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Ghizguth

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Everything posted by Ghizguth

  1. Ghizguth

    PT 0.9.8 - Asymmetric Battle

    What is the point of this test with bots? At least gives us an option to wait for a full human team, even if it takes longer. Also, if you add bots, could you please, at the very least, prevent them from beaching themselves in the first minute, only to then repeatedly ram the same island for the next couple of minutes? How hard is it really... come one! As for asymmetric battles: CV's remain an issue. Had one team (lower tier) with three CV's, while the other team (higher tier) had two CV's... and two DDs... which were promptly spotted and then killed. What is even the point? You made such a fuss about removing multiple CVs on the same random teams, only to put them back in here; what was it even the point then? Worse part though was one team with a CV and... no CV for the other team. Yep, seems fair. Also, thanks for making the rewards for playing higher tier in asymmetric battles so much harder to get, asking for more base XP, while at the same gatekeeping these tier 7 & 8 ships via the usage of tokens. I really feel like my time is respected here...
  2. I honestly want to see how the Odin performs against the Scharnhorst nowadays...
  3. I honestly hate this, the nerf I mean, but what I despise even more is the justification for it. No other Tier 8 battleships has so little health, or such a small calibre in its main guns, and yet, this ships *still* gets nerfed because player "performance that far exceeded other Tier VIII battleships they played." I honestly want to see proof of that: how can this ship perform better than any other tier 8, when it would lose in a duel against a Tipirtz most of the time? I'm not buying it. Were fire spammer's even a part of this ships testers?! And I can't wait to see what the new russian AP cruiser line will do the Odin's citadel! What's the bet that they will be able to citadel the Odin anyway, with their magical railguns!? Against an 52k health pool? And no fast heal, like, err, the Massachusetts? I seriously don't get it. This is either a lie or a monumental ineptitude on how the Odin works on WarGaming's part. And I don't know which is worse. The argument for the nerf really gets to me: you wanna nerf the Odin, it's your game, just do it. You wanna nerf it because it's easier to buff a ship afterwards than to nerf a premium, fine. God forbid getting it right the first time, it's not like the Odin has been in development for years, right? Oh.... But the pathetic excuse: "WG say they do this in the best interest of the game as WG want to keep Odin interesting and dynamic [...]". Oh, oh, it's alright: Wargaming *cares* about you and the state of the game. The hate the CV get says otherwise. The state of the submarines battles says otherwise. But you wanna keep the Odin *interesting* and *dynamic*? The Odin is dead on arrival! You've neutered it's capability to push, to brawl, to be what it was meant to do and you keep neutering an already sexless ship, and we are supposed to be happy about the smooth barbie doll we get after a grindtastic event? Insert Swear Word Here. (Apology for the anger, I will reflect on it once I get competent proof of the need for this change, and all the others.) EDIT: Oh, I forgot! "We should take into account that the general efficiency of ships usually grows after their release. The reason for it is the following: on test ships, [...] the enemies are always happy to focus the new ship to test her strength." You ever thought that the reason the enemies focus on the Odin... is because it's incredibly weak and has the lowest health pool of any tier 8, tier 7 and most of tier 6 ships, and thus is the weakest link in the enemy formation? The easiest target to focus down? What are you going to set on fire? A Yamato with 97 thousands health points or... the tiny Odin with half of that? Yeah. Either don't lie or lie better.
  4. Ghizguth

    Submarines Battles are awful

    I'm a bit surprised, since I expected more post on this matter. But the current implementation of submarines in the game is atrocious. The submarines themselves are problematic with their gimmicks and invulnerability around the 6 meter depth. The fact that they can easily pot up and shotgun any boat that comes close is just ridiculous. Worse: there is simply no counter play to this, since anything that deals with submarines has to get in close to deal any kind of decent damage. Aside from this, nothing is forcing submarines up in that regard either: they can just play safe, all the time, and not even deal less much damage overall as a result. They define the engagement. The fact they can deal citadel damage even if those torpedoes physically hit only the nose of a ship renders any kind of counter manoeuvring insufficient, not to say frustrating. A submarines can spot so much with so little effort or danger, and relay this to his team, it makes counter-play even more difficult to achieve. There is such much to say about the submarines, in terms of all their individual aspects (torpedo reload, firing cone of torpedoes, overall speed, submerged speed, diving speed, etc.), and how its all out of balance; it boggles the mind and it's not even my main complain about them. The self-recharging battery does take the cake in that regard, breaking any kind of logic even from an arcade point of view as it removes the one weakness they might have. My main gripe however concerns the changes this new class brings to the other type of ships, and how boring the gameplay becomes as a result, as any kind of aggressive posturing gets even more penalised than it already is. Concealment and smoke become entirely meaningless, creating even more survivability issues for destroyers and cruisers alike. Battleships, which are already notoriously afraid to push, are even less incentivised to do so. Afraid to be set on fire, they now will be afraid to be farmed by constant torpedoes as well, between aircraft carriers, destroyers, submarines, destroyers, and even some battleships at times. And cruisers can't push, because the battleships won't. Battles become stale; teams either don't dare cap or get punished for even thinking about it. That only so few ships are even equipped to spot and damage submarines to begin with is a joke in and of itself. How often do you end up above a submarine in such a powerless vessel, too close for him to do anything, just staring at each other! It's like a reserve Benny Hill joke. Where is the interaction between different ship classes in this case? There is none! (and the logic of realism in this instance is moot anyway: the sonar/hydro, the acoustic torpedoes and how they work, etc. none of those is realistic. How about entertaining mechanics first then?) The game simply loses its fun and becomes a chore: stay back and camp or die. For what little it is worth, I'm strongly against their implementation in this format in any way shape or form. This is not just a question of balancing or changing the submarines class itself; every other class needs to be rework if they are to ever be implemented successfully in the game, which isn't the case right now. Talking with other players in discord about this, the issue is further exemplified by the fact that trying to fix one problem only worsens another problematic aspect, but that doesn't mean that it shouldn't be made. Changes need to happen about the submarines weakness, bringing back oxygen maybe. Torpedoes need to be changed as well, maybe adding different torpedo types. What about mines maybe, for other ships? Anti-submarines bomber planes instead of spotter planes for some ships as counter-play? Should the hydro-acoustic be reworked as well, as it now spots a stopped and submerged submarines in hiding, which is more like a sonar in essence. How those depths charges launched from the front of the ships? The battery might be kept, but drain lessens? Maybe adding a snorkel consumable to allow for it to recharge? Surface diving speed also might need a rethink. The constant spotting from submarines need to be reworked, to make destroyer at least still playable in general. The options are there. It just depends on the end goal, though I'm praying that it isn't to make the game as passive, and with less interactivity between ships.
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