they are working for it for years now.
  22. _DemonGuard_

    The Great Missouri Experiment (for SCIENCE!!)

    The problem is: the received data doesn't correspond with the result you should expect or the curve he has drawn. As i already predicted on the first page, he got way too many people bragging about getting it early. From the data he got, the first bundle would have a chance for the Missouri of 16,67%, which is obviously not the case.
  23. _DemonGuard_

    Premium Time - Time For A Change

    I criticize WG for a lot of things, but when it comes to premium time, i think it is fine right now. That you can't use every minute of it, is already taken into account when it comes to the costs. So if it would be only the time being logged in, it would be much more expensive.
  24. _DemonGuard_

    When WG will fix Hizen?

    It's gimmick is to have less HP, worse AA, worse gun ballistics, worse AP penetration, worse sigma (=worse effective DPM), worse armor, worse gun range, worse concealment, much more superstructure to be farmed by the enemy and had to be bought with doubloons instead of credits compared to Izumo. Or the short version: some steel at christmas and a gift container at WOWS anniversary. P.S.: Oh, and i totally forgot to mention: it also has one less heal to make up for all these fantastic gimmicks.
  25. _DemonGuard_

    Duo Gewertete Gefechte

    Ja, dann fahr halt keine cheesy Division, sondern Solo mit der Hayate, wenn Du eine Herausforderung haben willst.
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