You proved exactly... my point: one has to jiggle like a crazy brazilian model in PuffDiddy's videoclips, not having a break even for the duration of a single reload sometimes! Today, in my Fuso, got invisi-torpsouped by a Fubuki with a wall of about 8-10 (?) torps, spread about two ships length (Fuso). Managed to avoid 4 of them... FFS, is it really sane to face a single invisible ship that throws overboard torps as numerous as the bomblets from the hedgehog? And which never ever have a dud, and no matter how much under fire at sea, they have perfect trajectories, instantly calculated? I know, we're patching one of the oldest and worst problems in World of Tanks/Warships: the invisibility. But still, no matter what trigonometry might tell you, it's absurd to have hunderds of torpedoes launched in a game; if it's argued that it's compressing the actions, then the BBs should fire their main guns more often than a Phalanx missile defence or a Warthog plane. Also, you forgot to mention anything about the obvious rebound in popularity for IJN DDs: as I mentioned earlier, everybody was a bit scared in the beginning, but they had a laugh when they figured that the big nerf did absolutely nothing to limit the ammount of torps that can be launched. We're not having anymore the oft-quoted 20km range, but torps can still be launched under the invisibility IDDQD mode for DDs... And, as someone else said earlier, it's absurd that a destroyer can sneak up (during clear weather day, nonetheless) to a battleship, launch torps and still get away in some other form than either finely grinded or simply molten metal. Not that it would be a fun game (I have BB, I win button), but as it stands now, a BB is simply pinata for IJN DDs, a completely reversal of roles (and just as *not* fair/fun as it would be if it'd be like in reality; no thank you, I want a balanced game, not to enroll in Army or Navy).