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Everything posted by Culiacan_Mexico
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Suggestions to help with Battleships
Culiacan_Mexico replied to DocStrangeFruit's topic in General Discussion
Decent tactics. I would also say, from my point of view, after you have sunk the enemy ships, that 20 seconds sure seems to last a long time. -
Suggestions to help with Battleships
Culiacan_Mexico replied to DocStrangeFruit's topic in General Discussion
I would prefer to see the gun bloom time reduced on DDs. -
Sub_Octavian...it would be good for balance to reduce BB AP damage to light targets, to force BBs into more shell choice, and to reduce the "Devastating Strike" feeling for DDs and cruisers... I wonder what WG saw?
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I hate the Campbelton, but the problem isn't the ship... it is me.
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Suggestions to help with Battleships
Culiacan_Mexico replied to DocStrangeFruit's topic in General Discussion
German BB secondaries are an essential part of their weapons systems; and what you are suggesting is a fairly significant nerf. I am not sure that can be justified. -
Maybe, but I have my doubts. When you see Bismarcks hiding behind islands and sniping the whole game, you start to think they are playing towards a different goal than I am.
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Maybe, but I think I would like WG to try and re-balance CVs and AA so that camping in the back and sniping is a much more dangerous proposition than staying with the CA/CLs.
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They could try to make camping BBs less safe?
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I would explore CVs and AA adjustments. I can't say if you can force people to play a certain way, but you can definitely nerf a certain play style: boarder surfing is still possible, but little used after the WG changes.
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I don't believe I have cried about overpen damage. I am more likely to voice my discontent with the ability of hydro/radar to see through land mass. I don't like it, but adapt.
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Every class be, but my 'belief' is that BB over population is directly related to this one area in which BB are OP compared to other ships types... the ability to sit in the back and play extremely safe. Camping/surviving. If WG ever decides to nerf BBs (not something I am proposing), then I hope it is in this area.
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I don't play BBs because I am not interested in the one area I think BBs are OP: survival-sitting in the back sniping.
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BBs staying that far from a DD in smoke isn't a smoke issue, but an intestinal fortitude issue with the BB player.
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I want to be polite, so... When CV were arguably OP, then nerfed, many of those players moved to better ships. Ships that would allow them to perform better in the game. When DDs were arguably OP, then nerfed, many of those players moved to better ships. Ships that would allow them to perform better in the game. When tier V was nerfed (MM), many of those players moved to better ships at different tiers. Ships/tiers that would allow them to perform better in the game. Not as much Murmansk play as before. Your argument is that much of the BB player base is stupid? Because in reality that is what you are saying. That most of the BB players don't pick ships that support their game playing need our desires, but just because they are name after a specific ship? That should WG decide to nerf BBs into the ground, are large section of the player base will continue to play ships that completely suck? I do not share your low opinion of BB players.
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I would like to put forth the argument that their team play capabilities of DDs are simply the most obvious and the easiest to perform, but in many ways the weakest. A DD scouting, screening, smoke, etc. can be conducted by a solo player regardless of how teammates react, with a risk level generally set by the DD player. By themselves, these team play abilities are passive. In more than a few games, I have seen BB players act as a team (both Div and non-Div) and pretty much decide the game. Three BBs moving in concert, supporting a flank and pushing at the right time is a very devastating force. Opposing CA/CL are almost helpless, individual BBs are overwhelmed, and DDs have trouble operating due to the massive return fire they can take if spotted. BBs working/supporting as a team is like a tidal wave of power that sweeps the opposition away. What limits this is that it can not be done solo, as one BBs isn't enough, plus they can need a DD or CL/CA support. CA/CL moving in behind a DD to support cap control offer strong team play abilities, but it requires the opposing team to not have numerous BBs in the area, plus the DD must know what they are doing. Risky, so it is rarely done, but when it is. When I was playing the Hatsuharu I would on occasion find myself contesting with a Kiev for cap control... and in most cases this ended violently... with Kiev sinking. A CL playing as a team following me till they were outside the cap, me just spotting was very powerful. CV have huge team support abilities, that are rarely used. My opinion. DDs require you to know what your are doing. CA/CLs require you and one of your team DDs to know what they are doing. BBs require multiple people on your team to know what your are doing. In random, what is most likely?
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The definitive proof that BBs are NOT hard capped at 5 per team
Culiacan_Mexico replied to Horin728's topic in General Discussion
If your customers want to play only BBs, and you force them to wait, it could facilitate them leaving the game. Business wise... is that a good idea? -
new player disappointed ( pls read )
Culiacan_Mexico replied to wot_chikor's topic in General Discussion
No disagreement. I was just limiting my comments to the issues wot_chikor bought up with his Akatsuki in regards to Belfast. -
new player disappointed ( pls read )
Culiacan_Mexico replied to wot_chikor's topic in General Discussion
Fiji hydro and torps are not that great of offensives threats to Japanese DDs... unless they foolishly sit in smoke. Belfast radar is a different matter. -
new player disappointed ( pls read )
Culiacan_Mexico replied to wot_chikor's topic in General Discussion
She is a strong ship. -
new player disappointed ( pls read )
Culiacan_Mexico replied to wot_chikor's topic in General Discussion
There are some better, but not many. Belfast has some weaknesses that you can exploit. -
new player disappointed ( pls read )
Culiacan_Mexico replied to wot_chikor's topic in General Discussion
I would like to point out that just because Belfast is a good ship... doesn't mean the player is. Radar, hydro, planes as are other aspects of DD play that must be learned if you wish to succeed. It keeps it interesting. -
I am your huckleberry. I am a DD main, and over thousands of games I have never once looked at the opposing team and thought... they have too many BBs. The opposite is in fact true, my dream would be to see they have 12 BBs and I am in a Japanese DD. BB are just targets. Mass amounts of BBs is good for my game play, but is it good for the game?
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Do you know why they can be the most powerful? Because good DD players will play for the team: scouting, screening, smoke, etc; and thus enhance the combat capabilities of their team mates. But without decent team mates it all goes to waste. And what value is it to have a bad DD player on your team? It isn't the ships, it is the players.
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new player disappointed ( pls read )
Culiacan_Mexico replied to wot_chikor's topic in General Discussion
Belfast is a tough cruiser for a DD (Japanese) to fight, as it take patients, skill, and some luck. One of the first things you must do before the game starts is check the opposing team and see what they have... if they have a Belfast, you must modify your game. Is the Belfast OP, I couldn't say, but it sure lives in the same neighborhood. -
The definitive proof that BBs are NOT hard capped at 5 per team
Culiacan_Mexico replied to Horin728's topic in General Discussion
I think with the introduction of British BBs, the soft cap might need to be set to 6 or 7 BBs per team.
