GulvkluderGuld
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Everything posted by GulvkluderGuld
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Sounds like venting...justified I'd say any DD can do well of played well in the lower brackets. The issue there is teammates are almost as bad as in randoms. They will get themselves deleted faster than even good players can compensate by deleting opponents. I used to enjoy the game even random battles, but last few months they've been indescribably frustrating. Sticking with CB and ranked now where one can count on teammates to st least find the W key in most games.
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Mountain Range is a terrible map for ranked this season
GulvkluderGuld replied to Thracen's topic in General Discussion
it's a great map. Just because cruisers don't like it doesn't mean other classes can't enjoy it. Some ships (cruisers) enjoy islands...others (the rest) hate them Also, the fact you don't think there is cover does not mean there isn't plenty of cover to be found. I rather enjoyed the map in my Dad Moines. -
Good changes in the right direction, but how about we get completely rid of steath radar? Stealth radar was too effective for USN CLs, so what exactly have changed? Mino can do it, but has no armor and giant citadel to compensate. These things have lots of armor. - Nerf concealment to at best 12,3 - 12,4 km with all modules an skills or - Nerf radar range to 11 km
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Safe Passage Through Stormy Seas
GulvkluderGuld replied to The_EURL_Guy's topic in News & Announcements
Thank you WG, it is nice to see some genuine nice news to support the struggle against COVID -
Narai will return in 0.9.3. But the BXP-payout has been neutered.
GulvkluderGuld replied to MrFingers's topic in General Discussion
Wrong. Only 7 slots are needed for the 5 relevant dragon flags and 2 regular (+50% xp and PapaPapa 300%fxp) flags. Remember 2 of the dragon flags give no xp or FXP bonuses at all, and one ony 50% xp and some commander/credit bonuses. -
Easy back when RTS CVs were a thing. 400-500k damage games were not uncommon. Only the original version with tier 8 and tier 9 final wave was truly hard. Now? I havn't bothered with ops since the reeeework apart from Narai. Any game mode that depend on teammates isn't worthwhile to play.
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PT, changes to the detectability range of fighters
GulvkluderGuld replied to _FrostVortex_'s topic in Development Blog
Why not remove fighters ability to spot targets for other ships than the CV itself? Wasn't the whole point of the CV rework to prevent CVs from influencing more than one point on the map at the same time? (thus they cant control the ship while flying, except by autopilot) -
SHRIMPPOPCORN
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Is there a reason to play anything other than Soviet ships?
GulvkluderGuld replied to M0bius_One's topic in General Discussion
Soviet bias is real, but only among the cruisers. Unfortunately they're very boring to play, and also DD and CVs carry games better. Best ships for winning and enjoyment: TIer X: Daring, Harugumo and Shimakaze ; Des Moines, Minotaur, Smolensk () , Bourgogne Tier IX: Kitakaze, Benham, Jean Bart TIer VIII: Akizuki, Cossack, Kutuzov, Massa, Tirpitz. Sorry to say, but tier VIII cruisers are just bad compared to BBs and DDs, at least for winning games. Even Cleveland (although I will grant it is among the best). Akizuki for instance can straight up 1v1 it even without torpedoes. -
Hunt for Graf Spee? I cant remember if WG used directives back then or it was a campaign.
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Wait untill you see the time gated stages of the campaign
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Albemarle - worst ship in the game? advice needed.
GulvkluderGuld replied to GulvkluderGuld's topic in General Discussion
Only 20k short of Drake by now and my FXP is earmaked for FXP ships. Besides I'm wondering Drake and Goliath is more of the same torture. Dont put too much stock in early stats. I refuse to believe those numbers holds up 6 months from now. Anyhow thank for the advice. I'm generally one of the last 3-4 ships to go down. Maybe I need more patience taking shots, but what shots? I dont use AP very often since it is unreliable. Amalfi isn't good for her tier, but it was much, much tankier and able to make plays than Albermarle. Then why can I make the other CAs work, but not this line? It's not just the Albermarle, its also the preceding ships. They have zero carry potential compared to something like an IJN CA. They dont kite and burn, because they blow up the instant they get spotted. Or they Burn down. Even a gunboat DD can easily farm them. -
Something about CC and dev blog changes on reddit given to CCs
GulvkluderGuld replied to howardxu_23's topic in General Discussion
First, premiums which has been discussed. Second, they apparently DONT test some stuff and do very little testing of other stuff....latest example was Arms Race heals that made CV planes unkillable. See below. True about premiums, and If WG had offered full returns of actual currency spent on said ships, including real money, then some in the community might have been in favour. Doubloons pffft. As for testing. Frankly it IS bad. Mostly because of powercreeping, but also insufficient testing. The "flying shimakaze" Hakuruy and the invulnerable planes in arms race made it through the testing process. Those are frankly collossal mistakes that in my eyes prove that NOBODY tested these features. They can't have, unless they're lying or completely incompetent. No need to even discuss things like CV Rework, Kremlin, Smolensk and Benham which might represent deliberate monetization. -
good advice. The problem is for it to work, and not simply get ignored, those DDs has to pose a credible threat. And I'm not yet convinced they do. Had a game on Trap which ended as a fight over B cap where a panEU gnat tried to scare my JB off. Unfortunately for him I just pushed in anyway and squatted on the cap. Wouldn't have dared that vs a Shima, and I did eat a few torps...but they barely scratched the paintjob. A BB AP volley does more damage than a few panEU torps on the belt. And so I expect most good players to simply give the PanEU dds the Friesland treatment.
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The torpedoes are quite strong and easy to land due to their speed and the super narrow spread which rewards good prediction skills....but the lack of alpha makes them less versatile, in particular Yolo plays are NOT an option. guns? they're good enough for DD gunfights but no use for dealing with larger ships.
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Simple: Don't get uptiered In all honesty I've only played the Visby and if it is representative, the line has a pretty steep skill floor. On the other hand, the cieling is also high ..my 2nd game was 6 kills including 2 CV. The main problem isn't dealing with other DDs. It is dealing with BBs and cruisers. Even if you land a full maximum torpedo volley on a BB, it just presses heal and poof! back to full hp. Did that twice to an enemy Bayern and he was barely half hp after eating 12 torps. It was quite ridiculous.
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Visby seems quite strong for tier V. It's a Kamikaze with weaker torp alpha but lots better guns and a heal instead of smoke. Also super narrow spread is awesome for players with good torpedo skillz. Got 2 kills int the first game, my 2nd game as top tier: From the game above (killed in that order, except isokaze was after the CVs): Took Langley by suprise, then Hermes after a 9 km range stern chase under continous air assault. That heal helps a lot. Only problem is torp Alpha - you can't oneshot BBs (Orion had 1 k left after eating all 6 torps, should have been kill 6) Its a bug, says so in the patch notes and it will be corrected.
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Same hull as KGV, fewer guns with bigger calibre but less fire chance....and good dispersion is two shells going in the same direction on the same day.
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Torpedo Acceleration Skill For Torps With 10km+ Range?
GulvkluderGuld replied to Sir_Sinksalot's topic in General Discussion
Its a trade-off. Range + reload vs speed and detection range. Benham can throw so many torp volleys that are reasonably speedy, taking TA materially decreases hits in the 8-10 km range, even on ships behind the primary target. Shimakaze and IJN torpedoes are spotted so far out, they need all the speed they can pile on to get on target asap. However, here both 12 km and speedy 8 km options are available. Personally I run F3s but no TA since range gets too short. Other IJN 10 km torps are so slow and easily spotted, they benefit a lot from TA imo. I just completed a IJN gunboat regrind using TA on (Hatsu? and) Shiratsuyu, and the increased speed massivly increased how many hits I got. -
Addition of CVs to CB next season
GulvkluderGuld replied to GulvkluderGuld's topic in General Discussion
according to the hurricane league crowd, it till be full stalingrad with cv spotter and snipe while other team deploys -
Addition of CVs to CB next season
GulvkluderGuld replied to GulvkluderGuld's topic in General Discussion
Auxillary module becoming viable? I think not It'll be strategies, not builds that deals with CVs. Games will probably end very fast... -
Your eu tokendrop for the first 4 containers
GulvkluderGuld replied to Jvd2000's topic in General Discussion
Total: 220 from first twitch container + directive 1 gets me tier 5. Daily shipment 1st container: 10 tokens Daily shipment 2 containers: 30 +10 = 40 Directive 1: 30+20+10+20 = 80 Directive 2: 40+20+30+20+30 = 140 Directive 3: 40+40+20+40+30+40 = 210 1st Twitch container: 140 2nd Twitch 2 containers: 20 +10 = 30 3rd Twitch containers: 10+10+20 =40 Compensation 1 EU container: 40 Also first doubloon bundle holds 250. But since i dont have enough for Smaaland, and plan to play the line anyway, it has zero interest for me. -
European Random Bundles Drops For Doubloons
GulvkluderGuld replied to Gnirf's topic in General Discussion
First bundle is 250 tokens, but I'll never get enough FXP for Smaland in time, so got no reason to buy it. -
It's been struggling for a long time if you go by random battle stats. Those who pick it for buff domination with smoke/hydro will quickly learn that 12 km radar and CVs rule the waves. Being stealthy, small and agile are important survival traits Z52 simply do not posses in a meta dictated by hurricanes of incoming fire. Defensively: Outspotted by >500 m by 2nd tier DDs means Z52 will easily be forced to pop its combo unwillingly or face deletion by everpresent Smolensk/Venezia. Offensively: Radar denies Z52 it's strongest tool and most good players know how to deal with Z52 (dont charge in). At best it trades even in gunfights with other DDs. And how does it deal with other ships? Torps are almost a joke, the damage is so low it will barely dent BBs and supercruisers and range & speed are on the short side too. Grozovoi and Harugumo are comparable handling wise, but both have better guns and either more consumbales and sustain or better HE pen.
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Addition of CVs to CB next season
GulvkluderGuld replied to GulvkluderGuld's topic in General Discussion
And after? Did everyone just move on? It cant have been the only game
