Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Synth_FG

Players
  • Content Сount

    551
  • Joined

  • Last visited

  • Battles

    15183
  • Clan

    [ODIUM]

Everything posted by Synth_FG

  1. Synth_FG

    Fighter strafing run ability friendly fire?

    Indeed, Or If his fighters are chewing up one of your TB/DB squadrons returning to your carrier then Straffing the bunch will cost you the bomber squad you have probably lost anyway, and net you his fighter one, Tho the best time to do this is if partnered with another CV and his fighter squad is tying up 2 or 3 squadrons of enemy fighters,
  2. Synth_FG

    When is the USN CV line gonna get buffed?

    Its called a challenge, if it's too much for you either drop back down to lower tiers or switch to the IJN line (which has its own challenges, but which allows a more forgiving play style)
  3. Synth_FG

    The Best T10 Cruiser?

    I prefer the mino to the dm or the hindy (don't have the other 2 and have no interest in those lines) Hindy is very fragile dm is good but needs more carriers around to come into her own
  4. Synth_FG

    British battleships incoming

    As said challenge, Not a fan of taking a Bismark, NC or Amigi up against a Yama, Montana or GK either tbh tho When up tiered in any of them I tend to go after my contemporaries and the Cruisers and only go after the giants as the supporting part of a team or if forced into it
  5. Synth_FG

    British battleships incoming

    Still say KGV should have been at T8, who cares if her guns are under-powered against her contemporaries, they were in real life, if a player wants an easy grind there are 3 other lines of battleships let KGV be a challenge
  6. Synth_FG

    Carrier EXP

    TVIvs TIX for a start Your Fuso did significantly more damage to the enemy team as a proportion of the total compared to the Essex, If your Fuso was low tier in the match and your Essex high tier in its then that would also cover some of the disparity
  7. Synth_FG

    Tier 10 BB's. What the bloody F????

    Hunk of scrap this, get rid :D Not even my highest damage in her this weekend
  8. Synth_FG

    Saipan Vs Kaga angry loser

    The same kind of weirdo who plays AS in any US high tier CV Some sick puppy who gets his kicks from spoiling the game for others
  9. Synth_FG

    Russian CV line

    TX has to be a Soviet Habbakuk, but twice as large as the British Proposal Standard load out 5:5:5 with 10 planes per squadron and 200 replenishment for each 24X18" for a secondary battery
  10. Synth_FG

    Hardest ship to play?

    Low tier USCV when up-tiered 2 levels
  11. Synth_FG

    25 mins. Still waiting for a match.

    Had a midway game yesterday where the enemy CV was afk the whole match, Despite my team being made up of a bunch of suicidal window lickers with a severe aversion to going into caps, and a strong attraction to driving into the path of enemy torpedo's we still won at a canter, and I had a whale of a time racking up more than 200k in damage don't imagine it was entirely fun for the other team tho
  12. Synth_FG

    Clarification Please re Team Killer

    Sounds like you fired from bino view without zooming out to check that the friendly wasn't still between you and the enemy
  13. Synth_FG

    Which ship is ur "MONEYMAKER"

    Warspite
  14. Synth_FG

    0.6.9 YAMAMOTO CAMPAIGN

    Clear sky is one of those achievements where you wait for ages and then several come along at once, guess I'll see lots of CV's running with AS for this one :(
  15. Synth_FG

    British battleships incoming

    If you compare Warspite 1916 vs Warspite 1943 you'd see equivalent differences,
  16. Synth_FG

    AP BOMBS overpowered(and cvs generally)

    Try playing CV a few times before commenting how op or not they are
  17. Synth_FG

    the "carry harder!" thread

    What you got to do
  18. Synth_FG

    What do I choose to shoot, mainly?

    It all depends upon the situation, for example a DD that gets within 8km of my ship is going to have my undivided attention no matter what class I am in but beyond this enemy range, angle, what he's shooting at, where he's going and how much of a threat he is to myself or my team is going to decide what I choose to shoot at
  19. Synth_FG

    Sooo, I got to the Lexington, what now?

    Lexi is the point in the US line where strike becomes an playable option I still prefer balanced for her tho even tho the role of the fighter squadron becomes mostly sacrificial, tying up the enemy fighter squads whilst your own strike package slips past
  20. Synth_FG

    torp launchers destroyed

    Could be worse, Remember a battle in a North Carolina where within the first 5 mins both front turrets were destroyed, that was fun for the rest of that game
  21. Synth_FG

    British battleships incoming

    Bellerophon and Orion Classes ? Iron Duke at V then ?
  22. Synth_FG

    'SUPERCONTAINERS"

    You do realise you have the option to sell it from you inventory for credits Don't understand people sometimes, get an in game freebee and they still complain
  23. Synth_FG

    More Signals for CV

    CEF016_NE7_SignalFlag.png" style="margin: 0px auto; padding: 0px; border: 0px; outline-style: initial; outline-width: 0px; vertical-align: baseline; background: none; color: rgb(2, 93, 177); text-decoration-line: none; cursor: pointer;"> November Echo Setteseven Clear Sky 12 000 "Proceed with caution; hostile aircraft sighted." +10% average damage per second of all anti-aircraft mounts. +10% average damage per second of self-defense armament for aircraft with rear gunners. CEF017_VL_SignalFlag.png" style="margin: 0px auto; padding: 0px; border: 0px; outline-style: initial; outline-width: 0px; vertical-align: baseline; background: none; color: rgb(2, 93, 177); text-decoration-line: none; cursor: pointer;"> Victor Lima Witherer 24 000 "Hurricane is approaching; take appropriate precautions." +1% chance of causing a fire for bombs and shells with a caliber above 160mm. +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. +4% chance of causing flooding. CEF018_IX_SignalFlag.png" style="margin: 0px auto; padding: 0px; border: 0px; outline-style: initial; outline-width: 0px; vertical-align: baseline; background: none; color: rgb(2, 93, 177); text-decoration-line: none; cursor: pointer;"> India X-Ray Arsonist 18 000 "Fire is gaining." +1% chance of causing a fire for bombs and shells with a caliber above 160mm. +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. +5% to the risk of your ship's magazine detonating. CEF019_JW1_SignalFlag.png" style="margin: 0px auto; padding: 0px; border: 0px; outline-style: initial; outline-width: 0px; vertical-align: baseline; background: none; color: rgb(2, 93, 177); text-decoration-line: none; cursor: pointer;"> Juliet Whiskey Unaone Liquidator 9 000 "Leak is dangerous." +15% chance of causing flooding. +5% to the risk of your ship's magazine detonating. Are the default to mount, With the post battle repair and consumables recharge ones optional for higher tiers, but 4 is enough for a cv, and the answer is don't limit yourself to just CV's play dd's ca's and bb's to gain a perspective, it will make you a better cv player
  24. Synth_FG

    What's your favourite ship, and why?

    Warspite :- played properly she really punches above her weight
  25. Indeed, Vanguards turrets looked more like Warspite's (hardly a surprise there), but this could be a fantasy 1950's upgrade, However even with fantasy 16- 18" I don't see Vanguard playing at T10
×