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wonderiuy

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About wonderiuy

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    Able Seaman
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  1. wonderiuy

    Matchmaking Chart

    Argument it's not pathetic. It's not my cry, it's just a completely wrong MM, also wrong for their same announced purpose, as demonstrated. A tier 7 ship cannot stay in a game with tier X ships. There are more than 6 Tier X ships in enemy team. There is no game for a tier 7 ship in that MM, no role, no fun. Is this what WG wants? I hope no Else they should limit division to be all of the same tier. But since it's not so, they should provide a fair gameplay and a fair MM
  2. wonderiuy

    Matchmaking Chart

    Have u seen the screenshot i've attached in previous page? Y 2 Zao on one side and 2 minotaur on the other? Havent' they stated, upgrades ago, that these situation won't happen anymore? This is what 5.3 changelog says for matchmaking (scroll to title: Improved Matchmaker): Now explain why 2 Tier X cruisers cannot be team swapped...would have been more balanced Probably will work only with Cleveland and Aoba, not with Zao and Minotaur. Wake up WG
  3. wonderiuy

    Matchmaking Chart

    I know, but it's not a good idea imho. At least put a rule that the sum of levels have to be the same both sides
  4. wonderiuy

    Matchmaking Chart

    I hope that a tier 7-8 division wont take part of tier 8-9-10 game NEVER MORE Is soo easy: tier 7-8 division can go to 6-7-8 or 7-8-9 game...2 lines fo code. Wake up WG
  5. wonderiuy

    0.5.3 Bugs And Performance Feedback

    his is what 5.3 changelog says for matchmaking: "Now, after two teams have been formed, the matchmaker will try to distribute players so that teams consist of players with approximately equal ships. For example, if there are two Cleveland cruisers on one team and two Aoba cruisers on another team, the ships will now be distributed evenly if it is technically possible, in order to have one Cleveland cruiser and one Aoba cruiser on each team." So is this working or not? My screenshot demonstrate that it's NOT working. And after this, the matchmaking is incredibly a shame: - 3 DDs vs 5 DDs when is possible to split and do it even 4 vs 4 - A team (team B) with tier 6 and 7 in a teir 10 match: enormous error. It's so simple to correct this bug. Pass this MM to developers I attached also the final result of the match: 2:11 which is due ONLY to a really terrible matchmaking. Do you think that we have fun with this? It is so hard to pass this to developers? And furthermore: are they able to solve this problem or it's not a problem for them? This is how it ended: The MatchMaking system then is terrble, as you can see form the result of the match: unbalanced, totally unbalanced. If a platoon has tier 6-7-8 HAVE TO play a 6-7-8 matchm not tier 10 match. A platoon with more than 2 tier difference should not be allowed: it's useless to the match, useless to the team, useless to the lower tier player in that platoon. And then, again, as stated in 5.3 changelog that i quoted: why 3 DDs vs 5 DDs with 2 Fletcher in same team? DDs are extremely deadful and should be splitted evennly (4 vs 4) as MM already do with Carriers
  6. wonderiuy

    Feature Request

    I would add another feature request: Ships horn
  7. wonderiuy

    Feature Request

    Nice and precise. And would you like a land bombarding map, which is the core question here?
  8. wonderiuy

    Feature Request

    Stop saying that Iowa COULD do shore and inland bombardments. Iowa class REALLY DID shore and island bombardments, and not one but a LOT of times. Check Wikipedia, links in previous posts and citation too. Just read, read read. There is more land bombardment than ships bombardment reported there. Ant is before 1980 refit Do you want me to search wikipedia for the 21 BB in the game? I just checked for 1 and its plenty of land bombardment. Since its proved that BB DID shore bombardment, i'm asking for a single map/game mode with this fueature.
  9. wonderiuy

    Feature Request

    You are completely wrong. Check here: http://forum.worldofwarships.eu/index.php?/topic/37519-feature-request/page__pid__698434#entry698434 And futhermore, from Wikipedia, Iowa class page: So the shell was DESIGNED for shore bombardments
  10. wonderiuy

    Feature Request

    I totally agree with t3h3th32 A simple optional voting system with map like/dislike at the end of the match would be great
  11. wonderiuy

    Feature Request

    This is what i mean... it show 234456 gold with a HUGE font while in reality, with 2 click in an nested panel there is the net income with TINY font 80537 gold This have to be changed because is misleading
  12. wonderiuy

    Feature Request

    We have plenty of maps for naval targeting. A Land targeting maps would be a enjoiable add on. To whoever (Admiral_DragonKnigt) said me to learn history take alook to Iowa class Wikipedia page: https://en.wikipedia.org/wiki/Iowa-class_battleship Should i look further into some other BB wikipedia page?
  13. wonderiuy

    Feature Request

    Well, starting game after 10 minutes when all the rest of the team is halved is being AFK I know the game mode with 2 bases, My suggestion is for a land base
  14. wonderiuy

    Feature Request

    BB are ALSO for land attack. Check this documentary and learn history:
  15. wonderiuy

    Feature Request

    Getting Ocean 4 times in a row is RANDOMNESS? You can leave Ocean flag ON, i will turn it to OFF Ground base with a surrounding 10Km area. You can deal dmg only if you are in the area. Easily solved NO, there is no black list FInally something you agree with me I know. A facilitation here is welcome Yes, go check. At end of game is displayed the total gross income from wich you have to subtract the costs (dmg taken and shells) I'm trying to get a better game experience.
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