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GulvkluderGuld

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    [HEROZ]

Everything posted by GulvkluderGuld

  1. GulvkluderGuld

    DDs beyond T6 and fun

    Only at tier 6 (USN), but honestly while i love the gameplay, DDs seems to have very little impact on the game from about this tier. Most of the time they're only good for hunting other DDs and shooting random spreads of torpedoes. And the occational suicide run. Sounds like a couple pretty good ideas. I might add that increasing the fire % chance on USN gunnery DDs (to make it actually worthwhile to give your position away) would have the same effect.
  2. GulvkluderGuld

    Can I get reported by players for falling back?

    Uhm. Cuz naming and shaming is reserved for Stalin and the Mighty Youtube casters?
  3. GulvkluderGuld

    Tirpitz vs Other BBs

    I remember IChase in his video talking about the belt armor of the Tirpiz being extraordinarily thick. He said it was designed as more of a close-range brawler, thus the heavy belt armor to stand up to flat trajectory fire.
  4. GulvkluderGuld

    How to play the Omaha?

    Omaha is possibly the best ship in the game for any 1v1 scenario. Try not to get into situations, where you get shot at by multiple opponents. If you get citadelled, you're doing something wrong. Nobody gets a citadel on my Omaha unless i give them my broadside with > 30 degree angles. Stay 10-30 degree angled and adjust your throttle if closing too fast. you should get Citadels from 8 km and closer. The way I see the Omaha is like a brawler. It wants to get up, close and personal with opponents where torpedoes can finish them off Cruisers and DD should rarely last 3 salvos if you get shots at their broadsides. If they do, you need to work on your aim Dont sail alone, unless you have a count on the opponents and know no BBs can come hunt you. That way you will (almost) never get into bad situations.
  5. GulvkluderGuld

    Overpowered DDs

    Minekaze and Isokaze are pretty OP, hopefully the patch will help. Higher tier and US DDs are only good for killing other dds. Not OP, more like, UP.
  6. GulvkluderGuld

    USN DD guns

    Ocean map, after the IJN dds have been killed, i tend to stay with the largest group of ships and hurl HE at opponents. AP shells can work on some lower tier lightly armored cruisers (phoenix, omaha, tenryu). No experience (with AP) > tier 5. Things tend to kill one if you give your position away.
  7. GulvkluderGuld

    Farragut

    I was thinking more about for DDs. 3% would buff the chance of fire from 4 to 7% and I could really dream happily about turning my DD into my own personal flamthrower like atlantas )) It would really help at killing off those BBs and CAs that torpedos dont finish. Also fire is nice vs other DDs too.
  8. GulvkluderGuld

    Best and Worst USN DDs in your experience?

    EDIT: Farragut appears to be the most hated USN DD so far. Its been the hardest DD to adapt to for me too, but I'm finally getting better results in it compared to Nicholas. Could it be kinda the make/break it ship to teach how to play higher tier USN DDs?
  9. GulvkluderGuld

    Farragut

    Haha, me too! No way I'm ditching Last Stand though. I get steering or engine knocked out almost every game, but now I just don't care I'm curious about the Demolition expert skill though. Wonder if anybody tried it?
  10. GulvkluderGuld

    Farragut

    I think it was a joke, considering the smiley
  11. GulvkluderGuld

    Farragut

    Ship: Fully upgraded, but I use the stock torpedoes (the extra 1 km range is crucial to my playstyle, as it allows me to launch at 6-7 km range in certain situations) Upgrades (only 2 imo most important, since i do not plan to keep it) : Main battery mod 1 Propulsion mod 2 Captain skills tier 1: Situational awareness tier2 : torpedo armament expertise tier 3: superintendent tier 4: last stand Can't stress enough how many kills last stand gets me. Best captain skill, hands down.
  12. GulvkluderGuld

    Farragut

    Now 54% winrate on Farragut (81 games) vs 46% Nicholas (76 games) and I get slightly more XP too. Cant say it's easy playing higher tiers, but finally the numbers are starting to reflect the improvements in playstyle. The trick is zoning, since it wins games...unfortunately it gives no XP other than for winning
  13. GulvkluderGuld

    Atlanta.......

    Most Clevelands are too lazy to swap to AP. Atlatas actually have quite a large citadel. If your wait for the moment they turn to unleash their torps at you, and fire a full broadside into them..... The successful atlantas I see, tend to pick fights like USN dds - sailing into relatively enclosed spaces to reduce the amount of opponents that can shoot at them.
  14. GulvkluderGuld

    shells raining from nowhere...

    Sometimes you will get spotted by a DD. BBs and cruisers will then be able to shoot you (from behind islands and what-not) without being able to see you themselves. Not sure if that's what happens here. As others have said, stealth-shooting by cruisers is afaik only possible in high tiers.
  15. Hahaha! Sounds like the two of us must belong to very select secret group of captains with friends in either faction! Have my +1 for the day. On topic: I had a lot of trouble om the Cleveland when I first got it, and it took me 20-30 matches to learn how to hit anything > 5 km reliably. Hitting > 12 km is basicly RNG unless hosing BBs down with HE. My advice? Try to close the range on whatever shoots you. The cleveland has redicolously small citadels and quite decent armor. If you can get < 10 km to a target where no BB can shoot you, it's basicly a kill. If it's a cruiser, load AP and shoot the citadel. If DD, shoot HE. I've gone in close 1v2 vs Atlantas (the tier 7 HE BBQ ship of Doom) and crushed them (due to their citadel being larger than mine). Agree completely. It's good for it's tier, but not OP. You cant 1v1 BBs without luck with RNGesus in OBT. Play it and come back with a replay from open beta, if you think otherwise. Omaha is better for its tier, and St. Louis too.
  16. GulvkluderGuld

    Atlanta.......

    Every time i see Atlantas do this, it makes me want to buy one. And they get torpedoes too! Atlanta is one of the few cruisers even Clevelands have to respect (and stay > 12km away)
  17. GulvkluderGuld

    Tier VI farragut US destroyer

    Thank God they didnt give us anything resembling "realistic" pre-war USN torps with 90+% misfire rate. Ironically, in WW2, USN DDs relied on their torpedoes more than their guns to stop both Tokyo express IJN DD runs as well as sinking BBs at Leyte Gulf.' The US certainly did something about their torpedoes in a hurry!
  18. GulvkluderGuld

    Farragut

    Nice work revealing my naive optimism for what it is, you sneaky bugger. No making a fool out of you! I tend to disregarded the games where i get rekt in the start - which may be more frequent in higher tier games (due to plane spotting) - thus the low average kills. Surprisingly, despite the stats, I find myself liking the ship. it's been my impression that this ship has taught me a lot about DD play, albeit I'm a bit of a slow learner!
  19. GulvkluderGuld

    Farragut

    Hi guys. Not sure what all the complaints are about.....i mean, it's not like the Farragut plays much differently from the Nicholas (only real difference is the two centrally placed torp launchers). In my average game i kill 1-2 enemy ships and do a LOT of zoning in Domination (unfortunately, that nets not XP), but the USN dds grow exponentially stronger as the game progress. Start by hunting IJN DDs (literally searching and seeking them out), but play it safe = stick with your fleet and dont chase into his waiting cruisers. As a USN DD you can zone IJN dds away from caps (or kill them outright if they are stupid enough to fight). After that you just sit around and maybe torp/shoot, but otherwise you wait. Sooner or later, someone on the enemy team will take a chance to regain the cap. Then feed them a facefull of torpedoes. Later in the game, BB and cruisers will take chances. Wait for them and exploit accordingly. Especially if you "help them" by getting spotted on one flank, then double back and make a surprise torpedo attack on the other flank (who think they are safe). I admit Ocean map is harder than most, but it should be possible to net a kill or two on IJN DDs, sometimes even a BB (later when the cruisers have died off from BB fire). My advice: Stay alive, Farrgut captains. Stay alive
  20. GulvkluderGuld

    CV's targetting DD's all match.......

    It's true the Midways are larger than Essex class. However, none of them participated in WW2 (the first being commisioned september 1945). Maybe I should have mentioned them, but that's for another thread. As for the rest: It's an arcade game. Imagine a WOW battle where the carriers on each side launch 130 aircraft and have a go at the enemy fleet. I think carriers are plenty strong already, thank you very much! Back on topic: I'm glad to be a USN DD captain, since playing fleet escort and killing IJN dds are what those are made for. The problem i have with CVs is more the massive advantage CVs get at higher tiers, when it comes to taking out DDs. CVs have such large plane reserves that losing entire squadrons to cruiser AA seems completely worthwhile, if they can net a DD kill. Looking forward to buying my first Defensive Fire modded USN DD. The IJN dds at higher tiers really get the short end of the stick, at least untill spotting damage gets implemented.
  21. GulvkluderGuld

    Tier VI farragut US destroyer

    True enough, however I maybe forgot to make my point. Once you DO get close to BBs etc (using islands unless you are on Ocean), I almost never fire torps off > 4km away. The BB is just much more likely to dodge, so getting as close as possible (usually <3 km) is my golden rule. In those cases, the upgraded torps would be better. However, I find myself needing the range (even on the ocean map) for another purpose. When BBs sail towards you at full speed, 5,5 km torp range equals about 7-7,5 km effective torpedo range, and that lets me (almost) fire stealth torpedo attacks off like IJN dds. Which Torps to run will depend on your playstyle and which of the two above strategies you use the most.
  22. Trust me, you're wrong son. It's been around in League of Legends for years and it works fine there. and LOL players are lots, lots, lots and LOTS more toxic than WoW players i've ever seen. As to those who wish to start a new battle: Just let them do so. No need to wait for the screen, it's only supposed to be there at the end of battle, and only for those remaining in game =) EDIT: Might just need to add, there are some fairly hefty report and punishment systems implemented in LOL to keep player behaviour in line and reeducate the flamers etc. Since WG are russians and evey LOL players knows the EUNE server is (BY FAR) the worst server with respects to flame (due to being populated by russians - I'm speaking from painfull experience here), I fear the otherwise nice idea of a postbattle screen will not be implemented.
  23. GulvkluderGuld

    How to ID enemy planes?

    How? By hard numbers or just your own assumptions based on experience? I agree with OP, there are at least two problems for beginners here, and also I can't understand how you do, what you claim to be doing. - First of all, the planes don't bear some kind of ID, so it is not possible to tell which enemy player (carrier) they belong to. It's only possible to tell (by no. of aircraft) if they are IJN or USN. - Second, no data on the planes are displayed when you click/hover the squadron (please enlighten me if I am wrong here!) IMO, it should be possible to get displayed the numbers for airspeed at the very least, and preferably also the type of enemy warplanes. If WG insists on giving only limited knowledge so players have to learn the airspeed of all fighter types, that is ok with by. But right now I don't even know how to do that much! With regards to just looking at the planes: Can this be done equally well with low graphic settings? Otherwise it wouldn't be balanced. EDIT: with regard to damage. In my experience it is not very reliable, as there is a large amount of RNG involved. In 6v6 fighter dogfights (USN), often one squadron will start out losing 1-2 planes before even shooting an enemy plane down but still win the engagement. I've even seen squadrons start out losing 2 planes and then kill all 6 enemy planes for the loss of only one additional fighter (talking US vs US fighters here, and no ship AA involved).
  24. GulvkluderGuld

    Auto navigation close to land is AWFUL!

    It's called collision avoidance system and can be turned off in the settings? I posted about it somewhere a month back, with respect to autopilot and getting close to land = this particularly retarded chimpanse system instantly runs my carrier aground. It's an unmitigated pain in the [edited]. Just turn it off.
  25. GulvkluderGuld

    CV's targetting DD's all match.......

    Not going to argue with your last point, but. The hangar capacity is actually pretty accurate (ballpark figure) compared to the real thing. The largest compliment of planes were carried by the USN Essex class which carried about 90 planes. The japanese carriers from 50-60 to maybe 80 (various numbers due to being an oddball collection of converted cruiser designs).
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