GulvkluderGuld
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Everything posted by GulvkluderGuld
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Bug? Some LMs available in Reseach Bureau that I already own
GulvkluderGuld posted a topic in General Discussion
Since last patch LMs are available in the RB. But apart from Conqueror, Khabarovsk, Zao and Republique I already have them all. And for months too. There is even a GK module that I can get 3 times (i have 1 from the space event, 2nd from from the LM mission that i didnt yet complete - i dont actually have two). Bug or Feature? Anybody else? @MrConway @Crysantos are you aware of this? (also sorry if posting in general forum, instead of current update. Most people read this, so best chance to gather feedback. Feel free to move it) -
Minotaur / Captain Skills. (RL)
GulvkluderGuld replied to Migantium_Mashum's topic in General Discussion
It's very useful on radar minotaur since you can pre-position the ship before radaring. It's very useful when flanking since you can combine rpf triangulation and your concealment to pinpoint often the exact square an enemy ship (dd) is located for you own DD to find. This is also useful when you play smoke minotaur and try to avoid permaspotting. In general I agree with this (and what else to run?): -
Bug? Some LMs available in Reseach Bureau that I already own
GulvkluderGuld replied to GulvkluderGuld's topic in General Discussion
Must've missed the threads somehow. Pls erase topic then! -
Playing DDs in the current Meta
GulvkluderGuld replied to OldschoolGaming_YouTube's topic in General Discussion
Any complaining BBs are probably dead weight, already sailing the H line and best left ignored. Anyway, thanks WG for a new class to farm reports in apart from playing CV -
Have WoT just done what WoWs should do?
GulvkluderGuld replied to 250swb's topic in General Discussion
Interesting suggestion. I've not played low tiers since forever so maybe i'm wrong, but isn't the issue for new players summed up in the name "Hosho" and "sealclubbing"? Afaik other ships (non-CVs) already have pityful dps compared to hp? -
tis will be interesting...real DD vs BB
GulvkluderGuld replied to citaDELer's topic in General Discussion
Question is meaningless. DDs primary armament vs capital ships are torpedoes. The corollary is how long does a BB have to fire torpedoes at a DD to actually hurt it? Quite a long time if the BB isn't equipped with torpedoes for the job. Also if this was a simulator, we should have 12 CVs in every game -
Alsace full secondary ?
GulvkluderGuld replied to Admiral_Oily_Discharge's topic in General Discussion
Alsace is the only ship in the game with more unreliable guns than zhe germans. Sigma got nerfed hard (its quite a bit worse than Richieleu) You're better off playing it as a mix of long range HE spammer and flank racing brawler. Relying on AP to hit a citadel beyond 10 km is like flipping a coin and the HE can actually hit like a truck. If we were talking Bourgogne I agree. But this is Alsace. You can even give up FP for AFT or IFHE. I did that and had a fair amount of fun. 32 mm toiletpaper gets farmed hard by IFHE cruisers anyway if they're in range so you either stay out of range and dont get set on fire in the first place, or you race in close for AP shots (need CE for that) and get farmed hard if you cant go dark. Either way, fires dont add much damage compared to other BBs (unless you're fighting BBs in a situational HE slinging contests). -
question about rewards for reset line
GulvkluderGuld replied to SEN_SEN_Channel_Portugue's topic in General Discussion
to OP: that idea was proposed, sh*tstormed and scrapped in just a few days last august. Now you can earn research points by resetting. those can be used to buy tier X ships and Legendary modules. But dont give up hope WG tend to not give up on their bad ideas, I'm sure they will try to bring back the NTC sometime in the future like patch 9.5 when they rework all LMs. (and another sh*t storm will follow) I've reset IJN gunboats nine times (although 3-4 of them was with FXP). I love those little monsters, and might aswell earn RP playing them. -
So far at the tier 7 Surrey and this is my opinion. Tier for tier, British CLs are better in almost every single stat than the CAs. The CAs are slow, clumsy, and intensily frustrating to play due to having extremely short range for their tiers, unreliable AP and very little carry potential in games with an average time of at most 10 minutes. Their sole and only advantage is fairly good concealment. Reaching even 30k damage feels like a incredible struggle. I believe WG should downtier the tier 6 and tier 7 ones and still they would be bad at their new tier. Compared to these things, the Pasta cruisers felt almost good. What are your experiece with them? Tier 5 Hawkins: Decent ship with impressive armor, can hold its own at tier 5. Tier 6 Devonshire (Devastating Striked): 12 km range at tier 6 before upgrading to 13 km is brutal. Add extremely bad maneuverabiliy which makes dodging impossible and it's one hell of a strugglebus. Since it is also a floating citadel with low He dpm, the only playstyle available to this ship is not being seen. Tier 7: Surrey: Copy paste Devonshire with slightly better reload and 13 km stock range, but access sot spotting plane which helps a lot. The bad news: It sufferers from the same defensive issues as its predecessor and so it dares not be seen either. Any other cruiser has the HE dpm to burn it down, the AP has trouble citadelling even a Shchors and it explodes if a BB looks at it funny. Any advice on how to play them would be greatly appreciated
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I look at - known and hurricane clantags - players without/with clantag (95% potato / 66% potato) isn't so useful. Better pretend they bad - what players do the first minute or two and if they communicate in a normal manner (then chances goes up like a homesick meteor) - any BBs leaving their flank to sail to the other = potato sign. - Shimakaze player = potato sign - anybody staying behind instead of going with the lemming train (and dont charge in brain AFK) are often reliable.
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I agree WG created the expectations for a duplicate permaflage themselves and I've been arguing they should do exactly that from the start. The point of the post you quoted is, if WG really insist on arguing this situation is different from previous splits because Moskva turns "reward" ship and be stingy with how they hand out permacamos, then the cheapest option would be to offer a choice. Honestly it probably wouldn't be satisfactory, but leaving choice with the players would mean the players actually dont lose anything, since the camo could stay with the tier X silver ship or moskva depending on player choice. As it is now the players do lose that choice.
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Or WG could leave the choice to the players instead. Everyone gets a camo for Mosvka. The permaflage owners can opt to move it to AN while everybody else cannot. There would still be grumbling (when isn't there), but of the stingy options available for WG, it is the stingiest one that can really be justified.
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Because they'd have to move Moskva to tier 8 in their new russian CA line, otherwise it woud be a downgrade
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I DEMAND A REFUND FOR MY MOSKVA CAMO
GulvkluderGuld replied to The_Shungite_Wizard's topic in General Discussion
If you want to actually annoy WG, go repost that on their Facebook -
Fighter planes should engage DD's.
GulvkluderGuld replied to Yosha_AtaIante's topic in General Discussion
If you surface the captain will take aim with his Luger an let fly -
No replacement would mean leaving the Russian CLs without a tier X ship. Since there is one coming (the AN), I think we can agree that Moskva is in fact, being replaced by the AN Also you are just explaining and excusing WGs arguments. How a route is opened up to anything except WG once again changing their policy is beyond me. Accoding to previous principles, it doesn't matter where the ships is being moved to or what status it gets. Read the wording: "a new permanent camoflage (for the added ship) will be added to the players account"
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While I understand this argument and it probably represents company policy, there are multiple problems with it. For the record, I do NOT own a permaflage so there is no envy here. I stand to gain the most from this split. Yet it leaves a really bad taste and does not feel fair to the permaflage owners, who get no compensation what-so-ever for the 5k doubloons they spent on something I stand to gain for free. Worse, WG themselves gave them a very good reason to expect better treatment: The biggest reason: previously, WG policy was that a permaflage was tied to BOTH the SHIP as well as the TIER. While this may have been originally an act of generousity, it created an expectation that such policy would stand. As it indeed did for all splits, untill now. WG has a right to make and change their own policy, and I am aware it can be argued that since Moskva turns "special" this is an unprecedented situation. However, it takes away free choice for the player and I believe that is causing all the grumbling. The only decent thing IMO would be either to follow previous policy, offer a return, or to offer the players a choice between where the permaflage would reside (tier X silver CL or Moskva). Any other action will be just one more reason NOT to buy tier X permaflages. This may appear as a spoiled and greedy attitude, but it is one rooted in expectations created by previous WG policy. I believe it can be equally argued that this new policy by WG is rather stingy
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Not the tier X no, but certainly the tier IX and below. Depends on what you mean. Permaflages actually got duplicated. Both the new ship on the tier as well as the ship being moved kept their permaflages. Since Moskva is being moved (out of the tech tree), if the principles above were followed then we should keep our tier X permaflage for the new silver tier X in the same line, aswell as on the Moskva. It is a bit different, since previously all ships remained silver ships after being moved to other tiers. Since DM didnt get moved from its tier or line, it is not a good example. See below instead. Copied from Patch 7.5: Camouflages: If you have the standard permanent camouflage for Baltimore, you get the standard permanent camouflage for the Tier IX cruiser Buffalo and the standard permanent camouflage for the Tier VIII cruiser Baltimore. If you already have any of the permanent camouflages, your duplicate will be exchanged for a refund in credits in the amount equivalent to its cost in Doubloons Source (NA since it fast 1st on google): https://forum.worldofwarships.com/topic/160131-patchnotes-75-all-you-need-to-know-about-the-usn-cruiser-split-plus-kronshtadt-for-750k-freexp-and-azur-lane-colab/ It also worked if the ship was moved to a higher tier Copied from Patch 6.2: source: https://worldofwarships.eu/en/news/game-updates/patch-notes-062/#replacement
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When last a line was split, the permaflage stayed tied to the silver tier X ship. So basically this is another reason to NOT buy tier X permaflages. Those things are bought for the silver ships, not special ships.
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A brand new "very balanced" russian cruiser on the horizon ...
GulvkluderGuld replied to I0I_KK_I0I's topic in General Discussion
Maybe too the pub used to be good, but last year they got a new establishment (CV rework) and turned sh*t for a while. But since it's the only pub in town there's really no alternatives and the new owners know it. So now you have a choice of driking warm beer, stop drinking beer and do nothing, or move to a completely different town. Which leads to a certain amount of grumbling. Personally, I bought PR with doubloons i earned for free and havn't spent a euro on the game for almost a year. For the first time I've taken month long breaks and instead I play other games. But there arn't any better ones with ships. -
A brand new "very balanced" russian cruiser on the horizon ...
GulvkluderGuld replied to I0I_KK_I0I's topic in General Discussion
If WG hadn't created all the drama and poured burning gasoline on it themselves through sheer incompetence, then maybe I'd agree with you. The CCs in question have done nothing but voicing the thoughts many players think, and much is backed up by stats too. In short they called WG on the worst of their BS and WG dont like that. Lets just look at what made it onto the live server: CV testing on the live server for 6 months? With "flying shimakaze" needing a hotfix. PR dumpster fire as communicated by WG, not the CCs? Arms Race getting onto live server with invulnerable planes, needing a hotfix. Kremlin made it to live in rediculous state, Daring almost made it with 5,4 km concealment and then there are premium ships like Belfast, Kutuzov, GC and Musashi and now this thing. On test, they try completely unrealistic things like Slava Or concepts like NTC And do I need to mention tests of BBs (RN and Russian) with radar? Now russian CLs starting test with obviously broken stats like stealth radar, which WG already tested on USN CLs and found too strong. Those are only the most blantant examples of either a very unsufficient or biased testing process. WG can make faces all they want, but this about sweeping their dirty laundry under the rug and making cashgrab premiums without getting called on it. Nothing else.- 208 replies
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Feel like the IJN torp boats are outpaced
GulvkluderGuld replied to DrMechano's topic in General Discussion
F3s on tier 8.... Maybe not broken i guess, but that is a lot of alpha and speed for the middle tiers. -
Feel like the IJN torp boats are outpaced
GulvkluderGuld replied to DrMechano's topic in General Discussion
1. It's premium and I thought we were discussing tech tree ships? Otherwise Harekaze is also a good option because of the guns. 2. WTF is a Yukikaze? Apparently it's tier 8 and equipped with F3s? Isn't that a little...broken? and how did I miss that! -
Feel like the IJN torp boats are outpaced
GulvkluderGuld replied to DrMechano's topic in General Discussion
For Kagero type 90 mod 1 (stock torps) 5 knots equal 7,1-7,5% shorter reaction time or 0,67 - 0,74 seconds or about 100 m better torpedo concealment. Debatable. 8 knots equal 11% or 1,13 seconds or about 200 m better torpedo concealment. Definitely impactful. The impact of a flat 5 knot bonus obviously diminishes with increased torpedo speed. - base reaction time is 9,9s (62 knot torps) - with torp mod 1 is 9,46 (65 knot torps) - with TA is 9,18 (67 knot torps) - with mod 1 and TA is 8,79 (70 knot torps) source: https://wiki.wargaming.net/en/Ship:Torpedoes
