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Culiacan_Mexico

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Everything posted by Culiacan_Mexico

  1. Culiacan_Mexico

    Radar Discussion Megathread

    1. Radar is on Premium Ships, so the chances of it being removed are nil. 2. Some ships are balanced around radar, so removal of radar would require WG to do some work. 3. You still have the issue of smoke.
  2. Culiacan_Mexico

    What's up with all insulting in chat lately?

    Sorry, I was just wondering what dark hole of bigotry did this individual climb out of?
  3. Culiacan_Mexico

    Do you enjoy playing against CV?

    Your poll options don't cover my view. It general, it isn't the opposing CV player that I don't enjoy playing against and/or hate... it is the CV player on my team that I have disdain for.
  4. Culiacan_Mexico

    Radar Discussion Megathread

    That should be the question, but the answer... how do you quantify that? How does WG decide if the present state/amount of radar is beneficial or disadvantage to the overall game? For that matter, what is WG goal in the overall game for radar?
  5. Culiacan_Mexico

    Anyone else get burnt out on this game?

    Burnt out on the game... no. Disillusioned with WG... yes.
  6. UK CVs before Russians CVs! What kind of madness is this!
  7. Culiacan_Mexico

    AI changes in coop?

    Without a doubt. Not only do they no longer suicially rush, they also target differently. Very interesting change.
  8. Culiacan_Mexico

    what the problem is today?

    Wouldn't this be logical? An average player will most likely experience victory if his overall team is better than the opposition, while a very good player can carry, to some extent, a team that is slightly worse than the opposition. Even the best players in three man divisions sometimes have team that are just too inferior to the opposition to be carried. "farazelleth" once said that in a three man 'cancer' division he could probably win 90% of his games, which is the same as saying that 10% of the teams he would draw (at random) would be so poorly skilled he could not make up the difference. In general, most experienced players say take a break after losing a few games. So if WG was 'gaming' the MM wouldn't we expect to see very few long losing streaks?
  9. I agree with radar and long range torpedoes act similar. Short range torpedoes is a different matter.
  10. I have not notice cruisers being easy to play in general, so I can't see that changing by adding radar.
  11. If past is prologue, when WG gets them to the same place CVs are now.
  12. The use of consumables takes some skill, and varies considerable between each. Of course if you compare the skill of using a consumable to playing CVs effectively... it is hard to mention both 'skills' in the same sentence.
  13. Since my experience playing radar is extremely limited...let us talk about using smoke. In general, people don't consider using smoke to have that high skill of a requirement, yet there is a small learning curve on where, when and how to use it... effectively. Sure you can just move to a point and throw out smoke, that is simple, but would it be very effective if you don't have some understanding of the proper tactical us of this consumable? Why would radar be different.
  14. The level of skill is a different question.
  15. Culiacan_Mexico

    Nerf or Remove Radar

    British CLs seem to have not gotten the message.
  16. The skill level is very low, but it is there.
  17. Culiacan_Mexico

    Camping (like a coward) is more rewarding

    WG less than forth coming?!?! I am shocked!
  18. WG stated that players are to stupid to understand radar, if it was line of sight. Radar does require skill.
  19. Culiacan_Mexico

    Camping (like a coward) is more rewarding

    I believe WG has stated the rewards for all actions in the game are balanced.
  20. Do you really think that is likely?
  21. Where have you been? CVs have complained, complained, and complained more than an other ship type in the game since open beta. I remember when they just hoped a single patch would come through that didn't have a nerf or WG screw up related to CVs. Now they don't complain much because the WG balance train has ran them over so many times.. what is the point. WG has finally broke the current CV and is throwing it. There are people who will always complain about there toy... it isn't related to ship type.
  22. Culiacan_Mexico

    DD game play is utterly broken

    Who problem is it to solve? Your opinion.
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