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invicta2012

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Everything posted by invicta2012

  1. invicta2012

    should battlecruisers be added to the UK tree

    I think they should stop at Tier VIII, to be honest. The whole BC concept was outdated by 1940 and any RN designs which do exist were just bluff. But there's plenty of fun to be had within those Tiers, especially if they managed to be sensible and add Tiger and Renown as VI and VII premiums...
  2. invicta2012

    British Heavy Cruiser Line ***UPDATED***

    I don't think anyone knows, tbh. I'm sure someone at the Admiralty was almost looking at ammunition stocks and wondering if he could use up all those 9.2 inch shells that had been sitting around since WW1. Quite what the guns would have been... who knows? There are definite versions of a Mk X 8" gun for a heavy cruiser, and that should probably be the base for the line (which goes Hawkins / Kent (Exeter) / London / Surrey / ? / ?) Aren't the Hawke and Churchill "alt universe" ships, though? Lovely designs but completely made up?
  3. invicta2012

    Bored

    Well... the lines don't come labelled like that, and it does come as a shock to find that almost all Tier V cruisers are largely made of citadels. I know that was something I gave no consideration at all, with the inevitable results. Some advice for the OP: when you hit Tier V and you play cruisers you end up with very fragile ships that can't lead the line and will be the priority target for Battleships the second you get spotted. You are their lunch. Don't charge forwards, don't fire first if you're not spotted, don't try and get all your guns on target if they're looking at you, and most importantly don't fire and then and turn away showing your broadside - you know those shotgun Battleships they have at Tier III and IV? They're not around anymore - assume that BBs can aim and and are capable of taking half your health, or more, in one salvo. Best play a few co-op games to practice manoeuvring around fire; the bots are pretty accurate and you learn quick that zooming around at Full speed is not the way to go (it's speed, not direction, that throws off their aim). Best of luck and stick with it, it does get easier!
  4. invicta2012

    Newport scenario after changes

    Well, that rules me out. Although we did just win (again) this time in a team with 3 destroyers. Bring yer gunboats, though - those Russian and Pan Asian ones with the punchy AP are good, with the Nurnbergs and Aobas on the enemy team. Lots of citadels available.
  5. invicta2012

    Newport scenario after changes

    I just tried Newport in an Anshan. 110k damage, 3 kills, including the Izumo (with 6 torp hits from 4k). I wouldn't bring a Monaghan in her 2/10 mode but I can't see any reason why any other DD wouldn't be useful.
  6. invicta2012

    Newport scenario after changes

    If it's anything like Killer Whale, the best thing to do with torpedoes is to assume the bots will automatically try and evade them, so fire them in such a way that it will make them show their broadsides (they're not smart enough to know what they're doing). Also, slow down. Cruisers are much more accurate when they're not dodging.
  7. I'm not ranting. For my money Haida has enough torps to be useful, cruiser-style and not so many as to be competing with Jervis, Lightning or other RN DDs. And apologies for the error with the torp types - blame the wiki!
  8. Buffing the torpedoes is slightly problematic as it has better Torps for its Tier than it should do. They are the same ones as Minotaur, a Tier X cruiser. It's a Tribal class destroyer, FFS. It was meant to be a gunboat.
  9. I think it would help. Seems a bit daft that Jervis and Gadjah Mada have the same gun qualities when they're much superior in terms of torpedoes.
  10. The problem with Haida is that she's a jittery gun platform. There are two other ships at her Tier with the same guns and traverse - Jervis and Gadjah Mada - and they outscore Haida because her faster rudder shift means she frequently out-turns her own guns. Cossack over performs because her gun rotation and rudder shift are too well matched - rotation is twice as fast as Haida. You get the same effect at Tier VI with Gallant and Icarus - Gallant is much faster to turn and is a much less comfortable weapons platform than Icarus.
  11. invicta2012

    Boost your RNG in XMAS Boxes with this trick

    I do feel like a Potato with those Santa things, though. I know people buy them for the chance of getting rare ships, but I think I spent £25 and got £5 worth of stuff back. To think I could have bought something useful, like Asashio B, for the same money. Lesson learned, I think.
  12. invicta2012

    Boost your RNG in XMAS Boxes with this trick

    I can guarantee a 100% drop rate: go to the "Ships" section of the Premium shop, select an item and click on "Purchase". Works every time, funnily enough.
  13. invicta2012

    Restrict CV's to one per team.

    Does Captain Pete have any stats on this? I would be perfectly willing to bet that the average time per game for the CV class would be significantly longer than any other type. If the rework goes live in its current form, you may have trouble finding people to play with. It's quite disappointing. The "flying destroyer" concept was a good one - give a CV player the striking power of a DD, the ability to deploy across the map, and the risk of getting themselves nuked if their timing or positioning is out, just like a destroyer player. They don't seem to have achieved that. The only good thing they've done so far is putting people off playing the class, much to everyone else's satisfaction.
  14. invicta2012

    Restrict CV's to one per team.

    It's not the same. Battleships can be trolled, cruisers can be Dev Struck, Destroyers get spotted and focused. CVs that don't run the same risks? Just bad.
  15. 9/40 but I won't finish it, it's Christmas ffs. Other things to be doing.
  16. invicta2012

    Restrict CV's to one per team.

    Double CV games are awful and the rework will make them insufferable. Coordinated CV players will be able to wreck ships with no risk to themselves, in a manner which is even less defensible than the current horrors of torp boxes, hammer and anvil, and so on. WG would be mad to launch the CV rework with anything more than one CV per side.
  17. invicta2012

    Buff british cruisers allready!

    I don't see any sensible way to make armour more effective, but tweaks to the smoke mechanics would lower the skill floor while not providing a huge advantage to high skill players.
  18. invicta2012

    Santa's gifts are here! Please, share your loot.

    5 Mega, 5 Big, nothing much to write home about. As expected, the best rewards come if you spend big. Anyone surprised? thought not.
  19. invicta2012

    New Chat Moderation Initiative

    I would also suggest making the Quick Commands (including the comedy swearing, of which there should be more) an overall limited resource, rather like the ship's horn.
  20. invicta2012

    New Chat Moderation Initiative

    Could you also add a profanity filter, reduce the effect of Divisions and Clan bloc reporting, and add easy to find options to mute 1) players who have been sunk and 2) everyone in the last minute of the game? There are lots of obvious and recurring flashpoints which are easy to work around.
  21. invicta2012

    Storms in WoWs

    You can see it today in the Hermes mission. It's just cosmetic, and rightfully so.
  22. invicta2012

    How many selected you as target?

    Seven, this evening, Atlanta. But that's the fun thing about being Atlanta. Five of them were on the wrong side of an island, of course (do you think I'm stupid?).
  23. Well, that'll be fun. The Soviet Army never made anything bigger than 305mm so where were they going to get 18" guns from?
  24. Hmm. Yorck, I think. Best balanced cruiser in the game, post-buff.
  25. Those are good suggestions, and I like the non superfiring triple turrets, it's a distinctive trait for the line, much like the French BB quads. I do hope they also reflect the flaky nature of Soviet politics, though, and their tendency to design things they didn't know how to make.
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