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About b101uk

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  1. b101uk

    ST, new type of shells

    Given RN CL are the ONLY line of ship hamstrung by a SINGLE shell type in-game, then ANY in-depth mechanic that improves on "SAP" it should be applied to RN CL main gun shells, because there are numerus situations in-game that the shells are very ineffective, where 100 penetrations from shells can amount to <5000 damage, when almost any other size of main gun shell <127mm that was HE would do significantly more damage and have the benefit of setting at least 1 or 2 fires in the same situation. likewise I didn't say there was anything "special" about the British implementation of SAP - but the thing that IS special is in-game they are the ONLY line with a SINGLE shell type, with ALL the fudging and inefficiency that brings outside of ideal circumstance. A SAP shell is NOT just an "armor piercing shell with a fraction of the penetration", yes its for penetrating armour, but it is NOT a full blown AP shell per se, likewise a full blown AP shell with its fuse set extremely short is STILL an full blown AP shell, because its fuse timing can be changed to maximise penetration, yes some SAP shells are very closely related to their full blown AP counterparts in form, just as other SAP shells are very closely related to their HE/HC counterparts in form and have very little in common to their full blown AP counterparts bar basic fundamental dimension, then you have the vast array of SAP that fit between the two depending on the nation, calibre, ship type and its expected role and so on, some of which is also dictated by technological advancements or lack thereof or other factors that crop up in war like shortages etc. ok I misinterpreted what you were saying given how you were using HE to be two slightly different things, one referencing a bursting charge (none specific shell size/type) the other a shell type (bias towards larger bursting charge as typified by HE/HC shell types). however equally if we are going to play the "some" game, then a bulk of the large HE/HC are not SAP even though they have some armour penetration capability, it is for shore bombardment and not a lot else, while small and medium size is often dual purpose for AA duties and shore bombardment, so is not SAP either, you then also have the group of dual purpose rationalised shells that flip flopped in what they were considered based on little more than the fuse type fitted, being HE/HC on one hand, AA on another and SAP on another, even though they are genially a compromise in one or two of the areas vs. dedicated shells used prior for each purpose. you said "SAP is just a term for shells with a armor piercing ballistic cap and a HE charge", and as I pointed out not all SAP has either type of cap, as you were pedalling the notion that all SAP has to have piercing/ballistic caps, which is simply not true, as it depends where in the vast range between a full blown naval AP shell and full blown naval HE/HC it sits of that nation and their naval shell ethos. no I was pointing out, some didn't need "SAP" shells because they could change the fuse timing expediently (given the reload time of BB) to fit the target and range and thus expected shell velocity at a specific range given the best approximation of armour of what your trying to hit, given the vast range differences and scope of targets necessitate NOT using a singular FIXED fuse time, while exemplifying it with large shells. ah someone who gravitates to Minotaur's theoretical DPM, which is more of an exception than the rule, rather than looking at the low and mid tiers which is the bulk of the line or how the ships are actually performing. Caledon is at the bottom end of average damage, below some destroyers and all but one cruiser despite packing torps too. Danae is at the bottom end of average damage, below some destroyers and all but one cruiser. Emerald is at the bottom end of average damage, below many destroyers and all cruisers. Leander, Fiji and Edinburgh are perhaps the jewels of the line that play very much like big DD all doing respectably well, the former more due to the torps the latter two due to the extra guns (and the longer range torps too with Edinburgh). Neptune is at the bottom end of average damage, below some destroyers and all but two cruiser despite packing many torps too and a respectable rate of fire. Minotaur, you know the one with "700k damage per minute" & "It's already almost impossible to ricochet against targets beyond 12km due to the vertical angle of incidence and is effectively impossible to overpen" etc etc etc, has the LOWEST average damage of ALL tier X cruisers on ALL bar one server area (NA), and even then it misses the bottom of the cruiser average damage on the NA server by a whole 86HP, despite smoke, plenty of torps, a good heal, good AA, a high RPM. bar Leander, Fiji and Edinburgh the line are clearly somewhat lacking when it comes to shells, and anyone who had played all the line knows how feckless the shells can be, sometimes 100 penetrations amounting to <5k damage with nothing you can do about it even though your just shooting at a same tier CL at range and not getting much beyond the superstructure, likewise how much of the damage is attributed to torpedoes as opposed to guns
  2. b101uk

    0.8.6 PTS - CV Bots & reworked Raptor rescue

    I would rather keep my RN BB's as they are, as they relay on tempting your opponent with some side so they will fire AP at you and aim for the centre of the ship, rather than them switching and taking advantage of your 25mm or 32mm plate with plebeian HE. there was a reason they put the armour belt over the shell plating, rather than internal belt behind shell plating, it facilitated repairs and reduced the instance of shell plating being holed and the resultant asymmetric flooding between the shall plating and armour belt. likewise there was only two places the citadel was above water, and that was the A-B and X-Y boiler rooms, which came up to the middle deck height, which was ~1/3 of a deck height above the standard load water line, or a full 1 1/3 decks below the top edge of the armour belt(side)/main deck, the rest of the citadel including the space between the A-B and X-Y boiler rooms (between the funnels) was at lower deck height, which is 1/3 of a deck below the standard load water line. (the above is based on the large scale KGV plans (No 9, No 10 & No 11) from the National Maritime Museum.) given they are all evolutions of the KGV design.
  3. b101uk

    ST, new type of shells

    it is your OWN fool assumption that I am somehow under the impression "that SAP shells are somehow unique to the RN", which I am not, but in-game the RN CL line IS entirely dependent on a single shell type, unlike ALL other ship lines in-game, thus if SAP mechanics are developed then it should be developed with the RN CL's strongly in mind too, which was the point I was making and WHY I used RN CL line as an example, given the unreliability of the "quasi SAP" relative normal AP or that of HE likewise the scope of shells that fall under "SAP" is far from it only being "AP shells with short fuses and a HE charge" or "SAP is just a term for shells with a armor piercing ballistic cap and a HE charge" lol, as many AP shells didn't have a large enough cavity to take comparative size/mass bursting charges as their HE/HC counterparts, because they were fundamentally different shell-case, likewise NOT all SAP is capped (either ballistic or piercing), many are pointed somewhat similar to some HE/HC shell case types, just with thicker nose and shell body walls and thus a smaller cavity relative to the HE/HC shell case and thus a smaller bursting charge, SAP covers a much wider range of shells than full-blown AP or HE/HC, because it covers the diverse range of shells between the two points, which is dictated by the normal expected target types, normal engagement ranges dictated by equipment used for targeting and their height above the waterline, thus the horizon distance and the size of thing you can see beyond it and the down-range ballistic performance vs. expected target types, and your ability to set individual fuse timings attuned to what you are shooting at. AP shells with a fixed fuse timing will over-penetrate when faced with something thin, but that is a function of fixed fuse timing, but IRL fuse timing was changed to fit the target, which is why some had in-breach fuse setting and fired exclusively AP at all warship types with their >300mm main guns, be it a DD or a BB and why they during WW2 never carried (*) more than 5 or 6 HE shells per main gun (which were exclusively for shore bombardment), as was typical for instance with RN BB's like KGV/DoY/WS/QE etc. (*) unless they were exclusively going out on shore bombardment duties, at which point they would carry a greater proportion of HE shells for RN CL's they could develop the SAP mechanic then have a togglable fuse timing, else a long fuse and short fuse setting, that would function like AP HE switching on other ships, but on RN CL its just switching from SAP (short fuse) to SAP (long fuse), which would plug some of the shortfall that RN CL's suffer from at the moment with lack of penetration due to hitting super structure rather than carrying on deeper within the ship, which can see hundreds of penetrations but very little damage relative to similar ships that have the choice of longer fused AP or HE both of which perform more reliably, and this fuse timing change could be one of the unique features of SAP in WoWs for all nations that SAP is the primary shell type.
  4. b101uk

    ST, new type of shells

    the crappy shells they have now are often unable to do reliable damage, because WG used ordinary AP mechanics with very fast fuse timings as a stand-in for proper SAP mechanics, so if they are refining some proper SAP mechanics, then it should be applied to all things that primarily fired SAP, of which the RN CL did. (CPBC (Common Pointed Ballistic Cap) is the old designation for SAPBC (Semi-Armor Piercing Ballistic Cap) used in 6"/50 BL Mk X___) and if they are developing SAP mechanics, then fuse times should be longer (relative to quasi SAP using AP with very fast fuses), which will mean the shell will detonate further inside a ship rather than detonating prematurely not as far inside a ship dictated by the very short fuse time quasi SAP, so ultimately everything that can be citadel now should continue to be, with the addition that multiple levels of thin armour should be overcome because there will be no premature detonation, which will be more reliable damage.
  5. b101uk

    Mission Accomplished - RTB

    I would prefer Colbert and Ohio weren't locked behind NTC crap, so am much less happy about that than I was about NTC in it original form
  6. true, but the slot 5 for Concealment has lost value itself now, given the popularity of CV and their spotting, much like it has devalued concealment expert on some ships.
  7. them being childish and shutting shop permanently would be no great loss to many players, as they don't use any of the sites or mods.
  8. they still in the main give a net gain, otherwise they would be undesirable for the most part.
  9. and yet there was very little resistance to legendary modules, despite for the most part them granting a buff in some area vs. a tier X without .
  10. b101uk

    ST, new type of shells

    I would have thought RN CL would be the first to get this, given bar Belfast they are the only line with a single shell type, and that the shell type they currently have is quasi AP with fast fuses to mimic SAP, due to the absence of SAP shell mechanics when they were introduced, given the shell type listed in-game is SAP, given it is somewhat unreliable in comparison to others who get to pick AP or HE, noting that the proposed IFHE and plating changes could well leave RN CL at a disadvantage firing quasi AP, rather than the new SAP mechanic shell, given RN CL have just one shell type.
  11. b101uk

    0.8.5 - General feedback

    Jet aircraft are MUCH MUCH more prone to FOD ingestion due to the velocity of air being sucked into the intakes, which is not only bad for the engine but if it manages to pass through the engine core or the bypass section it is then expelled at high velocity at height, likewise heavy jets on a low number of relatively small high-pressure tyres do not cope well with running over small objects, yet alone at high landing speeds with high vertical speed components. while propeller aircraft, the velocity of air being moved is significantly lower, the propeller is significantly more tolerant of debris which is why propeller aircraft make up a bulk of aircraft for use on improvised runways that are covered in FOD, and for the time many aircraft were tail-draggers, which tends to roll FOD along the ground if its behind the propeller at much much lower velocity, likewise aircraft then were much lighter with relatively speaking larger tyres (relative to mass) ran at a lower pressure, because they were designed with operating from all manner of runways be they grass, dirt, compacted corral, etc, etc or various matting and planking solutions besides CV deck or asphalt/concrete. as for the shell or bomb part, it would depend on the CV and the stinking angle, and under identical circumstance, some CV would be spending 6 moths being repaired, others its would be a case of just braking out a the brooms and a splash of paint. however NONE of the above should be having an effect really in a game like WoWs, due to the short game duration and simplicity.