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Everything posted by Culiacan_Mexico
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I concur, but I am not sure WG does. "From the game design PoV, they are also needed." You know getting detonated is an "epic fail" on your part. --------------------------------------------------------------------------------------------------------- Some interesting info around the worldAllied_WinterPosted September 22 · QnA with Ev1n and Ph3lan https://www.twitch.tv/videos/175976096 Q: Are you planning on removing or reworking detonations? Because they suck big time SOURCE A: No, and we don't think they suck. As this topic was widely raised, we conducted several inquiries, even monitoring "rage quits" (and session time) connection with detonations. And...there is nothing to back up the theory it hurts the players. From the game design PoV, they are also needed. Plus, we added more visual candy for this epic win (or fail) event. Sorry, but they will stay :(
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To overhaul CV, must discard mirrored MM
Culiacan_Mexico replied to KarmaQU_EU's topic in General Discussion
I think that would be great if they could balance the game that well, but I can not see that as being likely. -
WG stated it is in game for balancing, which of course makes no sense.
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Scrwe this game, screw WG, The outcome of the match is predetermined
Culiacan_Mexico replied to DFens_666's topic in General Discussion
A decent DD player should never take a torpedo hit from a single drop; and while it does happen, it is almost always from a DD player misplay. Besides, this game was decide long before this engagement: score/caps. -
Sick of the game, just bloody fed up with dispersion, RNG, crap teams, bad luck - everything!
Culiacan_Mexico replied to IanH755's topic in General Discussion
Much change over the last year? -
Discussion thread for "some interesting info around the world"
Culiacan_Mexico replied to Deamon93's topic in General Discussion
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Changes on HMS Cossac and Asashio
Culiacan_Mexico replied to darkstar73's topic in General Discussion
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Funny and sad game situations shown with map screenshots.
Culiacan_Mexico replied to albinbino's topic in General Discussion
Why should he ever change the way he plays (improve) if it is not his fault? -
I was responding to MacFergus comments. Speculation on how a skill based MM would work. I didn't mean to imply that you proposed one.
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All Edited got to tier x dds
Culiacan_Mexico replied to El_Pollo_Locooo's topic in General Discussion
You seem to have played a number of games in tier 10 DDs. -
Discussion thread for "some interesting info around the world"
Culiacan_Mexico replied to Deamon93's topic in General Discussion
IMO DDs should not be sitting in the 3rd line launching torpedoes. Not a lot of scouting and screening from that position. -
Changes on HMS Cossac and Asashio
Culiacan_Mexico replied to darkstar73's topic in General Discussion
My opinion. I hate it. Your ability to contest caps early is severely limited... no DD or Cruiser is going to respect you. I was around during the old Shima days where lot of players believe 20Km torpedoes launch from max range was a good idea; while their ability to hit any target they might have been aiming at was minimal; but the ability to be 'safe' drew the wrong types of players to DDs. -
Discussion thread for "some interesting info around the world"
Culiacan_Mexico replied to Deamon93's topic in General Discussion
Japanese destroyer Asashio, tier VIII Deep water modification of Type 93 torpedoes is equipped. Can only hit battleships and carriers. Rate of fire - 0.5 launches per minute. Reload - 112 seconds. 180 degree turn - 7.2 seconds. Maximum damage - 20966. Speed - 67 knots. Range - 20 km (instead of 10). These changes are designed to make the ship's gameplay more unique in relation to the Kagero destroyer. -
Funny and sad game situations shown with map screenshots.
Culiacan_Mexico replied to albinbino's topic in General Discussion
Often you will hear BB players say, "I always try to stay 12-15 Km from my target." Fair enough, but what the really means is they will try to stay that far from their target if they feel relatively secure that the don't a torpedo boat hangout 6 Km of the port or starboard beam... and with cause. My belief: supply your team mates with what they need and they will play better. You will win more games. The Yueyang doesn't seem to have done that. -
Funny and sad game situations shown with map screenshots.
Culiacan_Mexico replied to albinbino's topic in General Discussion
Yueyang is out of position, especially since it looks like the enemy team has both a Yueyang and a Harekaze on the South and East flanks. The average battleships and usually cruiser player with drift away without a DD providing scouting/screening. Not the DD players fault, but he didn't help the situation... and he should have. -
I watch the wows videos by Flamu. They have gotten better over time in giving me what I need... tactical insight. I have little interest in the video that shows a player score 1,000,000 damage in their Albany (etc), but if said video include interesting new tactics... then I am in. Now to be clear, Flamu is not the only player that make insightful video, so I watch other also and try to learn. PS. I am like 10 years old. Thank you! It has been awhile.
- 192 replies
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- caonquerer
- noob
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I don't mind these threads if they are just rants, someone who had some bad games blowing off steam, but when it is considered a serious proposal... it leaves me wondering if they have thought it through. One caveat: if the player is sitting at a low 40% win rate... I can understand them wanting such a MM change.
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Balancing ships based on their performance in Ranked? Tier 7 cruisers would be interesting.
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How would WG even initiate such a thing? Use overall win rate as a determinate would lead to massive complaining from division players because the vast majority would find their win rates collapse.
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Standard Scenario Achievements Sea Star Complete the operation and all secondary tasks, survive till the end of the battle and cause damage exceeding 100% of your ship's HP. Can be obtained once per battle. ------------------------------------------------------------------------------------------------------------------- I wouldn't think the amount of Sea Stars one is awarded in scenarios directly relates to anything in Random Battles.
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Absolutely not. For me, there are never enough battleships in game... well on the enemy team that is.
- 76 replies
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- meta
- state of game
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12 CAs vs 12 CAs
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WG we dont need any more radar and hydrophones on literally every ship!
Culiacan_Mexico replied to SovietFury43's topic in General Discussion
I have seven whole games in CV (I wanted those pearls). My view, AA mechanics need a complete overhaul from the ground up. 2016 year of the CV! As for WG decision to put Defensive AA on DD.
