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Culiacan_Mexico

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Everything posted by Culiacan_Mexico

  1. Culiacan_Mexico

    battleships

    Play DDs, It is rare for a DD player to complain about fire damage.
  2. Culiacan_Mexico

    Oil collected without a Clan

    I don't think so, thus the reason for WGs change of position. I think they have 'ideas' for Arsenal, and excluding a large percentage of the player base was never part of those plans. I think this is a 'business' decision.
  3. Culiacan_Mexico

    Oil collected without a Clan

    WG screwed up and they know it. EU retention after 90 days 10%. WG offers nice bonus to players who come back to the game. WG offers nice in game bonuses, campaigns, unique commandeers, ships,etc. WG is introducing arsenal. WG wants to retain current players. WG implements a plan that excludes a significant portion of the players base because of a disappointing lack of forethought. They just didn't think it through, as there was no reason to limit this feature to just some of the players base, especially in an environment where they are working hard to support the current player base. That limitation has now been removed. Just to note: I am in a clan (over one year).
  4. I have completed two stars (?) in the 1st mission; and am projecting a mid 2019 completion date. Everything is on track.
  5. Culiacan_Mexico

    Oil collected without a Clan

    "When you are not part of the clan, you can't receive any oil at all! (which means you won't even receive it for your personal wallet)" ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Disappointing. At the time I did not put much thought into it because I believed it was only a Clan resource.
  6. Culiacan_Mexico

    Proposal on how to improve stats, gameplay and economy

    Maybe, BB bow nerf was probably changed back due to community torches and pitchforks. Grozovoi radar not being implemented may have been in part because of the community.
  7. Culiacan_Mexico

    Proposal on how to improve stats, gameplay and economy

    Be careful, leaking information about Russian battleships while they are still under non-discloser could lead to problems.
  8. Culiacan_Mexico

    Marketing proposal for WG pt.2

    Akizuki Rate of Fire (shots/min) 100 mm/65 Type98 20 So what would that be... about 800 doubloons per minute?
  9. Culiacan_Mexico

    CA AP on CL - overpens through citadel or not?

    Am I wrong or would this be overall a defensive buff to CLs?
  10. Culiacan_Mexico

    WG DevQnA Transcription [RAW]

    This is great, as it has been one of the most requested changes since Open Beta.
  11. Culiacan_Mexico

    TO WG regarding the radarsituation

    That is why I have said that any change to radar now, before the new US CL, seems unlikely; and considering they were balanced around radar... changing things now seems like a poor choice. My opinion.
  12. Culiacan_Mexico

    TO WG regarding the radarsituation

    The OP was conjecturing on the fact radar was now being more played. Conjecture "is intended to explain or interpret facts." There is no data available to players, and perhaps not to WG, that gives factual data on the total effects of radar. Yes, the OP may want to change the game based on opinion, but that is exactly how radar was introduced.
  13. Culiacan_Mexico

    TO WG regarding the radarsituation

    I believe factual information... hard data... would show that there was a significant increase in tier 8 Clevelands played; and thus an increase in radar at higher tiers. Conjecture/theory is that this is a temporary event based on a new ship line coming to the game, and on how past ship line worked (excluding German BBs). Prove radar will go back to normal levels... well it can't be done, but many can accept that a return to normal is a reasonable theory.
  14. Culiacan_Mexico

    TO WG regarding the radarsituation

    Calls for proof is nonsense in a discussion about opinions, but if that is now the standard. Proved proof of what the desire game mechanics are.
  15. Culiacan_Mexico

    TO WG regarding the radarsituation

    I would say there is a difference between firing from smoke and camping in smoke. Camping in smoke was of WG creation and they balanced ships around it, but once it became clear that long term smoke produce more passive game play, they should have adjusted it. Smoke duration in the area of 40 seconds or even 30 seconds would allow defensive escapes, plus limited DD counter fire, but restrict heavily the advantage a BB or cruiser being smoke up. Perhaps lead to more open game play, well at least as it relates to DDs and smoke.
  16. Culiacan_Mexico

    TO WG regarding the radarsituation

    WG - "Firing from smoke is an intrinsic tactic for DD's."
  17. Culiacan_Mexico

    TO WG regarding the radarsituation

    Radar is an area denial tool, thus stagnation. Cruisers won't advance because over powered BBs cause stagnation. BBs don't advance because the can farm damage without moving. You might note that at lower/mid tiers without radar there is less stagnation. Please note again radar failed to accomplish its goal, WG had to actually nerf smoke, which should have been the first choice. ------------------------------------------------------------------------------- Q: Many battleship players complain about the HE spam. Do you plan any changes in gameplay? A: The server statistics shows that battleships take most damage from AP. Moreover, most of the damage to the citadel cannot be repaired. Spamming HE from smoke is less attractive now due to quicker reload of the radar consumables. Reducing the HE damage would lead to a "World of Battleships", which would entail a battleships nerf. If playing the battleships is so uncomfortable, why is this class so popular? A: We would like to make cruisers more popular. This is why they get rudder mod.3 in 0.5.12. Other tweaks will be introduced later. In our concept of ideal class distribution, BBs should have 25-30% of popularity. It works more or less, but on some realms/tiers they exceeded this limit. We don't want global nerfs and will try to avoid them at all costs - this is why we cancelled bow plating reduction. But some smaller, more precise actions will be taken.
  18. Culiacan_Mexico

    TO WG regarding the radarsituation

    So why do DDs need nerfs so BBs can battle each other?
  19. Culiacan_Mexico

    TO WG regarding the radarsituation

    So, BBs should be heavily nerfed so cruiser can "enjoying their fierce and subtile battle"?
  20. Culiacan_Mexico

    TO WG regarding the radarsituation

    If smoke is the issue... why not adjust smoke? Why did WG just introduce the Pan-Asian DDs with 'stupid' smoke. Five charges with a 10 second delay between charge is... stupid; as semi-permanent smoke is not what the game needs. Fortunately in this case it looks like WG has decide against adding another gimmick and instead is nerfing Pan Asian smoke.
  21. Culiacan_Mexico

    TO WG regarding the radarsituation

    As introduced into the game, radar has always been a problem. One of the stated reasons for adding radar to the game was to counter the 20Km Shima meta at high tier. It's success (failure) at accomplishing this can be seen in the fact that WG actually went in and nerfed Shima 20Km torpedos. -------------------------------------------------------------- Sub_Octavain 13. Did the radar help counter the torpedo soup (or walls, whatever you prefer)? A. Hard to say, since there aren't a lot of radar equipped ships at high tiers yet. However, radar wasn't meant to be the sole solution to the torpedo soup problem. We still need to solve it from a different standpoint, and that is exactly what we plan to do in the next update, by changing certain elements little by little. You will know next week what we concretely plan to do regarding this matter.
  22. Culiacan_Mexico

    TO WG regarding the radarsituation

    With regards to radar, I believe you are correct. We won't know for sure until after the US CL are in game for awhile.
  23. Surveillance Radar Mod. 1 changes: Surveillance Radar duration bonus decreased from 40% to 20% This upgrade is currently too effective on the Radar equipped ships. The change is designed to balance this upgrade against the others in the same slot. ------------------------------------------------------------------------- Where did this change come from? Did I miss WG being upset with the radar meta in KOTS?
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