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zenhyan

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About zenhyan

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    Able Seaman
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  1. zenhyan

    Armada: Yūdachi

    wargaming are making torpedo boats with bad torps again, i just dont understand it. why did they take so long to release this ship again?
  2. why not just implement a "Mark of Excellence" system similar to the one in WoT? do we really need another resource to grind for new ships? i feel like we already have too many as it is.
  3. zenhyan

    USS Hill only available in bundle, really wg?

    i was never interested in buying her, thats not what its about. its about the fact that they are selling ships only in overpriced, unnecessary bundles again. for me this is about respecting the players and customers, or rather the lack of respect from wargaming. im just tired of being treated like crap by this company.
  4. o7, it feels like its 2016 (or when was it?) all over again, i thought we were over this. there isnt really much to say other that i am very, very displeased. (if i have missed something and you can buy her seperately, hit me up!) im done with this.
  5. o7, i like this instance of the AL collaboration, the Yukikaze is fun and the captains are nice with unique voiceacting for each of them (same voices as in AL i assume). But here we go: Lets say i want 2 of those captains, what choices do i have? Should be easy right? Just buy them. Well no, not this time. I either have to play the lootbox game and pray (infinite doubles, yay!) for 9 bucks per box (steep!), -i wonder how many thats gonna take to get what i want- or i can just buy them all in a nice bundle (for 80 bucks!!), with alot of stuff added to it that noone wants. You know, i love this game, and i love this collab, but those are predatory business practices wargaming. You should be ashamed. Here is what you should do: Make them buyable individually, maybe like 10 bucks each. Hell, they have unique voiceacting (and you maybe pay for the collab, i dont know), make it 12, 13, even 14, it doesnt matter, just make them obtainable in a way wich isnt scummy and predatory. I hope i can love this game without hating it at the same time in the future. Wargaming, be better than this, please. Have a nice day, zenhyan
  6. zenhyan

    Warships Premium Account - Discussion Thread

    i think its a fairly good thing for ppl who only play warships (and doesnt affect the others, so its a good thing overall), but i do wonder what the real reason behind this is. would be nice to get an official explanation but i doubt it.
  7. this basically sums up my issues with this test. we dont know what you are trying to archive with the specific test rounds. for example i noticed that the upgrades for ships were disabled because the ships already had the AA range upgrades installed, so the 2nd round was probably an AA-test. JUST TELL AS WHAT WE HAVE TO LOOK OUT FOR. for example 2nd test round: - tell us this is testing the AA, especially the flak explosions and range/ density/ impact of them to be specific - we need to test surface ships of differet AA strenghts to see the impact etc - as a CV, we should try to mitigate the damage taken by maneuvering around them etc etc that way we could actually give alright feedback instead of "AA is too strong/ too weak"
  8. Feedback time, whooooo!! wherent we supposed to get a survey by now? im still awaiting mine for the first testing round... PROS: - easier to get into. that was a huge problem with the old CVs, and the no-manual drops on t4-t5 made it worse - "outplaying" AA is fun and requires some form of skill as a CV - the drops are fun - better CV doenst decide the outcome of a match that much anymore - no spotting overload like with the old ones CONS: - the flight to the target is terrible boring and long - no penalty for losing your squad all the time, makes me feel insanely disconnected from the game, since it normally is about trading ressources for impact - STILL NO CARRIER CONTROLS (i know, they will probably do them later, but PLEASE, we need them) - defending allies is almost impossible (the fighter consumable concept is terrible, feels out of place and is not engaging at all.) it doesnt make any sense to waste your time to get to an allied ship to drop the fighter, since it sometimes doesnt even do anything/ is boring. - i dont know if being alpha-stiked by a carrier is worse than being slowly stung to death since you still cant do crap as a surface ship against a good carrier ( AA dodging, no help from allied CV) -AA sector thing for surface ships is horrible, even less engaging than clicking the squads + incredibly cluncky and useless since you dont get any bonuses but just shift your AA (the squad flies from one side of your ship to the other one anyway) - sector thing needs a reset button to make it 100%/100% again -> i missed that, thanks to @gizaman for telling me. -my biggest concern is that it just doesnt feel like controlling a CV, it just feels like flying airstrikes CONCLUSION: In my opinion, the fundamental issue with the old CVs was the spotting, since it completely changed the game. With a change to the spotting system for carriers (maybe the ships spotted by the cv are only visible for other ships on the minimap like they are out of render range) and the clearly superior gameplay of the old CVs that would have made for a better experience. BUT the new gameplay isnt bad, there are some good ideas, and it is definitely more accesible for the average player. i just feel like its a downgrade. both in feel and in depth.
  9. so there is a bug, every game i hear every player activating their consumables and their sounds (like radar), its extremely annoying. please fix that.
  10. great isnt it, so we have to play shitty stock ships around 3 times to have enough for 1 time cv.
  11. its really strange, sometimes my squad just gets instantly destroyed and sometimes it just takes no damage whatsoever. like i was attacking a zao my squad gets obliterated without me getting even close, next run i try again (vs zao) and i get away with every run, not losing a single plane. dunno whats happening
  12. o7, said it before and will say it again: we need captain points. its not even close to an accurate test without live concealment, last stan, fire prevention etc. im interested in how it feels as a surface ship but i cant tell this way.
  13. zenhyan

    Bug Reports

    why not? she has 10 of them at t6, so a long reload seems appropriate
  14. zenhyan

    Update Operation Dynamo

    got 5 stars again with the first try (in the gnevny lul), and im not an exceptionally good player. a higher difficulty mode would be really appreciated (for the other scenarios aswell), cause there is not really a point to play it after getting the 5 stars. said it before, still gonna do it here: please just let dds of all nations participate (casual), or just british and french ones (historical), and not this in-between thing. why can i play a russian destroyer but not a german or japanese one? russian dds were not involved aswell and had nothing to do with the operation, same as american ones. either make it a fun mode everyone can participate, or make it historical and immersive.
  15. zenhyan

    New Arms Race Mode

    the tX unique upgrade missions dont work in arms race, wich is a shame, would be nice if you'd change that
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