Synth_FG

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About Synth_FG

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  1. Try playing CV a few times before commenting how op or not they are
  2. What you got to do
  3. It all depends upon the situation, for example a DD that gets within 8km of my ship is going to have my undivided attention no matter what class I am in but beyond this enemy range, angle, what he's shooting at, where he's going and how much of a threat he is to myself or my team is going to decide what I choose to shoot at
  4. Lexi is the point in the US line where strike becomes an playable option I still prefer balanced for her tho even tho the role of the fighter squadron becomes mostly sacrificial, tying up the enemy fighter squads whilst your own strike package slips past
  5. Could be worse, Remember a battle in a North Carolina where within the first 5 mins both front turrets were destroyed, that was fun for the rest of that game
  6. Bellerophon and Orion Classes ? Iron Duke at V then ?
  7. You do realise you have the option to sell it from you inventory for credits Don't understand people sometimes, get an in game freebee and they still complain
  8. CEF016_NE7_SignalFlag.png" style="margin: 0px auto; padding: 0px; border: 0px; outline-style: initial; outline-width: 0px; vertical-align: baseline; background: none; color: rgb(2, 93, 177); text-decoration-line: none; cursor: pointer;"> November Echo Setteseven Clear Sky 12 000 "Proceed with caution; hostile aircraft sighted." +10% average damage per second of all anti-aircraft mounts. +10% average damage per second of self-defense armament for aircraft with rear gunners. CEF017_VL_SignalFlag.png" style="margin: 0px auto; padding: 0px; border: 0px; outline-style: initial; outline-width: 0px; vertical-align: baseline; background: none; color: rgb(2, 93, 177); text-decoration-line: none; cursor: pointer;"> Victor Lima Witherer 24 000 "Hurricane is approaching; take appropriate precautions." +1% chance of causing a fire for bombs and shells with a caliber above 160mm. +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. +4% chance of causing flooding. CEF018_IX_SignalFlag.png" style="margin: 0px auto; padding: 0px; border: 0px; outline-style: initial; outline-width: 0px; vertical-align: baseline; background: none; color: rgb(2, 93, 177); text-decoration-line: none; cursor: pointer;"> India X-Ray Arsonist 18 000 "Fire is gaining." +1% chance of causing a fire for bombs and shells with a caliber above 160mm. +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. +5% to the risk of your ship's magazine detonating. CEF019_JW1_SignalFlag.png" style="margin: 0px auto; padding: 0px; border: 0px; outline-style: initial; outline-width: 0px; vertical-align: baseline; background: none; color: rgb(2, 93, 177); text-decoration-line: none; cursor: pointer;"> Juliet Whiskey Unaone Liquidator 9 000 "Leak is dangerous." +15% chance of causing flooding. +5% to the risk of your ship's magazine detonating. Are the default to mount, With the post battle repair and consumables recharge ones optional for higher tiers, but 4 is enough for a cv, and the answer is don't limit yourself to just CV's play dd's ca's and bb's to gain a perspective, it will make you a better cv player
  9. Warspite :- played properly she really punches above her weight
  10. Indeed, Vanguards turrets looked more like Warspite's (hardly a surprise there), but this could be a fantasy 1950's upgrade, However even with fantasy 16- 18" I don't see Vanguard playing at T10
  11. If she keeps her armour scheme true to life then you have a ship that can't show her [edited]to the enemy and which is extremely vulnerable to torpedo's
  12. Warspite, Minotaur Montana Midway Gearing Des Moins Hindenberg Fred the Gross A Japanese BB captain I'm not currently using Then an 18 point one in my independence
  13. For some reason it seems very hard to carry in a gearing, I have far too many games where I take a cap or two, sink an enemy DD or two, do 100k+ damage to enemy capital ships, keep half the enemy team spotted, yet still watch my side roll over and fall to a crushing defeat, then again I also have lots of games in her where early on I go into a cap and either catch a stray speculative torpedo or am pinpointed by a radar cruiser and then torn apart by a bunch of cruisers and destroyers before i can respond, where my team goes on to win quite happily without me
  14. The only other practical CV line is the Royal Navy Italians, Germans and French could get a few premiums, Commonwealth may get a few RN clones but that's it
  15. Correct, Also OP is in a new Orleans, In an independence, ranger or lex I'd avoid even a lone one of these like the plague A fully specked Essex or a Midway I'm less concerned about her aa, tho I still respect her defensive burst