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Everything posted by 159Hunter
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Rant / CV / AA / in-game exploits / a request
159Hunter replied to wot_chikor's topic in General Discussion
No you don't, what you should have done was say in chat in the beginning: - if possible focus that Mino - don't get in Mino AA range because I CANNOT help you with planes there If people ignore you: then let them die, it's probably not worth sacrificing your planes for such people anyways. You didn't and so the mino killed half your plane complement whilst still denying you to that area. He gained massive XP and what did you gain? Right, nothing. That Mino AA bubble is a NO FLY ZONE. You only go in there if you really really have to ( and saving some random player that didn't listen to you is not worth it ). @Xairen my apologies for previous post, read all he as she plz -
Indianapolis Marathon (01.06. - 16.07.)
159Hunter replied to __Helmut_Kohl__'s topic in General Discussion
Grozovoi and DM and two missions were done. Thank god for enemy potato CVs. -
Rant / CV / AA / in-game exploits / a request
159Hunter replied to wot_chikor's topic in General Discussion
He played 13 games solo and won 76.9% of them with a PR of 2571. As for you farming him in ranked: he played 19 Midway battles ( with the WR you said ) and 136 Hakuryu with a WR of 59.5%. So you telling me that he doesn't know how to play sounds a bit off. By the looks of it he knows very well what he's doing, he's using the strength of his division to the maximum and you fell for it ( prove being the Mino's 50 plane kills ). And yes, such a division is called a caner division, but we aint seen nothing yet. Enters the Worchester, it'll make these divisions even stronger. They certainly aren't fun to play against, but between the option of feeding them planes or simply ignoring their area I know which option I'd choose. -
I don't know how to judge this. For a potato it'll be a useless consumable, but in the hands of an experieced player… This gives the BB that much more power in punishing enemy mistakes. On the other hand, if it's this, or some gimmicky RN HE, or US BB Radar or DefAA then I'll probably go for this. It's interesting and certainly warrants testing to tweak all the numbers and such AND it's for the main bread and butter of the BB, it's main guns.
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Well, another WG created meta: the Halsey campaign has loads and loads of US CA/CL missions in it and the changes in the US CA/CL lines. If only they could balance out this meta with weekly missions that would require people to play other ships, then they might reduce this meta a bit. As for the radar imbalance, WG's "magical" numbers say it's ok... ?? Maybe some balancing in numbers might be needed
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Well, I guess I'll give Yuro's DM build a go then and sit in the back. No need to spot anymore as WG thinks this is fine? Seriously, main activity is damage farming? Was that employee drunk or something?
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Hey Wargaming, You could be a little more considerate to your players
159Hunter replied to ___V_E_N_O_M___'s topic in Newcomers' Section
And this rant had to be posted in the Newcomers' section because…. ? -
This. For the IJN you can have these guns already with Furutaka at tier V all the way to tier X ( but at tier VIII you have a choice with Mogami ). So you could say this is more a CA line. The US cruisers lines are about to be split in a CA and CL line from tier VI. The CA line is already in game, the CL will come soon ( the Cleveland at tier VIII is already in game ). Yes and no, the US CL are far more squishy armor wise than the US CA, so you'll have to play a bit more cautious. Also, because of the shells and caliber you lose a lot of AP power with the US CL line. But in general, neither one of the US cruiser lines are a kiting type of cruisers like the IJN ones.
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FIFY. But I agree, T-22 is a piece of junk.
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It seems that those people complaining about fires on their BBs have yet to discover the search button on the forum. OP, read post #19 by Wilkatis, sums it up nicely.
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It would be nice if the CC comunity spent more time in lower and mid tiers
159Hunter replied to Butterdoll's topic in General Discussion
If people are not satisfied with the content the CCs provide, nobody is holding you back into creating your own content as well. The current CCs will prolly nevery be at low tiers on a regular basis, so start your own channel with low tier gameplay? -
Legendary Modules - A missed oportunity
159Hunter replied to Gojuadorai's topic in General Discussion
I like how they did an iteration on them and 'forgot' the Des Moines one. Very useless one, trying to push the ship into a role it's not suited for... -
Trolling rated at 4/10
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If you are focussing on dealing damage only you are probably not playing the objectives. Therefore your team is a player down and it gets harder to win. Just play the game as you normally would without focussing on dealing the damage.
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I feel the pain OP, but when this happens you MUST, I repeat MUST: a) start playing another ship b) stop playing after 3 - 4 defeats in a row If you don't you'll only get frustrated, play worse and lose even more. And yes, I've come back from a 5 month break and the player skill hasn't really increased. Players seem to get worse. So carrying games becomes more and more important.
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Don't worry, not a single DD will get this consumable. They are reserved for the new RU BB line (together with smoke, radar, hydro, DefAA and better heal than Monqueror).
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Should WG increase number of containers per day?
159Hunter replied to Zveketalo's topic in General Discussion
Maybe a fourth, but most certainly not at 50000 xp. At the moment, the step between first and second is 10.5k xp, between second and third 24.5k (note the step more than doubled) so no way the step between third and fourth is only 13k xp. The step should be more along the lines of 55k xp . This will result in getting your fourth container at 92000 xp.- 23 replies
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But it is already easy enough Then again, this is the sign of this time. People are getting too lazy to look up information. Everything needs to be right in front of them (thank you very much internet, Google …. ). God forbid you'd actually have to do some 'research' (which in this case is very limited if you would have read the news post IN GAME then you'd know all dates). What's next, tooltips while you're in a battle: "Attention, you have just been hit and have taken a citadel hit. Might I suggest that you start angling your ship. For more information on angling press here, for more information about citadel press here".
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And why on earth do you need to know that list? As @Egoleter said, finished missions don't matter anymore cause they are done. If you want to know how many you completed: look at the bar of the 'finale'. If you want to know how many you missen: simple math between the number of the current part and your succesfully completed ones.
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So. Please present us an example of how it should look like to be clear. Cause I don't see the problem. I understand what is written.
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I can troll too: "By this logic DDs should be removed as they take away the stealth of my stealth build CL." Or look at like this: radar is a tool that temporarily denies you your stealth in a certain area of the map. Keywords being temporarily and certain area. You can look at it as a cooldown on your stealth. Same as radar and DefAA have a cooldown. As for DDs not withstanding extended shelling: ofc, if said DD is sitting still then he will die quicly. A DD player that knows what he's doing will run and wiggle his ship thus negating a lot of incoming damage. Or are you telling us here that we should balance DD gameplay around potato DD gameplay? Then I also want the option to break the smoke module on a DD by shooting it. And this is exactly why they balanced the amount of DDs, because imbalance was a problem. So yes, there was a DD balance problem. Did that mean that WG had to get rid of DDs? Nope, they just had to balance them. So then the fact that radar ships should maybe be balance is not a reason to abolish them. Radar cruisers inherently better than other? No, they are just different. You cannot compare DM to say a Zao. Both are very good cruisers but they have a different role. Same as you can't compare a Khab to a Z-52. They server a different purpose. But that doesn't make either one better or worse.
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So you tried to get the other CV to listen to what you pointed out/typed? Yeah well, unfortunatly half the playerbase has serious problems with reading/English comprehension. For some players you can type in chat all you want, they'll just ignore you and do their own thing. Case and point with game yesterday: enemy DM ( only 1 of 2 radar ships that game) was briefly spotted behind A cap. Our only DD goes to A cap so I warn him: "watch out, enemy DM is there. As soon as you go in that cap, you will get radared and take fire." Ofcourse he sails in the cap, gets radared and loses 3/4 of his HP. After this he ranted in chat about how OP radar is... This example just to say to you: some players are, well, 'ignorant' I guess is a nice way to describe them
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So let me give you my 2 cents on DM. If you look at my stats you'll see I'm by no means the best DM player out there. I am howevere one of the players with a lot of games in it. And from this experience I can tell you: the guns are amazing, if after tier VIII and tier IX you still haven't found a way to make them work then you really need to go watch some gameplay movies from great DM games (fe look in Panzerknacker's YouTube channel (PS, why on earth does autocorrect put the correct capital letters in YouTube?)): the arcs are a bit annoying at long range, but play it enough and you'll do land a fair amount of hits. What they do allow you is to play the sneaky, pesky cruiser sitting behind an Island blocking a path whilst being able to bring shells downrange at a longer distance, simply by lobbing them over the Island, then again, at close range there is absolutely no issue with the arcs, and by controlling when you engage at close range you will murder enemy ships, the AP with the US heavy AP special characters is amazing, the HE, because of the sheer volume of shells you can land, will hurt any big target as well, the turret angles are amazing, sure if you go full bow in then you only have 2/3 of your guns, but then again, how often do you go full bow in in your DM (that's just inviting the BBs to overmatch your nose with guaranteed citadels as a result). But otherwise, just wiggle that ship and you get the third turret firing as well. And if you are in a good position, where you should be in the beginning of every game, then you WILL be able to fire all guns. the utility slots make this a pretty versatile and dangerous CA: the radar gives you so much protection that most DDs with half a braincell will stay 10km+ away from you, those that don't are usually not dangerous anyways. Because of this you don't even miss the hydro consumable in randoms. But if you still feel DDs are a problem, for shits and giggles, spec your commander in rpf. So use this radar to support your team. It's not because you have no shots on a target that you shouldn't use it, the defAA just makes you a no go zone for any CV. Do watch out, because the recent introduction of the anti BB AP bombs (GJ WG, you nailed it on this one) makes you rethink on pressing the button for torpedo bombers of the Midway. But that depends mostly on the enemy CV, these tools have one drawback: every DD and every CV on the enemy team will press the priority target command on you as soon as you are spotted. So you will most likely attract a lot of fire. the armor doesn't allow you to play out in the open like a Zao or a Hindenburg. It does not have trollish armor. give any broadside and everyone will citadel you. The way it should be imo. Giving broadside is a mistake and we don't need CA that can play braindeath like BB can nowadays. as for getting citadelled through the front: yes this is annoying but the way it should be. We don't need CA capable of sitting bow in to BB. If you want to sit bow in play a BB. What you need to try is bait them to shoot your belt armor. To sum it up: does the DM need buffs? Nope, it has advantages and disadvantages. These push the ship into a certain playstyle. If this playstyle isn't for you then don't play the ship.
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Have to disagree here. Positioning is indeed key (you call it hiding ;) ) and that particular skill isn't that easy. Bad position will lead to a bad game (early death or no impact) and very often you have to read the game and adjust. So calling it an easy cruiser is maybe a tad too much. High impact cruiser? If played properly then yes.
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Well, for this 40% WR player hope isn't lost yet: - whilst playing a cruiser and being engaged by others he had enough situational awareness to spot your planes; - he then also remembered that he had DefAA equipped and used it. Doesn't sound like most 40% WR players I encounter... On your proposal: nope, just bait DefAA and give it another go. The delay your propose is gonna make it way to hard to properly manage DefAA.
