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Everything posted by Chaos_Umbra
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ST 0.10.7, Legend of the Galactic Heroes: Die Neue These
Chaos_Umbra replied to _FrostVortex_'s topic in Development Blog
It doesn't force you to use the stuff you get out if why are you complaining when you have the option in game to hide all the visuals and if you have the things in your inventory you can just sell them and dismiss them if you really want to go that far due to hatred of media from other cultural backgrounds. -
The New Russian CVs should be a RU Server only event
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Dockyard - De Zeven Provincien - Will you take part?
Chaos_Umbra replied to SolanumTuberosumRex's topic in General Discussion
I will get the cheaper starter pack as it for once was a real ship, 2 it is cheap for a T8 Cruiser, and lastly despite it having squishy armour it is a bloody pain to hit with that speed boost. -
Yeah you should just get 1 Ramming Flag as a reward then it would be not excessive
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New ship releases are always on Fridays though.
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Napoli is probably going to arrive a week on Friday as from then it appears as a mission requirement on the Dutch Cruiser Missions. As for why it would not be this Friday, that is because the Borodino has also lost Test Ship status and with Russia Navy Day being this coming this weekend it is likely to be this Friday's release, making the Napoli likely to be the following Friday.
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True but WG don't really consider anything below T5 existing as all missions etc have a T5 and up requirement, also you can add Ishizuchi to that list.
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Actually the first BC in the game was the Hood and it is in as a BB with very good HP for the tier and fairly good armour as well and only really suffers in turning circle and max number of guns which isn't even the lowest of it's tier, Mind you the Hood was heavily up armoured during construction thanks to Jutland so it is maybe verging towards being a Fast BB... Wait I just remembered we already had Kongo and Amagi much earlier than that an both of those were originally BCs though, could probably be classed as less armoured Fast BBs in their current state. With regards to the new German BCs, I think they should have ditched the whole secondary gimmick as brawling with a Low Armoured, Low HP BC is not a very smart thing to do in the first place and it should have focused more on fast flanking attacks, where you push a wide flank to create a cross fire, though with how CVs hard counter this somewhat is an issue but that is more a CV balance issue than anything else, currently the Hood, Agir, Kronstdat and Siegfried play in this manner (well At least I play them this way and it works for me) so I think that should always be the general BC playstyle, with national traits making each line unique. So with German BCs they sacrifice some of the fire power for extra armour, where as the RN BCs would focus more on maintaining large calibre guns at the expense of armour while both being somewhat similar in terms of speed and concealment being a bit better than the equivalent BB of the same tier. As with the initial concept that WG has given us... The thinner plating is somewhat concerning, but this is part down to them trying to push a secondary build idea though on the ships, though they could keep the minimum plating that BBs have whilst sacrificing HP and armour thickness elsewhere instead (these values are already likely lower in the first place), so the thinner bow and stern plating is probably dropping the survivability too far especially for the German BCs (thinner plating might be appropriate for RN BCs though). Secondly is the accuracy, this is a bit to know without seeing the ships played but they seem to have Georgia accuracy but with worse sigma values which means the maximum worst grouping will be better than most BBs, but the poor sigma will mean the salvos will be fairly erratic, this can be compensated for with good reload so you counter with volume of fire but you are still rather under gunned in general so I do think the sigma needs improving or they switch to the tighter Large Cruiser dispersion with the same sigma. Speed at the low tiers seemed fine but in the high-mid tiers/low-high tiers they seem to be basically in the pack with the BBs this is partially due to this being where most of the Fast BB designs start appearing so I think they could do with a little extra just to make sure they are ahead of the pack even if it turns out that the general trend for new BCs in the game is that they have a Speed Boost (though this is kinda copying the French BB gimmick ). AA does seem to be especially sub par, but then again only a few ships and ship lines can somewhat defend themselves against CVs so it is just more of the same CV Balancing issues. Only other critique I have is the ugly super structure on the T8 what is that abomination!!!
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Republic of China navy flag in captains logbook?
Chaos_Umbra replied to XDMeloniXD's topic in General Discussion
Liking and Sharing this video will really trigger them -
Submarines test results and further steps (DB 169)
Chaos_Umbra replied to YabbaCoe's topic in Development Blog
At what point did I say anything about being Anti CV? All I pointed out was that the Submarine was the biggest threat to a CV IRL and the Submarine in game seems that it would take the longest for it to kill a CV because it counters the main gimmick it has to deal damage! Stop putting your own 'poor CVs now have to lead targets with rockets' whining, all that I am just pointing out that CVs have the best defence against Subs of any ship without the player having to do anything! -
Submarines test results and further steps (DB 169)
Chaos_Umbra replied to YabbaCoe's topic in Development Blog
CVs have these things called planes that can spot and attack Subs, plus the Submarine's torpedoes are only really scary with a double ping allowing them to citadel with homing, and seeing as CVs auto damage con the pings and are then immune to them for a minute, and it will take multiple attacks to kill a stationary CV, let alone a CV than knows he can move the ship with Auto Pilot... -
They removed it to save Tuccy from hitting Friendlies with torps in Ranked... I was on the receiving end... Luckily after Team damage was removed
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Probably because SAP is a failed concept from the start with the alpha being higher than the AP, just making it so potato proof that the reload and accuracy have to suffer to keep it in line...
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Submarines test results and further steps (DB 169)
Chaos_Umbra replied to YabbaCoe's topic in Development Blog
Odd that there was no mention of how CVs are essentially immune to Submarines due to their Damage Con and no course of action to rectify it considering a fair few CVs were Sunk by subs and the fact that protecting a CV from submarines is a major reason why Carrier strike groups are formed to protect the CV. -
Update 0.10.5, Clan Battles restrictions
Chaos_Umbra replied to _FrostVortex_'s topic in Development Blog
Are you sure it wasn't meant to say FDR limited to 1 in that Blog Post -
Most of what I could say has already been said so I will just leave my reaction to this 'announcement'...
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Well if that is the original blueprint done by the French Designers then they are clearly terrible Engineers with no common sense
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Low tier seal clubbing recomendations.
Chaos_Umbra replied to Dante_AK's topic in General Discussion
Why do you think you need to drop down to tier 3-4 you can just club the seals in tier 10 as that is where they are most prevalent nowadays, just take any T10 ship and you can club most people as long as you are not one of the seals yourself -
ST 0.10.5, changes to test ships (DB 164)
Chaos_Umbra replied to Tanatoy's topic in Development Blog
Interesting how you haven't decided anything was wrong with the 2 most complained about aspects of the Airstrikes: 1. The fact you can call them in from stealth in open water -> Range has to be less than concealment, either nerf the ship concealment or the Airstrike range. 2. The fact that they spawn in 4.5km from the target so that by the time your mid range AA reloads to send up the flak they are already past 3.5km which is within the minimum Flak range -> Change it so that the planes spawn in at a distance from the drop point similar to when a CV aircraft is spotted i.e. 10km is a good starting point, but no less than the default detection on IJN torpedo bombers. Once you have done that then it can be discussed whether the damage is too high etc. -
WG your doing the same mistake as with the Congress T8 Alaska, you have the heavier turret mounted higher up on the ship surely for stability the French Engineers had learnt from their top heavy Pre-Dreadnaughts and put the 4 barrelled turret lower than the triple? From this: Too this:
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One issue this Camouflage is missing either AMSTEL or HEINEKEN branding on it
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Update 0.10.6, Friesland and the Netherlands. (DB 161)
Chaos_Umbra replied to Tanatoy's topic in Development Blog
But I want the Friesland to be the Dutch ship, cause it is harder to pronounce the copy version of it Gronygen -
ST 0.10.5, "Grand battle", disabling of friendly fire and other news.
Chaos_Umbra replied to Tanatoy's topic in Development Blog
Your torps your fault is the simplest way to see it, if you think your torps are going to miss put it in chat if someone is at risk, don't be that Z-31 player that decided my stationary Belfast between him and his intended target was imaginary and didn't exist... Of course he blamed me... What was I meant to do teleport? This is why it is always your fault when you hit an ally if it was an unintended mistake like the enemy dodged then at least apologise, unless they are trying to grief you and take your torps on purpose, it is hard enough dodging incoming enemy shells and torps without you also having to dodge 'friendly' torps... -
Update 0.10.6, Friesland and the Netherlands. (DB 161)
Chaos_Umbra replied to Tanatoy's topic in Development Blog
Seems like the most lazy solution you could think of... -
You call those Big Guns on a Submarine! This is a Big Gun on a Submarine!!!! HMS M1 armed with 1 305mm main Gun!!! Now that will damage something
