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While pleasing to look at, Warships isn’t hugely demanding. This is partly due to the detail of the game, because some elements are lacking on close inspection. Textures are not the best, and the game’s many islands are garish up close. The developers get away with this because you spend very little time up close. This frees up resources to devote to the warships and to water detail.
We tested the game with an Nvidia GTX 950 and an AMD Radeon R7 370. Both of these cards averaged 71 frames per second at Very High detail and 1080p resolution. It appears there was some limitation preventing the game from exceeding that point. We tried the cards in two systems, one running a Core i7-6700K, the other a Core i7-4770K. The cap was the same in each.
This seems an odd decision. Most gamers don’t need more than 60 frames per second, and Warships in particular doesn’t benefit from high framerates. Reaction time is not this game’s most important skill. Still, anyone who spent money on a 90, 120 or 144Hz gaming monitor may feel jipped.
To challenge the cards, we crept resolution up to 4K. At very high settings and Ultra HD the game ran far more slowly, averaging 29 FPS on the GTX 950 and 28 FPS on the AMD Radeon R7 370. Having found an appropriate challenge, we were able to find the tweaks that most efficiently improve performance.