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Culiacan_Mexico

Players
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Everything posted by Culiacan_Mexico

  1. Culiacan_Mexico

    The Impending BBabypocalypse.

    But wont they run into a problem when they run out of BB lines to introduce?
  2. Culiacan_Mexico

    The Impending BBabypocalypse.

    50K more. BBs are above 43% of ships player.
  3. Culiacan_Mexico

    The Impending BBabypocalypse.

    Player Average for Shipclasses [ at 2017/07/08 ] total battles BB Higher Tier 272681 CA Higher Tier 216884 CV Higher Tier 27734 DD Higher Tier 119629
  4. Culiacan_Mexico

    The Impending BBabypocalypse.

    One that was pointed out to them when they were opening it.
  5. Culiacan_Mexico

    The Impending BBabypocalypse.

    I don't blame them,but.... I wonder if they haven't made a error. Shimas with 20Km torpedoes brought less than stellar game play and a lot of low risk players to these ships. WG tried to address that. Now that was a single ship. BBs have been adjusted so that the have now draw in low risk types of players that play less than stellar... and BBs reinforce this poor game play. How do they rectify their creation?
  6. Culiacan_Mexico

    The Impending BBabypocalypse.

    Exactly, bring out a line of ships that don't offer your customer something new.... and failed line. OP sells.
  7. Culiacan_Mexico

    The Impending BBabypocalypse.

    Restore them, but it isn't going to happen. Too late for that.
  8. Culiacan_Mexico

    The Impending BBabypocalypse.

    The over population of BB players is directly tied to perceive effectiveness. This isn't some mystery.
  9. Culiacan_Mexico

    The Impending BBabypocalypse.

    I didn't prove any point, just pointed out the facts. BBs have been made too effective by buffing them and nerving the other ships type.
  10. Culiacan_Mexico

    The Impending BBabypocalypse.

    ?Seriously? Everything else has been nerfed and BBs buffed since Open Beta. BBs are over played because they are too effective. This isn't rocket science.
  11. Culiacan_Mexico

    Anyone else sick of IJN DD getting Nerfed

    Earlier this year, some of the Russian player base was jumping all over S_O with regards to Japanese DD tiers 6-10, they said "We will show you what is wrong with them". S_O somewhat angry response was "we know what is wrong with them, no one has to tell us". The then proceeded to increase the turret traverse rate of the Fubuki to fix her problems.
  12. Culiacan_Mexico

    Anyone else sick of IJN DD getting Nerfed

    You are more optimistic than me when it come to WG, because I am not sure they know what they want.
  13. Culiacan_Mexico

    Anyone else sick of IJN DD getting Nerfed

    I don't know, I have never play one.
  14. Culiacan_Mexico

    Anyone else sick of IJN DD getting Nerfed

    Sit at range and launch walls of torpedoes every 160 seconds. Who wants to see this?
  15. Culiacan_Mexico

    Balance of the classes(High tier)

    At 750 games in random I was setting on a 43% win rate. I was tired of losing, so I used my stats to improve. I am happier now.
  16. Culiacan_Mexico

    Balance of the classes(High tier)

    Different views, I don't play to farm damage or kills... but to win. Others play differently.
  17. Culiacan_Mexico

    Balance of the classes(High tier)

    Overall win rate or win rate in divisions is not that important in my opinion, but that player that has 1000 games in the Hipper with a +80% win rate... now he is someone who know something about that ship. Experience plus performance.
  18. Culiacan_Mexico

    Balance of the classes(High tier)

    Use a statistical system, but now one not actually tied to their performance in game?
  19. Culiacan_Mexico

    Balance of the classes(High tier)

    If your BB (mid tier) is "getting burned to sh'*t by a small tin can" ... you do have a problem.
  20. The player base could be expanding contracting or staying the same, and while it is somewhat important, what is critical is the Whales. WG has people on this... this out weight virtually everything, but we can't see these numbers. ------------------------------------------------------------------------------------------------------ Free to play: Understanding your spenders 95% of your players will never spend money in your game The reality we must accept in free to play gaming is that the majority of people who install or sign up for a game will never spend a cent on it.The amount can vary depending on the genre, target audience of your game as well as the platform your game is published on. This naturally leads to ask what is the magic ingredient that turns players into paying users. While your game design knowledge will tell you what works in theory, you will still need to find out what works for your game and what doesn’t. In this post we will show you: 1. Which metrics you can look at 2. How you can segment and filter your users to understand what drives your payers.
  21. Culiacan_Mexico

    How to improve ranked gameplay

    Average Damage varies by type of ships and tier of ships played. Avg 50k damage in a Yamato is far from impressive, while avg 50K in a Furataka is a different story.
  22. Culiacan_Mexico

    Normal penetration damage on DDs

    Why? They are not even close to being realistic.
  23. Culiacan_Mexico

    Anyone else sick of IJN DD getting Nerfed

    Shiratsuyu was out of balance with other DDs... a nerf was inevitable. Was this the way to do it? I don't think so.
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