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Everything posted by invicta2012
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British Heavy Cruiser Line ***UPDATED***
invicta2012 replied to TicoXotaR's topic in General Discussion
Ah, supercharges! Perhaps those should be the RN CA speciality, a consumable rather like MGRB on the French, giving more punch against armoured targets, but a higher risk of over pens? -
How can we add more interaction to: Airplanes versus surface ships?
invicta2012 replied to LemonadeWarriorITA's topic in General Discussion
I would like them to: 1) fix catapult fighters so they are not so easily avoided, and; 2) for ships to be given a manual AA boost mechanism, controlled rather like the Boost of CV planes. The effect would be to significantly reduce the accuracy of CV attacks, not to increase damage taken by CV planes. The boost would recharge, but slowly. This would give surface ships a better chance of survival in late game scenarios, and; 3) introduce more specialised AA ships and weapons such as proximity fuse AA shells, and ; 4) reduce carrier AA and increase fire chance so that attacking other CVs is viable, and ; 5) increase CV damage overall to compensate.- 75 replies
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British Heavy Cruiser Line ***UPDATED***
invicta2012 replied to TicoXotaR's topic in General Discussion
I think that would have to be armed with modern 8 inch guns in the US manner. As interesting as the 9.2 inch designs are, those are pre WW1 guns that the RN could scrounge from coastal defence forts. New mounts and fire control might give them some viable range boosts but they'd be no better than Tier VIII. I do like the idea of Hawkins class too, but I worry that her guns are even older than the 9.2's and that her layout would make her Emerald without the torpedoes.... -
t3 aa and secondary balance needs reviewed.
invicta2012 replied to SkollUlfr's topic in General Discussion
What's the earliest ship with half decent AA? Some decent ones at Tier V, sure, but I'm struggling to think of much at Tier IV. Fair point. Frustrating and annoying, though, especially for the low Tier BB player who has a smaller resource pool, fewer consumables, no heal, etc, and whose game will probably have all the fun of being pecked to death by angry seagulls. -
t3 aa and secondary balance needs reviewed.
invicta2012 replied to SkollUlfr's topic in General Discussion
Er... no. It's unbalanced. The current MM gives HMS Hermes and the USS Langley (both sunk in 1942 and capable of using WW2 planes) the chance to attack ships like Bellerophon which were scrapped in the 1920s. Tier III ships shouldn't see CVs: shouldn't see planes at all, other than the occasional spotter. All that they had to worry about were observation balloons and Zeppelins (and I don't mean the Graf). With the ludicrous amount of DD sealclubbing at low tiers, as well as having to deal with CVs in a Tier III BB, I'm surprised there are any new players of this game, if they have to put up with this kind of nonsense. -
WG STOP: Time to prioritise your customers and deal with bugs/glitches.
invicta2012 replied to SeaWolf7's topic in General Discussion
Sorry, what bugs? -
t3 aa and secondary balance needs reviewed.
invicta2012 replied to SkollUlfr's topic in General Discussion
Oh, go on. Make the Tier III French CV Calais and give it a load of Bleriot Mk XI planes, with 25kg bombs. (I am not making this up, they actually did do this). -
t3 aa and secondary balance needs reviewed.
invicta2012 replied to SkollUlfr's topic in General Discussion
Q: Why is T3 AA rubbish? A: Most of these ships were designed around 1906 and launched in 1908-1909. This is what aeroplanes looked like in 1909: -
British Heavy Cruiser Line ***UPDATED***
invicta2012 replied to TicoXotaR's topic in General Discussion
Would you care to explain what that is, for those of us using the default? Lots about proposed RN CA designs here: https://forum.worldofwarships.com/topic/138046-british-heavy-cruiser-design-notes/ With the surfeit of "Super Cruisers" around at the moment, I like the sound of this one Study 3 (12in/20,000t): DNC asked for details of an Alaska-like super-cruiser, at 20,000 tons, armed with six 12in guns, with 7in belt and 3in deck, which was what the Japanese were (incorrectly) reported to be building. Unlike the 8in and 9.2in cruisers, it was legal under the 1936 treaty, because it came in above the prohibited cruiser zone (8,000-17,000 tons, 6.1in to 10in guns). The estimate was based on the 9.2in ship reported the previous February (700ft x 84ft x 23ft), the twin 12in turret being comparable to the triple 9.2in. Work on such ships resumed in February 1939, with analysis of an 18,000-tonner armed with six 10in guns and twelve 4in HA/ LA guns, protected against 8in fire, with a speed of 32/ 34kts and a cost of about £ 5 million. Protection was that calculated the previous year, 9in side and 3in deck, offering immunity (against 8in fire) between 8,000 and 25,000yds. The deck could resist 1,000lb AP bombs dropped from 4,000ft and 500lb SAP from 7,000ft. That's an experimental 12" gun, btw - apparently the RN anticipated some restrictions on BB gun calibre which never arrived. I suspect this would be rather Graf Spee ish, but with a heavily armoured deck. -
Queen Elizabeth - any point having as well as Warspite?
invicta2012 replied to gustywinds's topic in General Discussion
Jack Dunkirk helps. Or his brother Bert, with their enhanced Expert Marksman skill. Bert is available in the Armory for a few quid's worth of doubloons, and is worth trying if the ship is annoying you. -
W.G. give us the option to turn off in game chat please
invicta2012 replied to IrishAce's topic in General Discussion
That didn't seem to work, in my recent experience with the guy who spammed messages every seconds in the last five minutes of the game because he was throwing a sulk. That's more annoying than a bit of general saltiness. -
Is that the man who complains on the forums about people complaining on forums?
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Queen Elizabeth - any point having as well as Warspite?
invicta2012 replied to gustywinds's topic in General Discussion
I actually sold my Warspite and rebought QE. Warspite has better main guns and secondaries but QE feels more of a rounded package in games with 2 CVs, and I have no problem with HE spam. Warspite is more accurate but I find she gets chipped to bits before she can get into range. -
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It would be fun finding out. She could make a versatile AA ship, too: she ended WW2 with much better AA than the Krispy Krym. Oh well. Have been renting the Boise this weekend and I am enjoying her playstyle. Quite different to Helena, especially with the heal and more natural hydro dynamics (she loses speed fast in a turn, which is good for dodging). Good AA, too. Which got me thinking about a CA version - the Tuscaloosa? https://en.wikipedia.org/wiki/USS_Tuscaloosa_(CA-37) Historically she's quite interesting - spent most of her war in the Atlantic, unlike more of her sisters, which gives some nice bespoke camo options - and being a slightly different design to the New Orleans (lighter, faster traversing guns) there's room for some variations. A bit less focus on radar than Indianapolis.
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How often do you find yourself in tight equal games?
invicta2012 replied to kapnobathrac's topic in General Discussion
Not often, but those are the most memorable games. I'm not sure they will come around too much in 0.8.2 - at the moment there are almost 2 CVs in every game and frequently they are the last men standing. Those close finishes where it's one DD vs one BB, there to be won with good play, seem to be over for the moment. -
Funny, that. Because being detected but not targeted almost certainly means incoming torpedoes. Ditto a reduction in the number of ships targeting you in the PT indicator.
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They're the prototype guns for Kirov and Molotov. Buff her reload time to 10 seconds, give her a late GPW AA/secondary loadout - better than Krasny Krym - and she'd be great fun. The Admiral Nakhimov class are a little bigger, a little faster, much better armoured than Kirov et al, and I'd buy it....
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Sinking submarines. The Swordfish was withdrawn as a front line torpedo plane in 1942 after the Channel Dash, but found a second life when Atlantic convoys got escort carriers like the Bogue. There was no other plane as good as getting off (or on) a small pitching deck in mid Atlantic, and no land based alternative which could carry rockets and radar into that area of the ocean.
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That's just BBs, above Tier VIII. Hell, even I know that. Unless your BB has a turtleback you turn cartwheels not to show broadside.
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How long do you reckon Alaska will be available?
invicta2012 replied to You_Overextended's topic in General Discussion
Yup. But - following the same pattern - that will also mean the arrival of the Guam or Hawaii in some curious hybrid form, probably for a more accessible form of currency like Coal. And why not? Let the enthusiasts pay for the first ship in the class, the plebs grind the second, and everyone else that comes later has to pay for chance boxes. Game's gotta make money somehow. -
Macho stuff, but I don't see many CVs doing this around Tiers V-VII. Unless the DD player is playing retro tactics and has gone off by themselves without waiting for the opposition CV's planes to appear, there are easier pickings. Sensible DD players wait for the enemy CV to show their course, stick closer to support, or co-operate with other Destroyers, and largely that negates the CV threat. It's ideal in a melee, and that's where Icarus shines. The CV rework has made this more important than ever: solo DDs, isolated on a flank, don't get to fire torps undetected as much as they used to. The best destroyers are the ones that get in the fight, and with tools to hide, dodge, detect enemy torpedoes and spit them back at all angles, Icarus is lots of fun. I understand if other players don't like that style, though, it's just a personal choice.
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Icarus is fantastic. She's the Lotus of DDs: small, turns on a sixpence, has great hydro dynamics, much stronger consumables than Gallant and 10 torp broadsides which can ruin any opponents day. Having that many smokes makes it easy to drop off CV detection: if they decide to stalk you then you can make it so hard to find you that the CV will be taking themselves out of the game for five minutes, at least, and that 's not a good use of their time. With regards to the OP's point. I play a lot of mid Tier DDs and they are fine. Ships with the power to stealth torp are balanced by having easily detectable torps. It's only the dozy Big Ship captains who get caught out. Oh, and cruisers only go DD hunting around caps or if they have smoke to cover themselves in. An open water cruiser that over extends beyond cover is a dead one, even at Tier V.
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I'm in for that. 'stralia was an upgraded County so she would have some armour - a Canberra - more guns and less armour than Exeter - would be a bit painful. For the RN I'd like a Norfolk, as she was the most prominent County and could well be a tester for an RN Radar cruiser line.
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I think we have all the TVII RN BBs we need. Unless they can think of something fun to do with Renown. There were three Conti Di Cavours, and I would think about Andrea Doria as the VI, but I guess we don't want to start the whole GC thing up again. I will let this one drop! I will let Creamgravy answer that one. I think she could be a cruiser (with a citadel) or a DD Leader (taking full AP damage, like the French ones will). Either way, she'd be a fun boat to have around. We're already awash in low Tier DDs with seal club potential. It's just another USN DD class, I suppose. Can I swap it for HMS Cavalier at Tier VII instead? The planes had radar. That's how they found the Bismarck. Imagine the hilarity that would ensue. That's the sort of vibe I would be going for, really. German secondary/AA build. Spee was never modernised (for obvious reasons) but Scheer certainly was. I think that's fair, but we have to start somewhere. The original and best, then. So the list is now: HMS Tiger Admiral Scheer (or perhaps the D-Class successor: https://en.wikipedia.org/wiki/D-class_cruiser_(Germany)) HMS Dido HMS Cavalier Hmm. Going to need another nation. How about Krasnyi Kavkaz? She's a Tier V Russian CL with Molotov's guns (but only four of them), but actually has some armour (same set up as Krasny Krym). Either that or USS Richmond - Omaha with a Spotter plane and AA. Because what this game needs is more Omahas, basically, and that would be number 6. And because Richmond was a flagship and took part in one of the most obscure parts of WW2 (the Battle of the Komondorski Islands).
