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About G4tt4B0

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    Able Seaman
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  1. G4tt4B0

    CV nerfing went too far !

    Don't know what you talking about rly here. What AA bubble? What all about BBs? You playng different game. This game was loong time about DDs, now a bit split between CVs and DDs. BBs have the least impact on result and it is getting worse and worse. Anyway, maybe you look at AA numbers for IJN BBs how laughable these are. Even AA strong BBs like Kii and Vanguard are now way more vulnerable to CVs on the same and even lower tiers. And maybe you see this sample and we may talk about "balance". Both CVs "accidentally" way better than any other in the team... (fresh picture, v
  2. G4tt4B0

    IJN 100mm AA

    Hi, also noticed how they screwed up AA on some ships. Look at Nagato, Hood, Vanguerd. Kii to some degree too. These had not best but more than ok AA. Now? Also IJN CAs have now laughable AA rating and I have quite a few of them... Nagato rated at 39! Orion has 31!!! For comparison Scharnhorst has 50, Lyon 65, QE tier lower has 51. Hood has its magic rockets with radius 0.1-0.9km!!!! Ok, its defensive AA has changed to more regular one, still you have 3-4charges and how many attacks CV can do now?..... Ships with majority of AA in short and medium got punished badly as advanced fire training or any other module doesn't extend it anymore so it remains in laughable ranges. And it was sold to us as buffs to Nagato, Kii (have it as well and its AA is nowhere compared to what it used to be) and Hood . Thought these ships will become somewhat on par with the rest but result is different! I bought Vanguard considering at least it has good aa as otherwise it is very meh ship but now???? I even held record of planes shot down and it was against Midway! Now even Ryujo makes its life tough (AA now rated 69)
  3. G4tt4B0

    New CVs

    From no CV player point of view. + new mode for CVs looks more attractive, I might try it and maybe will spend more time playing -+ DDs have harder times but I suspect more than I expected. Not a fan of DDs because they have/had too much impact on game result. I only play them when I want to affect victory chances and complete tasks, not for fun. Now, I can't even get to cap zone. Tried Hsienyang, made it half way towards cap when Hakuryu was already on me with attack planes, lost 1/2HP on first attack, fire and lot of modules damaged, second flyover another fire another HP portion down, third another fire rudeder, all torp launchers etc.. Couple seconds later he was back, another fire, was down to 1/4th, still not in cap because of dodging attempts. Shot down zero planes, no way to do anything. Idea that I would be in real torpboat (IJN) with no AA at all and worse turning radius is.... - BBs only tried Vanguard and Kii with relatively good AA and. WHAAAAAATTTTT??? Against the same tier CVs I am shooting down very little planes. Want my money back especially for Vanguard. BBs or ships which have majority of AA in midrange (Vanguard) are heavilly affected. I managed to devastate Midway planes in previous meta. Can't extend AA range and in 3.5km it is way too late to start doing some dmg!!!!!!!!!!! You must be kidding me. Even Ryujo is dropping me like nothing!!!!! - why have you introduced CV rework without also changing flooding at the same time? That is just pathetic!!! Flooded to death - unlimited planes count - so to counter planes you need your AA mounts and charges of consumables. Charges are limited, modules get destroyed with match progress. So CV value rises with game time and your attempts to shoot down planes will not bring you anything towards the end of game. -planes speed and readiness- game only starts and planes are in few seconds already attacking you on the other side of map. Bad concealed ships are punished more, there is no surprise and initial temption what enemy strategy is. Why CVs have everything ready at start? I want my torps to be loaded as well!!!!! E.g. Zao would benefit from that a lot. Why do I have to wait more than 2min just loading torps while CV has planes ready immediately? Balance???? I am only going to play strong AA CAs and scenarios, maybe some more ranks (although that is another fail mode) from now on as this is ridiculous. Some CVs are still bad due to not good enough aiming so that is saving us from total disaster but that will change soon.
  4. G4tt4B0

    Ranked Battles & Arms Race

    As expected, headless chicken race. Shame what the only competitive mode I can play turned into :-( It'd be fine if you did not put OP ships behind steel wall, then I'd just skip this season completely.
  5. G4tt4B0

    Bug Reports

    Same here. game in Vanguard which was shooting like every 15s, not really of course, just sound of it. Very annoying and confusing. No other ship close to me at all so no idea which ship sound that was if any but sounded exactly like my guns.
  6. Lets start my comment with positives: + ship balance changes - very wellcome although I would prefer OP ship nerfes instead of trying to catch up with powercreep caused by 1-2 shps in the same class and tier. e.g. Nagato (or Hood) will still lack behind insane Lyon with the same reload time. Changing from Lyon to Nagato will still feel like you are missing at least one hand. There should be balance base and deviations should be corrected both ways, not just by trying to catch up causing disbalance elsewhere. ...and that is all about positives... Question marked changes: -+CV rework. Although what I have seen so far it doesn't seem like it has fixed main issue with CVs having too much impact. Endless streams of planes is just WHAAAT??? But lets see.. -+20s spotting penalty - though this was intended change not a bug last patch? Seems like there is some misinterpretation of this change which is announced at the very last moment? Lets see.. Negatives: - CE changes (direct DD buff) - Ranked in arms race mode - Huge dissappointment! I will probably participate only because of steel but you are forcing me to play something I don't want to play. I don't mind tier 9 but Arms Race??? - Alaska? Where is Alaska? - this was the only thing I was looking forward to in regards to this patch and??? Huge dissappointment again Both will introduce even more heaDDless chicken play, like we need more of it. If I wanted to play heavy arcade, I wouldn't play game with historical background! If I wanted more dynamic play with less strategy, I would go back to WoT or some racing or whatever. This is not why I went for warships! Ok, DD fear that CVs will now have more impact so they will not be only ones with impact on result, that is understandable but again, it will be all about CVs and DDs even more than it was. This is something that should be addressed but I don't see any initiave in direction of every class being able to have about the same impact on result One suggestion, how about creating some feedback questionarie asking players what they like, dislike and publish some results. Would be interesting to see. There were some attempts in the past but haven't seen any recently within the client itself.
  7. G4tt4B0

    HMS Vanguard - T8 Royal Navy premium BB proposal

    I forgot to mention one aspect I noticed. It eats citadels from strange angles. Was chased by Vanguard, got citadeled from around 15deg angle and around 8km range. Then more frustrating was when Montana chased me, opened between 10 and 12km, first salvo at around 30 deg angle, 2cits, another salvo at perfect stern to her, 3cits. He must have been laughing really. No matter the angle, I was eating cits like in e.g. Zao sometimes. Also gun arcs are still bad and any average player knows that it pays off to wait a bit till you show more side or you simply have to give up half of your already weak alpha and stop using two turrets completely (which is not a savior in some cases either).
  8. G4tt4B0

    HMS Vanguard - T8 Royal Navy premium BB proposal

    Around 50 games, my resume is - worst investment in WOWS so far. I really tried to get something out of it, but after all, even with fast rudder, it is more frustration than fun. If you want something enjoyable, just play CA instead of BB with almost CA rudder. So called accurate guns are somehow hidden or what, I don't have a feeling it is accurate. Even had 2 games in row without single decent grouping. It is not there. And way too often I do 0dmg on BBs and way too often overpens on CAs where I'd bet I get pens and citadels with eg. Kii. If you want accurate BB on tier 8, just stick with NC or Alabama with 9pottent guns. After some hesitation I purchased Hood, despite not great reputation. And I found it much more potent and able to score on top than Vanguard. I don't regret doubloons for hood at all.
  9. G4tt4B0

    Game & Balance Improvements

    BB AP vs DDs 1. want to see a number on which you judged this to be "improvement"? How many dev strikes over a period do BBs deal to DDs? From my experience this is a complete fail change! 2. you are forcing BBs to ignore shooting DDs more and more. 3. you are forcing BBs to use HE more often and as anybody who can read, this is very popular. Once you load HE and DD happen to escape from visual range in the meantime (of course this is quite likely) you unload it to whatever is around, reducing your dmg dealt in average. 4. you are forcing BBs to stay at more distance more and more. 5. this is increasing gap between DDs and other classes in ability to play the objective. It is enormously frustrating that when you loose all or most of DDs, game is over. And this is happening at least every other game. THIS CLASS IMBALANCE HAS TO BE ADDRESSED!!! I am mostly CA player but would like to enjoy BBs more. Played Warspite and Vanguard recently more often. Frustration is reaching very high levels because of inability to deal with both DDs and CAs due to dispersion. Even shooting static onshore installations in operation with Warspite is ridiculously inaccurate on a ship known for being one of the most accurate. In average 1 out of 8 shells hit... So why is this change adding up to this NO FUN? I admit it was still very rare to hit DD and take down decent amount of HP, but this threat should exist. And sorry but argument that BB will still deal lot of dmg to DD when you land many shells is not funny at all because we know how this is probable. Maybe for specific group of shotgun ship with God RNG salvo (Lyon, and 12barrel BBs). Other changes 1. buffs to IJN ships across the board - finally! Just afraid Ibuki might turn out to be a bit too strong. I liked it already in the shape it was before. 2.matchmaking for tier 8 - haven't noticed rly, still sucks a lot while I try to get something out Vanguard (more and more disappointing ship BTW) but having 2tier 8 instead of 1 in tier X battle doesn't look like a a change rly...Not that noticable so far. 3. Yueyang - fully supported change. Power creep removed after a looooooooong time. 4. too much of Halloween - oh man, it is one day in a year but it sticks in game for one more month. Was occupying scenarios slot for way too long already.
  10. G4tt4B0

    HMS Vanguard - T8 Royal Navy premium BB proposal

    Well, that what you can see on paper but trust me, torch is nothing compared to this on fire... You'd say it is just Atlanta or Kitakaze but all of the sudden you realize all your HP is gone...
  11. G4tt4B0

    HMS Vanguard - T8 Royal Navy premium BB proposal

    My experience so far (I liked the look + rudder shift buff and had coupon ready so gave it a try): It is fun to play, I like responsive ships. Similar to GC style on tier 5. Guns are ok, HE is needed much more frequently that I am used to otherwise you get frustrated fast with ding dong dung when up tiered (i.e. most of the time). However, for some reason I can't carry despite having dmg per battle similar to other tier 8 BBs, can't finish in top positions like I am used to in other ships. You absolutely can't go brawl especially if there is some HE spammer in vicinity. The moment such CA or even DD targets you, you don't let him have fun for long because you are dead in no time. It melts like crazy. Kitakaze, Atlanta, Cleveland not to mention Wooster etc., these things eat you alive no matter you have quite high HP pool (I have similar experience in Lion but that one has significantly better heal to partially compensate for it). Overall mixed feelings, fun to control ship but that fun can have very short lasting without being able to punch back in this stupid island huggers HE meta (ruining game experience in general for already way too long!).
  12. G4tt4B0

    Daily Shipments

    Same here, didn't get to premium Halloween container, back to square 1....
  13. G4tt4B0

    Developer Bulletin 0.7.11 - Discussion Thread

    Hi there. With more than 10k battles, seems like I play different game. Where is this urge to buff DDs against BBs coming from? It is well known and constantly published by CCs too, that DDs (ignoring CVs for now) are influencing game results the most. So instead of addressing this imbalance, we get another buff to this class. It is badly frustrating to be dependent on DD players because DDs can play the objective and once these throw the game it is done. Why is this arcade lobby being accepted without much hesitation? Cases when BB makes a good dmg on DD are very rare and should be there. Just like DD is huge threat to CAs and BBs, it should work the other way round. DDs need BBs as a target so this clear nerf to BBs will discourage BB players taking these ships out more. BBs involvement in killing DDs is relatively low because of pathetic dispersion and reload time. And lets face it, DDs way more often die to enemy DD than any battleship AP hit and often, then they cry "I had no support". Yeah sure, when he jumps on enemy DD torpedo, BB which doesn't follow him all way to cap in order not to be instantly deleted by those same torps + HE island hugging spammers is to be blamed. Absolutely zero support from me to this change. I mostly play CAs but also fair share of BBs which I consider state of the art, it is just beautiful to watch them sail so why more and more nerfs (another one is around the corner - concealment nerf to everything but DDs) forcing you to leave them in port further and further. It is radar which is affecting DD gameplay waaaaaay more than BB AP pen shells!!! And it was USN CLs line which had major impact on DDs, not BB AP so why you addressing non existent issue? Do something to balance objective play across different classes instead please. I play DDs too but never felt like BB AP is my concern, I need BB to be there to be my target. These are my 2 cents, please stop working hard on forcing me to quit playing this nice game you have invested so much efforts to.
  14. I rarely post but this time I felt I absolutely have to. I watched some CC test of Wichita so I knew what to expect but now I felt it in real, met one in randoms and that was disaster. It's enormous concealment which is heavily ruining all tech tree CAs of its and above tiers is making it heavy OP monster in combination with improved US 203mm pen angles. It can move around map unspotted, unleash full AP salvo to cruiser which can't have a clue where this guy is and devastate him. Played in ZAO, got several citadels from such a close distance that he couldn't miss. Can't imagine I'd be on the same tier CA or RN CL which is supposed to dominate in concealment (Edinburgh has 9km, this US P2W CL has 8.7km I believe!!!!!!!!!!!!!!). He did it to several other CAs, unleash salvo or two, get undetected and again and again. It has enough armor to withstand return fire as she has more than enough time to angle before anyone turns guns to her. Such a heavy AP volley from this close distance is a way too OP. Even with lower HP pool, you can't compare several citadel hits with more normal pens from other ships in return. Hope this concealment is not a final version. The guy did 1550 base exp on lost game with ease, on and off tactics Please don't power-creep like this WG! Heavy cruiser better concealment than light ones - NO NO NO! And if you really plan to screw up concealment expert bonus for CA/CLs , BBs and CV (yet another DD protecting change, srsly? BTW), then this thing will get even higher advantage.
  15. G4tt4B0

    Royal Navy (Event & Arsenal)

    Just stack on all economy flags and you'll get it. Three are now four types if i am not mistaken. Also maybe you have camo with bonus earnings. You can make 250k with Acasta for sure too.