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Everything posted by Culiacan_Mexico
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The reason why BBs hug the map border
Culiacan_Mexico replied to ThePurpleSmurf's topic in General Discussion
While for many this is the primary goal, I don't believe that to be the case for all. -
The reason why BBs hug the map border
Culiacan_Mexico replied to ThePurpleSmurf's topic in General Discussion
While it is true that some DD players would be wise to play a bit more cautiously, historically, DD survival rates are a fair amount lower than other ships types. It is part of being a DD player, but supported DD players contesting caps are more likely to survive than those that are not supported. -
The reason why BBs hug the map border
Culiacan_Mexico replied to ThePurpleSmurf's topic in General Discussion
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The reason why BBs hug the map border
Culiacan_Mexico replied to ThePurpleSmurf's topic in General Discussion
Many BB players don't even know this exists. -
The reason why BBs hug the map border
Culiacan_Mexico replied to ThePurpleSmurf's topic in General Discussion
What is wrong with dying? -
WG Listened to us and did the right thing
Culiacan_Mexico replied to valrond's topic in General Discussion
"You can put lipstick on a pig, but it's still a pig." Did WG actually address internally why such a known inferior/unacceptable product was pushed out and sold? Perhaps they did, we won't know... unless something like this happens again. We shall see. -
Discussion thread for "some interesting info around the world"
Culiacan_Mexico replied to Deamon93's topic in General Discussion
I am hoping for French BBs before the end of the year... as that will allow room for Russian BBs in 2018! -
The reason why BBs hug the map border
Culiacan_Mexico replied to ThePurpleSmurf's topic in General Discussion
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Leads to passive DD play. You need to find the radar ships on the opposing team before you commit. If there are islands, which radar can see through, you need to play passive. You have to adapt.
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WG’s recent problems are symptomatic of a deeper issue.
Culiacan_Mexico replied to Mytola's topic in General Discussion
My opinion, this was a case in which upper management set a time table to get GZ out. Period. Testers as a group are not stupid, they saw issues with it in this configuration, internal dissent was suppressed, just get it out was the order. Then along come CCs who trash GZ in reviews and the same 'suppress dissent' attitude lands right on iChase. This is an upper management issue about getting products out regardless of quality. No way any of them take responsibility. -
Discussion thread for "some interesting info around the world"
Culiacan_Mexico replied to Deamon93's topic in General Discussion
Just to note: for me personally, a BB heavy meta is great, while a DD heavy one is something I would not prefer. -
Discussion thread for "some interesting info around the world"
Culiacan_Mexico replied to Deamon93's topic in General Discussion
"...then should WG..." For what you say to be true, then should WG nerf BB into the ground most BB players would be too stupid to move to ships that are now effective. That is not what the majority of gamers do. Please quote my full post to get context. -
Discussion thread for "some interesting info around the world"
Culiacan_Mexico replied to Deamon93's topic in General Discussion
I made no suggestion. I simply pointed out the logical fallacy of claiming BB players have no interest in how their ships perform. That should WG nerf them into the ground, BB players will blindly keep playing them. BB players are not that stupid. -
Discussion thread for "some interesting info around the world"
Culiacan_Mexico replied to Deamon93's topic in General Discussion
What is my agenda? Your claim is that regardless of what WG does to BBs... nerf them into the ground... BB players will continue to play them. Is this logical? -
Discussion thread for "some interesting info around the world"
Culiacan_Mexico replied to Deamon93's topic in General Discussion
Skilled players see RL as required because of its strength. What a surprise. -
Discussion thread for "some interesting info around the world"
Culiacan_Mexico replied to Deamon93's topic in General Discussion
I want to be polite, but that is nonsense. For what you say to be true, then should WG nerf BB into the ground most BB players would be too stupid to move to ships that are now effective. That is not what the majority of gamers do. -
WG has stated their data shows, a single DD difference has no significant impact.
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We Want (Ise 1943 IJN) Battleship Aircraft Carrier
Culiacan_Mexico replied to PatienceTracker's topic in General Discussion
If they went historically, these would be a one shot throw away squadron... no ability to land and rearm/launch. Seaplanes are presently modeled, I believe, as throwaways. -------------------------------------------------------------------- Ise was long enough to permit the launch of aircraft, but not their recovery. The operational concept envisioned Ise launching its 11 Yokosuka D4Y2 Suisei ("Judy") dive bombers and 11 Aichi E16A Zuiun ("Paul") seaplanes. The Suisei had to land either on a conventional carrier or on land bases, whereas the E16A could be hoisted back aboard after landing near the ship by using a crane. Ise's final aircraft allowance called for eight D4Y2s and 14 E16As. Yokosuka D4Y Maximum speed: 550 km/h 500 kg of bombs Aichi E16A Maximum speed: 439 km/h 250 kg of bombs -
We Want (Ise 1943 IJN) Battleship Aircraft Carrier
Culiacan_Mexico replied to PatienceTracker's topic in General Discussion
You lose 2 of you 6 turrets for one throw away squadron on dive bombers. (11 planes). Seems like a poor trade off. -
KGV: Primary targets: Cruisers Destroyers
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Detonations??! - see them as some SUPER-CTADELS for DD's + Cruisers only
Culiacan_Mexico replied to Yaskaraxx's topic in General Discussion
Yes they do, just less frequently. I detonated two BBs in one game with torpedoes. -
Discussion thread for "some interesting info around the world"
Culiacan_Mexico replied to Deamon93's topic in General Discussion
Hi all, Nice find on Reddit: "[EU] Gamescom Code for 5 Dragon signals" WGGCWOWS17 Leo "Apollo11" ---------------------------------------- Worked for me. -
First, of course radar is not going away. Second the addition of radar was a poor choice: if smoke is an issue... you simply adjust/nerf smoke.
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[Suggestion] How to make this game less passive, more exciting and with teamplay
Culiacan_Mexico replied to Rautainen_Biisoni's topic in General Discussion
That isn't why. -
Would it be bad? I have no idea nor am I sure that is how smoke would work. However, it sure looks like this change might be more complex than WG has lead players to believe. We will see. Just to note: if it does work in this complex fashion, then the importance of good DD play will grow.
