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GulvkluderGuld

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About GulvkluderGuld

  • Rank
    Midshipman
  • Birthday 07/11/1986
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    Male

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  1. Can we have explained how you are supposed to earn > 100 tokens when that is the max for top (75) loyalty? Are there other so far secret ways to earn tokes?
  2. server down?

    Same problem. Someone forgot to feed the hamsters...Again.
  3. Gearing + Fletcher Torps

    Dafuq. Checked it just before 6.6 went live because I had better succes with chung mu compared to YY and wondered if there also was a difference between fletcher and gearing torps. Gearing and fletcher torps had different detection ranges. Same with Chung Mu's being stealthier than YYs (by 0,1 or 0,2 km - both are now 0,8 km!). Calling a ninja-change on WGs part here!
  4. Gearing + Fletcher Torps

    Thank you, but I realize that. It doesn't really explain the differences in torpedo detection though.
  5. Gearing + Fletcher Torps

    Where did you get those numbers? My client says: Fletcher torps 10,5 km 1,3 km detection Gearing torps 16,4 km, 1,7 km detection. That is a major difference. Adding TA does bring reaction time down a bit, but the fletcher torps are still significantly stealthier. The downside is you need to close into radar range to fire the things
  6. Gearing + Fletcher Torps

    AFAIK you cannot do that, as concealment, TASM and legendary modules all compete for the same slot. If you want torp detection, get Vigilance.
  7. Gearing + Fletcher Torps

    Now to the Gearing's advantages. More gunpower and it faces forward, plus the legendary module making concealment best in the game at 5,4 km. They are completely different ships now exempting torpedoes. While the legendary module drops 15% gunpower, you can get 10% back if you want by trading TAE for BFT. I dont expect the difference to be too noticeable so I will probably try it. For the purpose of being torpedo boat, will you use the legendary module?
  8. Test-server Narai

    I'd expect the mode is still perfectly farmable by clans of decent players using voice coms. With the amount of ships to kill, probably also quite profitable. I fail to see how WG will (ever) solve this quandary without reducing the ship-count or XP gains. The problem now is the operation is extremely demanding of certain ship types deployed in the right positions. You NEED a DD or CV for spotting. You NEED an AA capable ship to deal with CV. You NEED a DD/torp boat willing to one-shot the Missouri. More than anything, players need to a) follow specific tactics b) while staying in front of the repair circle and protecting the transports and c) actually know to use AP and hit what they shoot at Just saying, there is NO WAY random scrubs will even manage to win more than 1/3 of the games, let alone earn any stars. CV is escorted by a cruiser. Might be hard on the DD. On the other side I doubt a DD has the dpm to burn down the 5-6 transports + 2 forts and 2 DDs opposing it, but I could be wrong. It certainly took my Fiji quite a while.
  9. Nerf or Remove Radar

    Just go club seals on tiers below 7 where there is no radar, Kamikaze is still fun (depending how pissed you are, the lower the more worse for WG as killing newbies = killing the game)
  10. Updated operations

    Just tried the New Narai on pts. Reminds me of first-iteration new-port naval station - the one impossible to 5 star and very hard to even complete. 3 attempts with 150k-300k dmg and 8-10 kills yet all losses with everybody dead. Transports and CV must be killed and have been moved to opposite corners of the map with the harbour in the 3rd corner where escort must be protected from charging into the missouri. This can be dealt with, but with losses in the central group. The reinforcements in the harbor just wrecks the 2-3 remaining ships in the center and rolls right over the guys sent on isolated missions. Seems hard for the average joe to just complete, let alone get multiple stars. Maybe clan divisions with voicechat can do it. Nobody else can. This one is just masochistic and not for me. Raptor rescue: Too many suicide torp ships just wrecks Raptor whatever you do. Why does Raptor not even try to dodge torps when bots start dodging the moment they are launched (not the moment they spot them)? Final note: when you hand out missions for PTS, at least make them possible. Not going to bother with play PTS again.
  11. Test-server Narai

    Just tried the New Narai on pts. It seems very very hard to win without resorting to clan division. Reminds me of first-iteration new-port naval station. 3 attempts with 150k-300k dmg and 8-10 kills yet all losses with everybody dead. Transports and CV must be killed and have been moved to opposite corners of the map with the harbour in the 3rd corner where escort must be protected from charging into the missouri. This can be dealt with, but with lossses in the central group. The reinforcements in the harbor just wrecks the 2-3 remaining ships. Has anyone tried it? Seems hard for the average joe to just complete, let alone get multiple stars.
  12. Donskoi and Moskva upgrades - poll

    Reload for donskoi, it has spotter plane for the beginning and when you need additional range. Moskva: Undecided. Tried reload and mostly loved it, but often I was out of range. Tried range and had no problems with range, but missing that dpm alot. How do you reach 4 mio? I can reach 2-2,5 comfotably. Bow tank or mobile?
  13. Operation Cherry Blossom - what went wrong?

    Not for the enemy. I've seen bots TK their own with torpedoes from 2nd line a few times
  14. STALINGRAD "FINALIZED VERSION" (just a 2nd Kronshtadt)

    Might want to ask yourself that, since that statement is dead wrong. According to the Flamu video and patch notes, the AP-only version had a 50 mm Bow (before the Moskva changes were even annouched) This. And good riddance, BB in all but name. So the only people who care about the ship are the ones with steel, thus likely to get it? Sure, letling the wolf guard the sheep is a great idea. I'm sure WG can find a spot for you in the Balans (TM) department You just want to sealclub TX with a TXI
  15. How's Khaba these days?

    Not exactly hard for them since Khaba will be visible all the time. It is not the choice of the Khaba. Had it happen a few times, it'll cost 50% hp or so but usually it is survivable. As i said it is so rare it is probably not worth speccing CE for seing the mino coming if for som reason khaba is unspotted ^^
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