-
Content Сount
6,382 -
Joined
-
Last visited
-
Battles
26855 -
Clan
[-TPF-]
Content Type
Profiles
Forums
Calendar
Everything posted by invicta2012
-
[Poll] Did you get KM CV mission(s) in first 5 "Free" German Carrier containers?
invicta2012 replied to Leo_Apollo11's topic in General Discussion
No, but I can wait. -
WG please stop putting the kill ribbon tasks in directives!
invicta2012 replied to Yedwy's topic in General Discussion
PS Fat Bob Battleship - the Azur Lane collaboration nobody wants. -
WG please stop putting the kill ribbon tasks in directives!
invicta2012 replied to Yedwy's topic in General Discussion
Oh, there is. And I know no-one is going to be sympathetic to someone playing a CV, but the number of times today I've spent forever lining up a decent attack run in Aegis and be literally about to drop torpedoes, only to find Fat Bob Battleship lobbing shells from across the map on the off-chance he might get a kill. Well played Bob. Of course he's ignoring the ship close to him, gets sunk and then spends the next ten minutes griping about noobs not supporting him. What makes it worse, of course, is that in Aegis it's usually Akulov doing the kill securing, who then gets sunk and then has the cheek to want to be rescued. I despair. -
WG please stop putting the kill ribbon tasks in directives!
invicta2012 replied to Yedwy's topic in General Discussion
Well, there you go. There's one example... of Whataboutery at its finest. -
WG please stop putting the kill ribbon tasks in directives!
invicta2012 replied to Yedwy's topic in General Discussion
The number of Operations I've seen thrown because of kill-securing mania is very high. Focus fire is not always a good thing, especially when the mission is to protect an area from a number of ships. Co-op games are always more fun,too, when there's no directive based feeding frenzy going on. -
Not noticed too many problems so far. Playing a CV has brought new sounds some of which are a bit busy (there's now a very prominent noise when using boost, which can get a bit much as well as much more "radio effect" distortion) and I need to adjust the sliders to get things back in balance
-
See also: Albemarle. And why not? If you're in a BB this is the exact sort of ship you'll be interested in firing at, it takes citadels from all angles and distances. So best play it as an extended episode of "How Not To be Seen".
-
I think Z-35 may be a test bed for the overall changes to KM DD gun penetration.
-
WoWs v0.9.7 changes to Clan base (this info went almost unnoticed)...
invicta2012 replied to Leo_Apollo11's topic in General Discussion
It's not an individual reward, old chap. This is for clans with numerous active members, lots of resources, and nothing to build. -
Depends on the DD and the CV. You need to know your enemy, especially their attack patterns, and work up from there. US rocket planes have an elliptical firing pattern where they'd need to come in on your broadside for max effect, Japanese ones are a circle which closes fast but doesn't adjust well to last minute movements, British ones are generally drunk. You can dodge these, and smoke can help you stay concealed - but always treat this like a British DD with 45 second duration. Staying too long will get you killed, the CV will come back with torps, bombs or he'll bring his mates with radar. US dive bombers are not nice to DDs but they have a forward facing elliptical drop pattern and horizontal dodging /changing speed works. Japanese ones use AP bombs that won't do too much damage, they have the same pattern as US bombers. British ones have carpet bombs with a forward facing ellipse pattern, the bombs drop front to back, apart from Ark Royal which has a circular drop pattern. These are nasty as, like British HE shells, they will break all your modules. Otherwise, all of what Verblonde just said. And remember the WoWs DD creed - stay alive. The reason why the CV is after you is because you get more powerful the longer you're in the game. Vision control and the potential to do huge damage to capital ships become incredibly important as a game goes along. Ignore the whiny allied BB shouting for intelligence data - if they can't predict the opening moves on most game maps then they just need to do some more thinking. So if you make an early forward move, make sure you're next to an AA cruiser - the Blob still works as an effective AA defence, and a high tier CV which loses a whole squadron early doors will spend the whole game catching up. And remember that a CV who spends too long hunting you is not doing any meaningful spotting for his team, which is a great sin.
-
My NdJ is happy. I've always thought it didn't manoeuvre as well as Helena, and now it will.
-
@MrConway Buried deep in these patch notes is something about the removal of the Modules for Monaghan's improved torpedoes and C Hulls on Farragut, Mahan, Benson and Nurnberg. I think it says that Monaghan's improved torps are still available (they're just loaded automatically depending on which hull you pick) but can you confirm whether the C Hulls will still be available to use, or are these just gone?
-
Moskva is quite intriguing. We hear much grizzling about Soviet bias.... is it worth that amount of coal?
-
I would agree. I can see why LWM stopped putting the Angry YouTube bit at the end of her reviews - MEH/Gudbote etc - as people were just taking this at face value as to the efficacy of the ship, without understanding the importance of the Operator, or yr own personal taste (I wouldn't be excited about a slow American BB even if it had cruise missiles and the Space Shuttle on the back) I did enjoy the last session of rental ships (Tier VIII BBs) and it certainly made me consider some purchases I wasn't thinking about (and to disregard some ships I might have bought), so more of this sort of thing is good.
-
Alternative proposal: Tier VI or VII. Five quad (Tier VI) or quin (VII) 10k torp launchers along the centre line on a Tier IV hull, 110-120 second reload. Engine boost and short smoke, Yudachi torp detection. That could be Okhotnik levels of fun. The Tier X looks silly and pointless.
-
Because, as any Yudachi player knows, these torpedoes are easily spotted by an opponent but invisible to an ally. This ship appears to be an agent of chaos - they should have made it part of the Warhammer 40K collaboration.
-
Would anyone like to revisit yesterday's thread about removing team damage? Actually, this is quite a fun idea. If it was treated like a ship with a permanent reload booster (i.e. it can fire 10 torps every 30 seconds for 1 minute and then takes 2 minutes to reload each set) then that would be quite fun, especially with a 10k range. It's as much torp soup as a Swedish DD, but in a fragile package. Edit: Oh my, they're Yudachi torps.
-
A suggested permanent battle mode for WWI era ships
invicta2012 replied to Tatsfield's topic in General Discussion
The problem with PvP Scenario modes is that players always take the path of least resistance. Unlike the actual people in the actual real world scenarios we'd like to model, players do not have orders, obligations, or responsibilities. And if you've ever played that Halloween mode where you're supposed to co-operate you'll know what really happens - generally it turns into the prisoners' dilemma. -
They're on the Lexington. If you want them.
-
PLEASE, REMOVE FRIENDLY FIRE FROM COOP BATTLES
invicta2012 replied to Sigma2's topic in General Discussion
These types of error don't happen in normal battles. A large number of torp accidents in co-op games - and they are accidents, there's very little griefing - comes from the bot behaviour, most specifically their ability to detect and dodge torpedoes from launch. This means there are a lot more close range melees, with destroyers having to get 2-3k away from a battleship before they can guarantee getting a hit. This makes firing torpedoes a lot more hazardous for other ship classes, and what would be a viable pot shot in a random game, where players don't get that close to each other, now becomes a hazard and a risk of a penalty. Which is boring. -
Suggestion to transform Dunkerque into a Champagne/Florida/Slava type ship
invicta2012 replied to BlackYeti's topic in General Discussion
It has 26mm nose plating, which is common to most Tier VI and VII BBs, and the citadel is relatively narrow and low in the ship. You may well take full pen damage through the nose but you are unlikely to take a citadel. This could be improved by 1mm on a Tier VII Strasbourg to prevent overmatch by 15 inch/381mm guns. This would leave you with 406mm and above being capable of overmatch, but then the design was not made to face ships with that gun calibre, as the British only had Rodney/Nelson, and Germany and Italy had no ships carrying guns of that size. A reasonable and realistic compromise? -
Suggestion to transform Dunkerque into a Champagne/Florida/Slava type ship
invicta2012 replied to BlackYeti's topic in General Discussion
Her armour - which is the same design as Richelieu - is hardly ineffective. And could be made much more so on Strasbourg by the addition of a strip of plating on the fore-end akin to that found on Lyon and Normandie and those other comradely modern design BBs which don't conform to the all-or-nothing principle. (It doesn't have to be as much as them - even 30mm would be effective, just to prevent overmatch by 15 and 16 inch guns). The BCs distinctiveness in the French line could also be improved by reducing the excessive speed of Normandie (which should be similar to Lyon, 27kts tops) and both ships a maximum speed of 30 knots (exceeded by both on trials). Add increased rate of fire for the main guns (MBRB) and this would be an interesting ship. -
Suggestion to transform Dunkerque into a Champagne/Florida/Slava type ship
invicta2012 replied to BlackYeti's topic in General Discussion
High Damage, good WR: https://wows-numbers.com/ship/3741267792,Champagne/ -
Suggestion to transform Dunkerque into a Champagne/Florida/Slava type ship
invicta2012 replied to BlackYeti's topic in General Discussion
I think this is OK, because it means I can see these ships and know what they are about, rather than getting annoyed with them. -
PLEASE, REMOVE FRIENDLY FIRE FROM COOP BATTLES
invicta2012 replied to Sigma2's topic in General Discussion
I agree. There is no team damage in scenarios and they do not suffer for it. A casual game mode like Co-op, where players are asked to play with idiot bots who torpedo their own side, have no positional sense and take no evasive action, should not result in disciplinary penalties. Especially when the disciplinary penalties are to.... lock you in co-op games. If anything team damage in co-op should lock you out of co-op games.......
