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invicta2012

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About invicta2012

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  1. invicta2012

    Increased hardver requierements for game?

    The game freezing is unlikely to be your Graphics Card. WowS runs on anything, even integrated graphics, and I'm playing on a laptop with similar specs to yours. More likely bottlenecks are a) the game itself and b) your memory or hard drive capacity (most likely the drive). Have a look at your Task Manager while you're in port and see what applications are running and using resources, that will help you see if anything needs to be shut down.
  2. invicta2012

    Another OH HELL NO! idea... please polite replies...

    Do you have a Duca D'Aosta? 12k torpedoes at 50 knots, 1k detection, 60 second reload. She is a one-ship minefield, it's hilarious. I am so hoping they keep these on the main Italian cruiser line. Last game I torpedoed a Nelson, it was the slowest dramatic moment in the history of World of Warships... the Slo-Mo Guys would have been proud. Mines have come up before as an idea - not sure about them being an anti-surface ship weapon (too much risk of team-kill) and it might kill certain maps stone dead (hello Two Brothers centre rush), but they'd be a very good anti-sub weapon, as the Italians showed in WW2.
  3. It's a notable historic ship, an extremely tough battlecruiser and would probably be very competitive and fun to play? These are good reasons for it to be included over Paper Designs.... but as it's not high tier, it's a long way down the priority list.
  4. CV development has taken up too many dev resources and it's easy to give the impression of game progress while they sort that out by churning out big-gun / tweaked versions of existing ships. The playerbase is also full of people who have ground every line or have resources to burn, so resource sinks are needed. But yes, too many Tier IX/X premiums.
  5. invicta2012

    What ship tree would you love to do all over again?

    French Battleships, as the premiums are interesting enough so that the Silver ships wouldn't be missed (cough Tier VII *Strasbourg*, WG) I love RN DDs but I would rather have the Commonwealth line, similar but different, rather than regrind the RN ones. That's it. Overall the Research Bureau idea still sucks.
  6. invicta2012

    Co-op Battles

    The thing is... torpedo reaction times are set to give human players a fair chance of avoiding incoming fire. And our brains probably take a second or two to process the alert, locate the threat, calculate whether we're going to get hit and take action. The bots can do that whole calculation before us inferior humans have even spotted the torps. They can't judge a game situation, though, which means it's 100% human win.
  7. invicta2012

    Speculated Sub Gameplay?

    Definitely. The subs Test mode should be based around North Atlantic convoys and surface ships of approx 15-20 knots: rather like the Halloween and Rogue Wave event there should be three Tiers of Defending surface ship, something like Black Swan (short range Asdic and depth charges only), River class (slower, but with better Asdic, DCs and Hedgehog), then the Loch or Bay classes (DCS and Squid). There could later be a series of faster A/S destroyers (Wickes, Hunt). Subs would follow the same pattern: three choices, with progressively better weapon range, speed and submerged endurance. They need to get the surface/sub interaction sorted within a limited game mode before they let them anywhere near randoms, really...
  8. invicta2012

    Think they will Remove Friendly Fire ?

    I would hope they leave it in, I think the current TK system works quite nicely and there's no need to change it.
  9. invicta2012

    New Content Ideas

    Well, they could ask the players. Which they did when designing the new Crash Zone Alpha mode, which I think is a fantastic map: the teams spawn closer together and the gameplay is much less static than on larger maps.
  10. invicta2012

    Ships that we want.

    The WW1 British version of "Das Boot" - someone slides down the Conning Tower ladder shouting "Alarm" and the Captain orders someone to put the kettle on, there'll be time for a cuppa before we dive.
  11. invicta2012

    Ships that we want.

    Well... the K class was meant to be a "fleet submarine", meant to be sailing in formation and following strict movement orders. You can imagine how that went when the ships could neither see each other or communicate to each other without a delay of several minutes while radio orders were sent and decoded. The next class along - Thames, was it? - did 20+ knots very successfully and served as covert transports during WW2, with some success.
  12. invicta2012

    Submarines: the next step.

    Best get yourself a Friesland, then. Double 1950s quad Anti-Submarine mortars currently sitting on the front not doing anything.... they'll come in handy. If we can have lots of new Sloops and Frigates and Corvettes and Destroyer Escorts, to combat the subs, too... that would be fun.
  13. invicta2012

    Ships that we want.

    M1 would be nice. Submarine with a 12 inch gun on the front. You surface, blap some poor cruiser in the citadel, dive and slink away.
  14. invicta2012

    Submarines: the next step.

    Well.. working on the gameplay from the Halloween subs they had a choice of running depths and a limited air supply, so eventually they always had to come to the surface, and no doubt that would be the easiest way of finding them. ASDIC should be available as a consumable (rather than hydro) but (rather like the real thing) could only be used while running at half speed... you should get a flickering indication of the sub bearing and depth and have to move to that spot, toggle the depth selection on your charges and drop them. I honestly don't know how it goes into the main game - I'm looking for a Raptor Rescue/Dunkirk style mission first - but it could well be fun. And yes, definitely a role for CVs like Bogue, too. And Catalinas and Short Sunderlands. I could well abandon ships altogether for one of those.
  15. invicta2012

    Submarines: the next step.

    I like the idea of submarines, too. Initially they should be looking at testing them vs a limited range of ships (Black Swan would be ideal) and really work on making the interaction between the subs and surface ships interesting and skill based. Random stuff like the original rework AA and secondaries is not what's needed, and neither do we need irritating stuff like homing torpedoes and the like... just think of them as destroyers and it'll be fine.
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