GulvkluderGuld
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Everything posted by GulvkluderGuld
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Do you use "Vigilance" Captain skill on your ships?
GulvkluderGuld replied to Leo_Apollo11's topic in General Discussion
It used to a mandatory part of my competitive DD builds, but it has been replaced by rpf and fire prevention. The only ship I used it on is the Amagi, because we never got along and I got killed by torps way more than other bbs (playstyle thing I guess). -
[WiP] Z-39 T8 Premium Destroyer - early test stats
GulvkluderGuld replied to Hayashio's topic in General Discussion
Take the two into battle and see for yourself. I tried it in ranked and after rank 10 it was all LY (didnt see other Z23s at all above rank 5 either) An argument can probably be made for the 9,5 km torps, maybe even the guns (though I find the 150 mm lacking in the dds vs dd fights) but the rest of the package is massively inferior. Particularly maneuverability and hydro range, which is the real killer in ranked, but you can add much worse smoke, huge size (catering to members of the master-race) and slightly but significantly worse stealth. -
[WiP] Z-39 T8 Premium Destroyer - early test stats
GulvkluderGuld replied to Hayashio's topic in General Discussion
Lets compare T8 DDs. Z39 Z23 Lo Yang Basically - Z39 is a worse Z23. In every meaningful way (torps, guns, hp, gun-range (less is better these days) ).The torp rangeis particularly painful. - Z23 is a worse Lo Yang in every meaningful way (torps, guns, stealth, Hydro) Out of the 3, Z39 comes a rock solid last. Smells fishy. Could be WG looking at giving Z39 the Lo Yang hydro, but even then it will remain an inferior Lo Yang (smoke, torps, guns, concealment worse). Conclusion: It will get buffed. -
Balance has been completely destoyed, the game has now been reduced to landslide victories or defeats.
GulvkluderGuld replied to SovietFury43's topic in General Discussion
My Neptune thoroughly disagrees with you and so does my Budyony. Now that I think about it, my Fiji, Flint, Kutuzov do aswell, and if i had a Hindenburg it would too. BBs camp so far back these days that a good cruiser can kill all the enemy DDs on that flank and "end the game" before the BB makes an impact. Balance is not exactly working well, but that is mostly due to the 5 BB meta creating so much crossfire that only DDs dare advance towards the caps. Any other ship is at risk of getting permaspoted by DDs and blow up. This is actually a symptom of individual player skill rising while teamplay is not. Cruisers up to tier 4 are powerful, BBs are terrible, dds are Gods. Cruisers tier 5-8 are often painful (especially tier 8 due to MM and shitty ships) while BBs gets good, DDs are shitty. Every CA and BB tier 9 silver is less bad than tier 8 but not good while DDs are Gods again Tier X is fairly balanced (CAs can and will farm BBs if there is no crossfire, DDs rely on lucky torps and fighting DDs) CVs are just a mess (and getting worse since Saipan, Kaga and now Big E and GZ) Also - Gold ships OP compared to silver -
I doubt he ever saw the shells, he was farming another bb and going in a straight line. Missouri, yep. Not sure what you are out to prove, I brought the example to show how ridiculous BB AP can be. Believe what you want, I don't save replays and don't care, but the numbers on my screen dont lie. That was one very surprised khaba! Since you brought it up, I had the khaba in port before acquiring the Missouri and getting hit with BB ap from max range happens with depressing regularity. Only the terrible aim of the general potatoes in random battles makes the khaba so good. No way would it be useable in CW.
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So basically 14 player FFA where teamplay goes down the drain, everybody and their mother sits back and farms dont give a F*** what happens to the team? That is one of the worst ideas I've heard yet.
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Happens more than one in 10 games. Best shot was probably a 26k hit on a Khaba from 20 kms (from C cap on Hotspots to 1 line near A). He survived on <1k hp
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1 shell oneshot = Have so say it has yet to happen to my RN cruisers after hundreds of games and I dont run flags. If it is a problem, run detonation flags. 1shot by single salvo = much more common. It isnt hard to reliably citpen smoked up cruisers using spotter plane, so respect other players can do it to you. Lots of ways to keep it from happening though: - never shoot from open water - smoke up in places that have a handy island to block multiple BBs from firing into your smoke - if smoked up, keep on the move (w+s hacks) - Stay angled to the BB most likely to shoot your smoke (like the BB you are currently farming) - know which BB are big threats (IJN and USN ones) and which you can mostly ignore (germans)
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Need a new BB bingo card: Map too small
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Fixed it for you
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No, because without it my swiss army knife can't reliably carry weekend fruitsacks to victory. Seriously, it is good for my health Missouri is the only ship in the game that can push any cap it [edited]well pleases and a have a good chance of coming out on top. Just goes to show why you should get one before it is too late. For the record, giving BB radar was one of the stupidest decisions WG has ever made (along with nerfing IJN torp boats and stealth fire removal)
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[Guidance] Khabarovsk or Grozovoi?
GulvkluderGuld replied to Podvoisky's topic in General Discussion
TL;DR - Khabarovsk! When you get to tier 8, unlock both Ognevoi and Kiev and mess around with both, see what style you like. The Kiev is amazing, Tashkent used to be a bit of a chore to grind, but Khaba is a unique playstyle as others have said.In the other tree Ognevoi used to be terrible on tier 6, so I imagine it is a horrendous grind at T8, but the tier 9 Udaloi is one of my all-time favorite dds and I could recommend the other tree for that DD alone. My personal opinion on Grozevoi: it is more of a joke than a ship. It could be a nice DD, but it has one insurmountable problem. Grozevoi has a terrible engine. The ship is big, sluggish and takes forever to stop and accelerate. Slotting the propulsion mod II it is about as good at it as your regular DD without propulsion mod. Without it, it will glide into torpedoes and out of smokes like no other ship you ever played, worse than Royal navy cruisers. Basically this -
Ranked Season 8: General Discussion
GulvkluderGuld replied to MrConway's topic in General Discussion
Gratz man! Remember playing a couple games in my LY with you on both green and red team, always a pleasure to see you in green and a headache as red, never going too deep. Flint is definitely worth the grind, I can promise that from binge-playing some 50 games when first I got it. Also great for operation narai. looking forward to my Black next ranked :) -
Ranked Season 8: General Discussion
GulvkluderGuld replied to MrConway's topic in General Discussion
Reached R1 this afternoon playing Lo Yang and NC all the way. Tried Amagi and Monarch (along with Kutuzov) the way, but their horrible dispersion simply does not agree with me. Playstyle is more campy than ever reminiscent of the Belfast meta T7 ranked. Especially early game and MM preduced some little miracles along the way, like a game with 6 (six!) chapayevs and a couple dd and smoke cruisers in it. -
Have both HSF graf spee and HSF harekaze. No missions depite playing a game in HSF harekaze. Already signed up and have the first 5-10 portraits. Ideas?
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Sometimes RNG screws you over. I had Gearing games where I downed 2 planes just as a squad entered range (literally 2 plane kills popped up, never saw the counter on 1). Also had games where I got circled by planes and took forever to down even 1 plane, then killed 3 on the way out after they finally dropped me. You probably got f*cked over, because losing more than a squad does not seem reasonable (also see last paragraph). You must've circled like 180 degrees around him to lose an entire squad before dropping. And even if circling 180 he got lucky. Now if you circled 180 then aborted the strike and had to start over, it starts to be more reasonable losses (then it's a CV misplay and you spent very long in his aa - similar to permaspotting). When you play CV from tier 6 onwards (and especially lower tiers with low hangar capacity), you should always aim to approach in a way that lets you spend the least amount of time in any ships aa bubble. Using TB, usually 90 degree towards their broadside, if BBs preferably from slightly behind them anticipating they will slow and turn in as you drop (other better CV players correct me if I'm wrong). Torping DDs is different; you generally want to box them with 2 TB squads, plenty of YT videos show how. It is reasonable that a CV shouldn't kill DDs for free or be able to permaspot it without losing planes. When it comes to DD aa, the values dont change much from tier 6 onwards, but CV planes health does. Shokaku have squishy TB, but from tier 9 it gets much better and the CV can mount a pretty massive + plane HP module too.
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Good advice. Using TB on a smoked up DD can be quite wasteful. I've both done with CV and faced it with DDs and it only really works if 1. you have the TB in striking distance (5-6 km) as DD smokes up 2. DD is a lazy arse and dont reposition in the smoke (which i admit many dont) 3. the DD in question is Russian or Z52, since all 3 almost maneuvers worse than Yamato. USN dds can dodge 100/100 drops they know is coming and you will never flush them from smoke, so dont bother with those. About AA dds: My Gearing with DFAA up (no AFT, aa range module) has about the same AA rating as AFT NC. It will easily wreck a Shokaku strike killing at least 12/16 planes (the trick is baiting the CV to commit). Midway on the other hand loses just 4-5 planes on a strike. If not using DFAA on the shokaku strike it would guess about 4-5 plane kills is about right. But here's the thing: its a tier X dd, so it should be way better than tier 8 planes (strange fact about the game - Benson C has about 90% aa of KIDD and 100% aa of gearing. I can only put it down to vodka!) The Z52 you attempted to drop has about the same AA as gearing without DFAA, meaning I would expect it to wipe 1-2 planes before you drop the torps and maybe 2-3 during and on the way out. Did you chase or fly around it before dropping? Numbers go up! Did you abort the strike? Numbers go up. Are you sure no other AA ships were nearby or in the smoke? (6 km range for most). Numbers go up.
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Decided to get myself a Neptune too and here's what I did: 1. Not short on credits, but I sold mine. You said it yourself: Fiji is basically a better Edinburg with protected MM, so why keep it? Neptune on the other hand has a 5s (4,5s) reload and 2x5 torps. 2. Reload for retarded sub 4s reload when you drop to half hp (using AR). If you dont like slow turrets, grab EM, there is plenty of points to spare on the captain. Personally I didnt find it to be an issue. AA if you div with a CV often. 3. I still have smokescreen expert (SSE) from before the buff to smoke bloom time. Might get JoaT instead; yet undecided, since I might want RPF. Curently I have an outdated SSE basic build + AR (12/15 pt captain). Next up AFT, then probably vigilance or ditch Smoke screen expert and run RPF + PM. RN cruisers is 90% boredom camping behind cover and 10% excitement of laying ambushes and ripping the face off some poor unsuspecting DD/CA (or even torping BBs into oblivion). The only time I get citadelled to death is when I forget my Neptune gets detected in smoke from 6,6 ? 7? bloody km which is a damned lot more than Edinburg did.
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Recommend best tier 10 DD to contest caps
GulvkluderGuld replied to kill_me_and_u_win_50euro's topic in General Discussion
You have to consider two situations: 1) 1v1 - has been described in detail above. Hydro + smoke is broken. 2) 1 + backup vs 1 + backup. In this case provided you bring the right backup to spot the Z52 (radar), or you spot him after smoke ends, damage is mostly done by the backup. Dont have a Z52 myself, but from what I hear it is not the most maneuverable ship. Gearing on the other hand is. So if both has to dodge shells, by money is on the Gearing unless it is mostly BBs shooting Ap at it. -
8s reload on the Jianwei and you are calling it a gunboat? Granted its guns are usable, but it only outguns IJN dds. The boat feels like a struggle until you get CE. Use smoke liberally, make sure not to eat any torps and daka-daka seems like the way to go.
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I'd have to say as someone else: Wait for PT and test them yourself. You state you want to learn BBs. In that case my recommendation would be to keep the Fiji and get the NC. NC is good ship for learning how to BB. It is a BB with very clear strengths and weaknesses. Learn to play NC and you have learned to play almost any BB with a citadel (read: non German). It is also a very good BB although the guns take some getting used to after the Colorado (slower shells). Edinbourgh on the other hand doesn't contribute anything new; in fact it feels like a step down from the Fiji due to harder MM combined with much worse handling. Not much fun there (didnt try her with radar, but I cant imagine it work in any consistent way).
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Fiji is my favorite recommended silver CA/CL. I love every bit of that old girl and kept mine in port after moving on. It has it all: smoke, dps, good concealment to contest caps /wreck dds, hydro to stay safe, a zombieheal if it does take a hit and torps for the BBs rushing its smoke. And it is very maneuverable. Playstyle is very different from Cleveland tho - might take some time getting used to. For DDs the Maas is alot of fun, and Shiratsuyo with torp reload. The new PA tier 7 also looks fun. If you go premium, the Leningrad is a great gunboat, sort of a mini-Khabarovsk. BBs - I love my Nelson, but the Nagato is my favorite silver ship. KGV has decent stats but it is very little fun playing. Nagato just has those insane accurate guns with long range and the best penetration of the tier. A good ship, even uptiered. CVs, Kaga if you like cave-man style one-shot deleting stuff or Saipan if sniping and playing elegant is your thing. Flint if you ever grind 3 ranked seasons to Rank 1...Best salt mine ship in the game!
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Yes, when you meet a better player, they will likely win. That is as it should be. Flint captains are usually very good players since only good players and robots playing 24/7 will ever get their hands on one. Whomever was in the Flints you encountered would probably have beaten your team just as hard in a Fiji or most other T7 you care to name because they are good players (and sometimes you just get the camping team that nobody can carry, not even the likes of Flamu). So keep telling yourself it is all about money or improve. You can learn to snipe Flint and other smoke-ships with BB spotter planes, torp the smoke, or just go to another cap where there is no Flint. I only mentioned Radar because it is the obvious lazy counter.
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Quite a cancer-ship to encounter and frustrating as a new player to meet. Fortunately it is rare and easily countered (just stay out of its short range, torp the smoke or radar it; Belfasts wipe the floor with Flint) Other points: 1) Would hardly call Flint (or Black) something "given" when it is earned by playing some 600+ games of ranked. 2) The Kutuzov until recently available for all in the premium shop can be even more devastating in good hands (take it from a Flint owner).
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Sounds like a job for my Flint (not tries it yet)
