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Everything posted by Culiacan_Mexico
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The bb issue - what's your problem?
Culiacan_Mexico replied to loppantorkel's topic in General Discussion
I would say there might be a consensus at 'lower' tiers BB are not unbalancing the game... well that is my belief looking at the numbers from maple syrup. -
The bb issue - what's your problem?
Culiacan_Mexico replied to loppantorkel's topic in General Discussion
Disagree, because prior evidence says otherwise. Two years ago BBs were not in the high 40%, what has changed? -
The bb issue - what's your problem?
Culiacan_Mexico replied to loppantorkel's topic in General Discussion
Actually, I was quoting what he said. Whether I agree or disagree is completely unimportant... my opinion has no effect on game direct. His might. His view might give insight into what WG wants. PS. As I have said before, 5 BBs per game, 8 BBs per game 11 BBs per game are fine personally with my game play: more targets less counters. -
The bb issue - what's your problem?
Culiacan_Mexico replied to loppantorkel's topic in General Discussion
S_O - BB live too long and there are too many of them. This isn't the group of ships to buff. Now thing can change, but.... Takeda92 Posted September 28, 2016 My name is Phil (Sub_Octavian in WoWs and other games), and I'm in World of Warships developement. Q...Any plans to reduce the amount of BBs in game and improve CA/CL to make them more desirable? A...In our concept of ideal class distribution, BBs should have 25-30% of popularity.... -
The bb issue - what's your problem?
Culiacan_Mexico replied to loppantorkel's topic in General Discussion
WG nerfed CV, DD, and CA/CL and the world didn't end. -
The bb issue - what's your problem?
Culiacan_Mexico replied to loppantorkel's topic in General Discussion
Unsure, as I have no idea what WG is trying to achieve. I would note that many consider game play to be to static with the current meta. How WG see it???? -
The bb issue - what's your problem?
Culiacan_Mexico replied to loppantorkel's topic in General Discussion
Maybe, but I see no indication that WG thinks this way. -
Stop the new smoke mechanics to get live we need smoke
Culiacan_Mexico replied to sjff's topic in General Discussion
Is it possible that the primary purpose of this suggest change is simply to nerf some of the BB CL that are over performing? Note: the Emerald gets hit... because it isn't painful enough. Ships on Russian server (ALL) Belfast 7 61.04% (Smoke) Fiji 7 56.26% (Smoke) Neptune 9 56.02% (Smoke) Minotaur 10 55.86% (Smoke) Edinburgh 8 54.61% (Smoke) Leander 6 53.35% (Smoke) Danae 51.06% (No Smoke) Weymouth 50.88% (No Smoke) Black Swan 50.73% (No Smoke) Caledon 50.57% (No Smoke) Emerald 5 48.74% (Smoke) -
Stop the new smoke mechanics to get live we need smoke
Culiacan_Mexico replied to sjff's topic in General Discussion
I do. Stealth is at the heart of Japanese DDs. -
The bb issue - what's your problem?
Culiacan_Mexico replied to loppantorkel's topic in General Discussion
No disagreement there. -
The bb issue - what's your problem?
Culiacan_Mexico replied to loppantorkel's topic in General Discussion
As a primary DD players, the more targets (BBs) the better, plus they suppress CA/CLs. Win-win. What I have to ask myself, even though it is good for me personally, is good for the game long term. -
The bb issue - what's your problem?
Culiacan_Mexico replied to loppantorkel's topic in General Discussion
I don't believe it is just the amount of BBs, but also their balance. From the looks of it, Flamu is saying CA need to either be in smoke or hide behind island virtually the entire game if they want to excel in their ships. Is this static type of game play what WG wants? -
Stop the new smoke mechanics to get live we need smoke
Culiacan_Mexico replied to sjff's topic in General Discussion
...but did they give any long term thought to the issue they would raise with game balance or was it just do something? As I recall, perhaps incorrectly, British Cruisers were tied up in testing for some time... wasn't their actual going live date delayed? My opinion, smoke especially on anything that is not a DD, should have been a no go from the start. -
Stop the new smoke mechanics to get live we need smoke
Culiacan_Mexico replied to sjff's topic in General Discussion
Isn't this how we ended up with British cruisers with smoke in the first place? -
Have you bought Belfast, Kutuzov? if so prepare to be shocked...
Culiacan_Mexico replied to SexyCroat's topic in General Discussion
I could be wrong, but it doesn't really seem to be that large of a nerf to DDs directly... firing from smoke. It seem to be more of a nerf to 'good' DD players who realize that using smoke to support their team can have a significant impact during the game. -
Have you bought Belfast, Kutuzov? if so prepare to be shocked...
Culiacan_Mexico replied to SexyCroat's topic in General Discussion
Agreed. My opinion mid tier DD player, this will be a minor direct nerf to US, German and Japanese DDs use of guns from smoke, but it will hit hard the ability of DDs to lay effective offensive or even defensive smoke for BBs. BBs that are usually near the front playing aggressively... not camping. British cruisers on the other hand seem to have been given a significant nerf. -
AP BOMBS overpowered(and cvs generally)
Culiacan_Mexico replied to KaRmOnKeY's topic in General Discussion
I am not sure that you are wrong. -
WG EU seems to believe that if they make things difficult for their players base they are doing a good job: ARP Nachi, missions, no Christmas Convoy, etc. I wonder if they aren't just trolling their customers. This time however, the customers are discouraged from spending money. Are they now actively trolling WG?
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Too true.
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AP BOMBS overpowered(and cvs generally)
Culiacan_Mexico replied to KaRmOnKeY's topic in General Discussion
It really depends on what WG wants; and that probably revolves around money. -
I think rank shows that for a DD, there are other factors than just damage that can influence win rate. So if you ignore everything else but farming damage...
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Interesting. I have no hate towards BBs, especially the opposing team BBs because they are just targets. My teams BBs sometimes leave me going...
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AP BOMBS overpowered(and cvs generally)
Culiacan_Mexico replied to KaRmOnKeY's topic in General Discussion
Thank you for your replay. I understand what you are saying. Since CVs are in the game, and not being removed, now would you improve their game play? -
AP BOMBS overpowered(and cvs generally)
Culiacan_Mexico replied to KaRmOnKeY's topic in General Discussion
The player base seems rather small to try a split. -
Did I imply that?
