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About SvarteBill

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  1. SvarteBill

    Server Problems

  2. SvarteBill

    Server Problems

    Agree! Hamster UNITE!
  3. SvarteBill

    Server Problems

    Hamsters must be on strike, still no joy... Damn! Sitting here with a bottle of wine, ready to be salty and cry like a baby when the team potatoes out... Maybe go out in the world and see what's going on :D
  4. SvarteBill

    Server Problems

    Damn russians, cant even feed the hamster!
  5. SvarteBill

    Disconnected from server

    Goddamit! Does this mean i have to do something... Constructive?!?! Like clean something, or do the dishes?? Feed the hamster, give him CPR or amfetamin or whatever he needs! For gods sake! :D
  6. SvarteBill

    Update 0.6.7 Bug Reports

    This didnt happen very often before, now it's every second day... Application C:/Games/World_of_Warships/worldofwarships.exe crashed 07.08.2017 at 15:20:48 Message: The BigWorld Client has encountered an unhandled exception and must close (EXCEPTION_ACCESS_VIOLATION : 0xC0000005 @ 0x016C5250) (Write @ 0x3254981891) System info: OS Name: Windows 8.1 or later OS Version: 6.6 OS Architecture: x86_64 Memory info: Virtual memory: 2526420Kb/4194176Kb (61%) Working set (process physical memory): 2071120Kb/4194176Kb (49%) Commit charge (working set + process page file usage): 2177520Kb/4194176Kb (51%) Global physical memory: 5137452Kb/16726780Kb (30%) Global commitable memory (physical + pagefile): 6952608Kb/19217148Kb (37%) System info: COMPUTERNAME = ************ APPLICATION = "C:\Games\World_of_Warships\worldofwarships.exe" wows_wait_for_mutex 8 PROCESSOR(S) = 0 - 6 5e03 DISPLAYDEVICE 0 = \\.\DISPLAY1, NVIDIA GeForce GTX 770, PCI\VEN_10DE&DEV_1184&SUBSYS_84651043&REV_A1 DISPLAYDEVICE 1 = \\.\DISPLAY2, NVIDIA GeForce GTX 770, PCI\VEN_10DE&DEV_1184&SUBSYS_84651043&REV_A1 DISPLAYDEVICE 2 = \\.\DISPLAY3, NVIDIA GeForce GTX 770, PCI\VEN_10DE&DEV_1184&SUBSYS_84651043&REV_A1 DISPLAYDEVICE 3 = \\.\DISPLAY4, NVIDIA GeForce GTX 770, PCI\VEN_10DE&DEV_1184&SUBSYS_84651043&REV_A1
  7. SvarteBill

    Saturation? Really?

    So, here i am in my Gearing, pretty much thinking that what i'm doing now is suicide, but it would be a Gearing for a Gearing, so it's ok. Comming around the corner of an island, totally surprising the enemy Gearing, i do full rudder and get my torps aimed and launch... Enemy gearing of cource does the same, but i guess at that point we are both (2.5km apart) aware that this is gonna end the logical way, i'm gonna die and he's gonna die... GG Difference is, i do a narrow spread, he do a wide... Probably had no tipe to change that one... Anyways... He hit me with two torps.. And at 17k damage each, it all went as expected for me, i died... All good, i' was prepared for that... However... I, of course hit him as well... with 4 of my torps, and... W T F? He didnt die??!?! I hit a Gearing with 4 of my Gearing torps and he survived??? Worst of all, i died??? WTF! Just saying, there are many things wrong with this game, but when you cant trust a suicide run in a DD... What can you trust? I know there are things like saturation etc. But seriously? Is that meant for this situation?
  8. SvarteBill

    Are you having fun in Ranked ?

    NO! Ranked sux and that's it!