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About GulvkluderGuld

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  • Birthday 07/11/1986
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  1. GulvkluderGuld


    Yoshino armor is fine if you play it right and take its damage output into account. I average over 130k playing to win, not just farming damage. it's just like a big ibuki.
  2. GulvkluderGuld

    AUSTIN...Happy or Not?

    played a few ranked games so far. Verdict: Dont buy if you plan to play it solo. its No match for Petros and other russian balance.
  3. GulvkluderGuld

    Chatban reason

    Can some of the moderators help find out why when i logged in I suddenly am chatbanned without any reason I can remember? Tried once before to write support, but they just send automated responses. Been mainly playing CBs apart from some ranked yesterday and I remember getting into one heated discussion with another player whom i called toxic after he used th F word about me. Dont see how that rates a chatban, and besides that ended in a civil manner after heating down again. And I dont remember any other reason why someone would report me. @Tanatoy?
  4. GulvkluderGuld

    Why don't CVs fight CVs?

    Strictly speaking as a strategy, CV sniping is rare. But tactical situations where enemy CV is attacked (or spotted for BBs) is fairly common if the CV position allows surface ships to engage it. A fairly common result of chunking enemy CV early is forcing it to spend fighters protecting itself and positioning further away from the fight.
  5. GulvkluderGuld

    Why don't CVs fight CVs?

    Old RTS CVs did with fighters, untill one was deplaned. That left the other CV unopposed to molest the enemy team and was bad for surfaceships During the REEEwork, CVs sniped each other non-stop. Its the reason they have all those cuddly features built in now (long dcp and no detonations). Final reason is Lesta refuses to admit there is any balance issue with CVs or look for ways to fix it. MVR was / is quite good at it too. No so sure about FDR since fighters and slow speed makes it very easy to shut down. Sniping CVs is a valid tactic, but nobody in their right mind goes all the war around the edge of the map to snipe for the reasons outlined above (except for the initial spotting mission, perhaps). You use the scouting squad to drop the CV, then on follow up sorties, use the first wave to drop surface ships on the way to enemy CV to keep DPM up. Often the friendly BBs will only be too happy to add a little AP and enemy CV can go down very quickly - after only 2-3 drops sometimes.
  6. GulvkluderGuld

    T10 Clan battles - absolute failure

    Well i tried Hurricane for a season and quit the clan. Now I'm enjoying free broadsides in nearly CV free Gale/Storm league and yolo'ing occasionally like an idiot. It really is kinda fun. Would say one thing is predicting the rush (like after radar is burnt) but also enough firepower is needed to stop it. Using islands to block firing arcs isnt hard on those maps since rushes will often happen on the friendly "strong" side.
  7. GulvkluderGuld

    T10 Clan battles - absolute failure

    On some maps Petro is accessible to a Marcaeu / Kleber rush.
  8. Lacking an option "No time due to having too much other content like CB and Ranked that takes priority".
  9. GulvkluderGuld

    ST 0.10.6, soviet aircraft carriers

    They also need to land hits or they will be sacrificing a large amount of planes for little return. That probably requires them to enter AA. However they might not need much more hp afterall for a different reason: The main reason other nations lose alot of planes is that the attacking flight gets 50% dmg reduction. So effective soviet HP is in line with other nations normal plane hp if you add that bonus 1200ish hp*1,50 = 1800 hp.
  10. GulvkluderGuld

    ST 0.10.6, soviet aircraft carriers

    Current HP is (significantly) lower than damage from 1 flak puff. If these slow planes are anywhere near as vulnerable to flak as the slow planes of FDR then yes, they will need more hp. I dont think they have the range to entirely ignore AA with TBs/Skip bombers (and we still dont know what kind of reticle the RFs get - something long range FDR style or more close range midway are both possible)
  11. GulvkluderGuld

    ST 0.10.6, soviet aircraft carriers

    This would mean FDR levels of HP for the planes. Something they currently lack (but knowing WG they will ofc buff it). Slow planes from FDR are also notoriously vulnerable to flak. I dont think low skilled players will faceplant flak any less than before or even realize they can drop from outside AA range. The skillgap will be larger than for normal carriers I think, not smaller. They key will be to push up agrresively with your team behind some island and start deleting targets on that flank. Bad players will never do this and they also fail at target selection which is very important with slow planes. Will work on players up to somewhere around Gale/Storm league where players figure out its better to be positioned to kite away instead of bow in. How it will work at the very top level will depend on more tweaks, nerf/buffs and details than we currently have.
  12. GulvkluderGuld

    ST 0.10.6, soviet aircraft carriers

    I think readers here so far are missing the significance and ramifications of "one squadron - one attack" concept. The main limitation of reworked CVs has always been how many strikes could be conducted. Normally 1 or 2 at most were possible, despite bringing enough aircraft in the squadron for up to 4 or even 5 strikes. 1. First and funniest, this is WG admitting their whole concept for reworked CVs is a failure. The whole idea of the rework was based on multiple strikes with lower alpha damage from squads zooming over the map with warp-speed. 2. This bad boy brings a LOT of alpha damage to the table. For starters, the TBs bring 50% more dmg than FDR per strike (8x 6400 vs 8x 4200) and can drop outside effective AA range (6 km range on torps) Secondly it brings a lot of plane safety aswell. All planes exposed to AA will be dropping payload and they will recall the instant the payload is droppen. Time in AA zones are thus minimized. And if you need to get close, the TBs have a heal to compensate for the low HP pool. Third, has anyone actually thought about what the RFs will do to DDs? 8x 4 TinyTims per strike! Midway for reference has 3x3 and will often hit DDs for 2-5k. This thing could potentially one-shot a tier 8 DD! The big question is what the soft stats will look like. - can planes turn while fully aimed like FDR TBs? - What are the max speed of planes going to be? (Wouldnt surprise me if they can ignite more rockets to briefly boost the Max speed which isnt listed) - duration of engine boost and heal? The rest yes, but one drop per squadron is a huge advantage. WG will buff HP to potato satisfaction and we still dont know the max speed with engine boost on. These things could have monstrous aggressive potential and skill cieling.
  13. GulvkluderGuld

    10.5, Asashio?

    1. If 4 DDs per game was the norm with hardly any BBs, you would be right. But that's certainly not my observation. It's usually 3-4 BB at least, which is precisely why Asashio is so damned effective. 2. Agree that Asashio doesnt match up will against tier 9 mixed when there are lots of DDs. But against tier 8? The only thing I wouldn't care to face is Cossack, Akizuki and maybe Lightning, and none of those has the speed to catch an Asashio that doesnt want to be caught. Which has RPF too and knows equally well how to use it obviously. French DDs are countered by smoke + friendly spotting and are free food on any tier for any decently positioned DD player. And while Asashio runs away it can still be effective (20 km torps) while the gunboat must waste infinite time (unless there is a handy CV helping). I've seen it often enough. It ends with Gunboat dds alone vs Asashio and 3-4 angry BBs. Most lolibote players in ranked are unbelieveably bad and the Asashios you mention are no better. I regularly kill gunboat DDs 100->0 with my Shiratsuyu because they misposition too, but that doesnt make the gunboat in question a bad ship.
  14. GulvkluderGuld

    10.5, Asashio?

    If you dont like Asashio players on your ranked team, it is most likely a player issue and not one with the ship. Torpedo boats tends to attract mindless zombies, but that doesnt make this ship bad. If you checked my profile you will see i play (almost) exclusively DDs in Ranked. I play both gunboats, mixed style ships like Harekaze and torpedoboats like Shiratsuyu. I dont need more than 5 games to form a fair opinion of a ship. If you dont believe torpedo boats work, look at my Shiratsuyu winrate. Its deep purple over lots of games, proving that stealthy DDs work for me in ranked. If you are a stats person, somebody posted stats from previous ranked season where Asashio was top tier 8 DD on winrate. Not sure I'd take it as the top tier 8 (Cossack exists, although I dont have that one), but there is a compelling argument for why it might be good: stealth and effectiveness vs BBs.
  15. GulvkluderGuld

    10.5, Asashio?

    Not in ranked, and it works excellently there.