Jump to content

Skipper_42

Players
  • Content Сount

    268
  • Joined

  • Last visited

  • Battles

    4829
  • Clan

    [FSKP]

1 Follower

About Skipper_42

  • Rank
    Chief Petty Officer
  • Birthday 01/27/1969
  • Insignia
    [FSKP]

Profile Information

  • Gender
    Male
  • Location
    Hamburg, Germany

Recent Profile Visitors

503 profile views
  1. Skipper_42

    Seeschlachten kurz und knapp erklärt

    Na, bis zum Wochenende ist es ja noch etwas Zeit einem Clan beizutreten. Wir hätten da noch einen Platz frei *blinzel*...
  2. Skipper_42

    Seeschlachten kurz und knapp erklärt

    Neuer Name für "Geplänkel" oder eine falsche Übersetzung ?
  3. Skipper_42

    Der Moment wenn wargaming das nächste spiel schrottet.

    Jungs, wir haben DONNERSTAG !!!
  4. Skipper_42

    Der LETZTE Post gewinnt

    Für ein paar neue Premiumschiffe auf meinem Account höre ich hier sofort auf... ;-)
  5. Gerade eine Zita kassiert ? Das kann passieren, aber wir muntern Dich wieder auf ! Freizeitskipper - viele Angebote, aber keine Verpflichtungen !
  6. Skipper_42

    Santa-Container mit OP-Schiffen...

    Und wenn Du besonders artig warst (Karma>250), dann gibt es sogar eine Kitakami...
  7. Na klar, ich habe Dir eine PN geschickt.
  8. Der Test der U-Boote ist zwar vorbei, aber DDs spielen wir trotzdem noch gerne. Du auch ? Dann komm zu uns ! Freizeitskipper - Viele Angebote, aber keine Verpflichtungen !
  9. Skipper_42

    Holiday Lottery 2018 - Try your luck !

    I want to join the lottery. Merry Christmas to everyone !
  10. Skipper_42

    kein clan

    Ich liebe Donnerstage... (Auch wenn es schon Freitag ist...)
  11. Skipper_42

    Aircraft Carrier Beta Round 3 - Feedback Thread

    Just a very short feedback after my first match with the Bogue: - The plane control has improved, but I would strongly recommend to separate the mouse and keyboard function: Keyboard = control your planes, Mouse = control your view - Rockets are fine for me (targeting, damage, fire chance). They are nice to harass weak ships or trigger DCP due to started fires - HE bombs: I need to practice more, as I wasn't able to reliable hit even BBs... - The ships AA was reduced (but maybe this was a result of my T4 match), which was ok for me - CAP fighter for your CV: Good idea to prevent CV sniping, but it would help, if you could control your CV in your map view (M key), while your squadron is circling around at the last position. - Experienced first signs of motion sickness at the end of the game, but I know I'm susceptible to it. That's the reason I play WoWs and not a first person shooter... ;-)
  12. Skipper_42

    CV Rework Beta Test - Feedback thread

    My first feedback so far, after a few matches: - The plane control is still not right. There is a deadtime after pressing A/D and a fast acceleration in turning. If you want to develop an action game, you need an action game control. I would suggest to remove the deadtime (=immediate turning of the planes) and a linear control with only a small turning acceleration. This would allow a better and more exact control of your planes, especially if you approach your target - The AA effect is no longer predictable. I've lost a complete squardon while attacking a lonely Montana at my first attack run. - Avoiding the black flak clouds might be a nice idea in theory, but I don't think it's currently working. A slight random component in the game is ok, but I've got the feeling, that the AA is currently completely random - The flags to indicate fighters are nice (incl. timers), but I miss a circle on the minimap, which indicates the "prohibited" area - The DB camera view has improved, but it's still hard to aim correctly, as often the target is out of view (but maybe I'm just too dumb for it...) - I've got no issues with TB and rocket fighters - I would prefer to shift+click on a approaching squadron to focus fire of my ships AA, as this is the standard method to focus a target in WoWs. Why do you invent something new ? Fortunately the game client was stable so far (no crashes here), but I had of course the sound bug (hearing consumables, which I haven't activated).
  13. STEELKNOCKOUT ARMORPIERCINGUPPERCUT für Runde 3 (=10x Papa Papa für 5x Feuer) HIGHEXPLOSIVEJAB für Runde 4 (=10x Zulu für 50 Secondary Treffer) CITADELSLAM für die Finalrunde (=10x Equal Speed Charly London für 5 Zitadellen)
×