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Malibutomi

Players
  • Content Сount

    12
  • Joined

  • Last visited

  • Battles

    774

About Malibutomi

  • Rank
    Able Seaman
  • Insignia
  1. Malibutomi

    Any DD balance plans?

    To the others: i take your opinion. I'll see how it unfolds later.
  2. Malibutomi

    Any DD balance plans?

    Well no. But i take it you are a butthurt DD ace so lets avoid any other conversation because you can't seem to be able to communicate normally, just throwing insults around.
  3. Malibutomi

    Any DD balance plans?

    Exactly that is the point. I just run around in the DD carelessly, slapping torps, blazing guns at close range on anything and do the same damage and kills as in a carefully played BB battle. For me that is easymode. For others it seems not.
  4. Malibutomi

    Any DD balance plans?

    yeah sadly that sound plausible
  5. Malibutomi

    Any DD balance plans?

    I'm playing every ship type in the game, and the DD is ATM the superasymode+1 in the game. Although i enjoy playing it, i prefer my BBs, so its a bit disappointing to see, how easy is to get kills and do big damage numbers with the DD vs the BB or Cruiser. In my BB 2-3 kill and 100-120K damage is a good one, in the DD you can do that without breaking a sweat, and watching star trek on the other monitor.
  6. Malibutomi

    Edge sliding ideas agains it

    But why they won't fix it? Its really annoying, and it would be a few minutes to fix
  7. Malibutomi

    Edge sliding ideas agains it

    So this thing troubles me a lit, completely ruins the game in my opinion. It would be an easy fix for the devs tho, just basicly making the water at the edge very shallow so if you hit the edge you beach the ship like when you go too close to the islands. So you can just reverse back slowly. I think this would be a good solution, because seeing that half the team trying to hit one guy who just sliding left and is very annoying. Another thing could be a timer...10-15 seconds for example, and after yhat the ship starts to take damage.
  8. Malibutomi

    0.4.1 ruined the BB accuracy instead of making it better

    Well that is a reasonable answer..but since my hit ratio is worse for all battles since the patch, it should even out it its just RNG
  9. Malibutomi

    0.4.1 ruined the BB accuracy instead of making it better

    Well yeah..and for me it speaks that in every battle, i just wrote in the chat: "did anyone noticed that BB accuracy seems worse?" and the answers are "yes we did"
  10. Malibutomi

    0.4.1 ruined the BB accuracy instead of making it better

    And you are confusing arguing with just saying something to speak. For me its enough evidence that since the patch my full salvo is splashing around a ship ~10kms away while before it i hit it. But since you are so smart tell me how one get evidence from a game? Should i crack the code and search for the values?
  11. Since the patch i cant even hit a BB from 10kms if it shows its full side...i'm happy if 1 shell hit it, before the patch it killed a Colorado with 3 salvos from 18 km, and hit double citadel on a Myogi from 17km. Not even talking about cruisers, before the patch if you sent a full broadside at a cruiser ~10km away, you almost allways had a citadel a 3-4 hits...now..maybe one hit with 1-3K damage while they are hitting me for 5-8K with each salvo every 10 sec. Once ive got hot for a single 8K from one shell of a cruiser. BBs are completely ruined..nor theres no need for 2-3 cruisers to burn us down, even one can do, because with can't even hit it, and if we do there is only a tiny bit of damage. I've asked people in battles, and on forums, and so far everyne experianced the same..BB accuracy is BAD since the patch. Something is obviously gone the wrong way.
  12. Malibutomi

    Update 0.4.1 General Feedback

    So far i found that the BB guns are much more inaccurate, and 2-3 other people told me the same, that yesterday they missed almost all their hits
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