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mcboernester

Privateer
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Everything posted by mcboernester

  1. mcboernester

    ST - Uboote

    Du weißt aber schon dass Gamemodels3D nix anderes macht als vorhandene Datensätze aus dem Client auszulesen oder? Und dass für Testschiffe immer placeholder benutzt werden (popeda z.B.) Ka was daran jetzt Fake sein soll
  2. https://wiki.wargaming.net/en/Ship:Base_Earnings Lange Rede kurzer Sinn: Kommt drauf an worauf der Dmg gemacht wird. Ansonsten haben die Sims und die US Kreuzer (mit Ausnahme der Buffalo) höhere Base Xp Modifier, wobei es dafür keine offizielle Liste gibt.Ich beziehe mich aber rein auf den Startpost und da kann man von ausgehen dass der Schaden primär auf Dickschiffen war. So sieht das als BB z.B. aus wenn man Kreuzer fokussiert und noch bissl tankt:
  3. mcboernester

    What Were Your Greatest Gaming Achievements Today ?

    Wanted a quick win in ranked in order to collect the rewards, ended in a carry
  4. Da der "Besitzer" von Marple im Urlaub war sind die Zahlen mal wieder im Dutten.......... Ich hab trotzdem mal versucht die letzten 2 Wochen gemixt hochzurechnen, wahrscheinlich sind die gelieferten Nummern der Seite nichtt 100% korrekt
  5. Ich bin richtig stolz auf die Jungs in St. Petersburg, die haben den Finger am Puls der Zeit. Erst der unglaublich positiv angenommene Rework und nun erneut ein überragendes Feedback der Community Die Leute scheinen Feuer und Flamme zu sein alle Linien in die se bis zu 4 Jahre Arbeit reingesteckt haben nochmal von vorne anzufangen. Das nenne ich gutes Gespür! Schließlich arbeiten die wenigsten oder haben noch ein Leben ausserhalb von WoWS :)
  6. Getroffene Hunde bellen, mehr fällt mir dazu nicht ein
  7. mcboernester

    ST - Uboote

    Hätte EA nicht besser timen können. Chapeau!
  8. mcboernester

    Bitte nicht noch stärkere Luftabwehr

    Du kannst auf dem PTS aber nicht anständig testen weil keiner da ist.... also wird es wohl auf dem live wieder getuned werden. Meine PTS Erfahrung war z.B. mit Ryujo reingeklickt und in ein 2vs2 mit T8 BBs / gegen ne Richelieu gekommen. Hat in dem Moment schon null Aussagekraft.
  9. mcboernester

    CV Rework Discussion

    Percentage of players / games played in comparison to all 4 classes. Doing something similar for quite a while now. Remember: WG says everything's alright since 22% of all players played cv in june
  10. Naja ich wollte es mir ja auf dem Testserver mal angucken aaaaaaaaber
  11. mcboernester

    CV Rework Discussion

    Right now history repeats itself: there are a handful of players who can still do well with cvs, and there's the rest. Happened for rts in the same way back in 2016/2017, every nerf lowered the player numbers yet the unicum players just adapted to it while the rest was unable to do anything meaningful. If only the guys who where in CBT warned wg about this outcome.... Or as volker pispers, a german who made political cabaret once said "If this mess goes down the drain one day and they come for you and say "what did you do to stop it?!" you just be like "wait a second", get a box with all your tickets to my show and say "i joined the resistance"
  12. Eher Zeit für Roleback, dann hätt ich auch wieder Bock zu zocken
  13. Update vom 03.08.19: - WIr haben die 2% Schwelle im Hightier unterschritten. Zum Vergleich: 4.8. 2018 1,85% hightier 4,36% lowtier - Der Event hat die 3 anderen Klassen im Anteil geboostet, nicht aber den CV. Oder vlt doch und die eigentlich Zahl wäre deutlich niedirger, wer weiß Quo Vadis WG?
  14. mcboernester

    CV Rework Discussion

    Hightier CVs dropped below 2% participation. That's actually lower than rts EDIT: For comparison: 4.8. 2018 1,85% hightier 4,36% lowtier
  15. mcboernester

    RTS CVs. Do you miss us now?

    To be honest to a certain degree im quite satisfied with the current outcome. All my warnings that i left 6-8 months ago fell on deaf ears and manifested as issues in the current gameplay instead. Maybe i'll quite my it job and start a career as a prophet instead. I have various issues with the improvements, mostly that i cannot see a positive impact on gameplay. The things i really like about the rework are the visuals ( those planes just look gorgeous, so much better than even in warplanes), the AA visuals and the sound design. What i cannot see however is a more narrow skillgap, an improved aa, useful aa talents or an improvement of balance in general, more like the opposite. I'm by no means denying that the old rts system had its issues, too, however I still think that those could have been solved without a rework that screams console all over the place. The glimpse of hope i can see here is that even the rework fanatics finally say "wow this sucks", though their reasons behind it might differ ("cv too weak"). We are at a point where the rts player numbers are actually HIGHER than the current ones on 3rd person, and the main issue for it is the same that brought rts down to its knees -> its too hard for most players, yet there are a handful of unicums that excell on the class, just like back in the days. The reason why the average damage for cvs is overall lower is that the bottom tier players actually perform far worse than with rts (no more autodrops), leading to guys with 15-20k average dmg on Tier 10 CVs. I'm not making this up, you could check it for yourselves on wows-numbers. Due to a lack of counterplay we now even reached a point where cvs wont even find their way into their last bastion, KotS. There was a vote about 2 weeks back or so on KotS Discord with the following outcome: Last KotS showed a major flaw in the cv design and interaction with the other 3 classes and even though there have been changes to AA and ammo types ( some gone, others nerfed) the acceptance level for an omnipresent class that will woop your arse as soon as your hp falls under a certain treshold takes the fun out of the game even for top players. (Some personal experience -> you could fend of cvs by yourself back then. Apart from a 4-2-2 haku which did some constant pressure on spotting and striking (yay counterplay) basically all ships had the ability to kill of your planes over higher distances. If you wasted 2 strikes you where basically empty, and have fun striking a full aa gearing or grozovoi ^^) This brings up a few, kinda annoying questions: - What is the role of a carrier? - Wasn't one main point to increase player numbers? - can you really balance a game solely on spreadsheets or is this thing called "fun" a thing too? But i highly doubt there will be an answer from st. petersburg, mostly because of the way the company behaved in their last responses and livestreams, as well for the CC summit which you could brake down to "out spreadsheets say"
  16. mcboernester

    Matchmaking in der Kritik

    Du hast doch quasi kaum Erfahrung in dem Spiel, wie willst du denn subjektiv bewerten ob deine Spielweise gut oder schlecht war? Zumal du ja bisher nur Kreuzer spielst. Wenn du ne anständige Analyse willst lad mal nen Replay hoch und ich schau es mir nach der Arbeit an.
  17. mcboernester

    CV Rework Discussion

    I can to a certain degree. As you don't have manual control over your dcp (and according to wg cv players are too stupid to keep track of their planes and their cv at the same time) their shortened the time. However it should tick way higher within that short time then on other ships, don't know the exact values though.
  18. mcboernester

    CV Rework Discussion

    Heh, unplayable
  19. CV wird auch bestimmt noch für gute Spieler funktionieren. Ich selbst hab iwie keinen bock auf die ganzen verhunzten mechaniken. Ausserdem sagen mir selbst discord bots ich soll es lassen
  20. mcboernester

    A Well Know Good Player

    I just find it hilarious. I mean what's the worst that could happen? OP will make a fool of himself and that's about it. For everything else: oderint dum metuant
  21. mcboernester

    [Poll] CV's Rework vs Rollback

    I hardly had any issues when playing a surface ship tbh, aside from maybe the musashi. All my bbs and cruisers had an AA module and aft, extending their Range to i think up to 7.8km on montana which basically ripped whole strike groups apart predrop. And yes, grozo was a beast when it comes to aa, you could expecially see it in kots back then. Striked those little buggers nevertheless :P Basically every ship had good aa if you invested points and modules into it, the real question was how much you'd really need. For example manual aa was already overkill on the lategame us bbs as they would shoot planes down like crazy anway. As its often being said, ppl tend to forget fast, just that i remember things from another point of view than some ppl :P
  22. mcboernester

    [Poll] CV's Rework vs Rollback

    Playing mino / dm / salem / wooster all day while laughing like a madman most likely. you wouldn't get striked 24/7 cause their cvs would have to deal with yours fist, let alone the really good aa on some ships. I can still remember looking for an opening to strike instead of just yolo in from minute 1 without any fear of getting deplaned.
  23. mcboernester

    Karma, brauchen wir das und in welcher Form

    Karma ins Forum rein und aus dem Spiel raus. WG hat ja netmal nen einheitliches Konzept was das angeht, im US und RU Forum gibts weiterhin karma, bei uns wurde es gestrichen weil es "neue leute vom posten abhält".
  24. mcboernester

    Hayate has 6mm of turret armour [WiP]

    Tier 10. You could see it in the game results screenshot :P
  25. mcboernester

    Hayate has 6mm of turret armour [WiP]

    Ok honest question: Why leaving this here? Aren't STs supposed to have an own discord / part of the forum for leaving feedback about those testships?
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