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Everything posted by Culiacan_Mexico
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1. Radar is on Premium Ships, so the chances of it being removed are nil. 2. Some ships are balanced around radar, so removal of radar would require WG to do some work. 3. You still have the issue of smoke.
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wg improves the quality of the t10 games - gg!
Culiacan_Mexico replied to a_p_u_l_e_i_u_s's topic in General Discussion
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What's up with all insulting in chat lately?
Culiacan_Mexico replied to ronin_hr's topic in General Discussion
Sorry, I was just wondering what dark hole of bigotry did this individual climb out of? -
Do you enjoy playing against CV?
Culiacan_Mexico replied to anonym_RGvUdEcxWWvD's topic in General Discussion
Your poll options don't cover my view. It general, it isn't the opposing CV player that I don't enjoy playing against and/or hate... it is the CV player on my team that I have disdain for. -
That should be the question, but the answer... how do you quantify that? How does WG decide if the present state/amount of radar is beneficial or disadvantage to the overall game? For that matter, what is WG goal in the overall game for radar?
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Anyone else get burnt out on this game?
Culiacan_Mexico replied to M0bius_One's topic in General Discussion
Burnt out on the game... no. Disillusioned with WG... yes. -
Discussion thread for "some interesting info around the world"
Culiacan_Mexico replied to Deamon93's topic in General Discussion
UK CVs before Russians CVs! What kind of madness is this! -
Without a doubt. Not only do they no longer suicially rush, they also target differently. Very interesting change.
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Wouldn't this be logical? An average player will most likely experience victory if his overall team is better than the opposition, while a very good player can carry, to some extent, a team that is slightly worse than the opposition. Even the best players in three man divisions sometimes have team that are just too inferior to the opposition to be carried. "farazelleth" once said that in a three man 'cancer' division he could probably win 90% of his games, which is the same as saying that 10% of the teams he would draw (at random) would be so poorly skilled he could not make up the difference. In general, most experienced players say take a break after losing a few games. So if WG was 'gaming' the MM wouldn't we expect to see very few long losing streaks?
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Guide for ranked games with CVs in them
Culiacan_Mexico replied to Mr_Snoww's topic in General Discussion
Pray. -
Discussion thread for "some interesting info around the world"
Culiacan_Mexico replied to Deamon93's topic in General Discussion
Blasphemer! -
Radar: Reducing the number of radar ships to 2 per team/game.
Culiacan_Mexico replied to ThinderChief's topic in General Discussion
I agree with radar and long range torpedoes act similar. Short range torpedoes is a different matter. -
Radar: Reducing the number of radar ships to 2 per team/game.
Culiacan_Mexico replied to ThinderChief's topic in General Discussion
I have not notice cruisers being easy to play in general, so I can't see that changing by adding radar. -
Radar: Reducing the number of radar ships to 2 per team/game.
Culiacan_Mexico replied to ThinderChief's topic in General Discussion
If past is prologue, when WG gets them to the same place CVs are now. -
Radar: Reducing the number of radar ships to 2 per team/game.
Culiacan_Mexico replied to ThinderChief's topic in General Discussion
The use of consumables takes some skill, and varies considerable between each. Of course if you compare the skill of using a consumable to playing CVs effectively... it is hard to mention both 'skills' in the same sentence. -
Radar: Reducing the number of radar ships to 2 per team/game.
Culiacan_Mexico replied to ThinderChief's topic in General Discussion
Since my experience playing radar is extremely limited...let us talk about using smoke. In general, people don't consider using smoke to have that high skill of a requirement, yet there is a small learning curve on where, when and how to use it... effectively. Sure you can just move to a point and throw out smoke, that is simple, but would it be very effective if you don't have some understanding of the proper tactical us of this consumable? Why would radar be different. -
Radar: Reducing the number of radar ships to 2 per team/game.
Culiacan_Mexico replied to ThinderChief's topic in General Discussion
The level of skill is a different question. -
British CLs seem to have not gotten the message.
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Radar: Reducing the number of radar ships to 2 per team/game.
Culiacan_Mexico replied to ThinderChief's topic in General Discussion
The skill level is very low, but it is there. -
Camping (like a coward) is more rewarding
Culiacan_Mexico replied to NothingButTheRain's topic in General Discussion
WG less than forth coming?!?! I am shocked! -
Radar: Reducing the number of radar ships to 2 per team/game.
Culiacan_Mexico replied to ThinderChief's topic in General Discussion
WG stated that players are to stupid to understand radar, if it was line of sight. Radar does require skill. -
Camping (like a coward) is more rewarding
Culiacan_Mexico replied to NothingButTheRain's topic in General Discussion
I believe WG has stated the rewards for all actions in the game are balanced. -
Radar: Reducing the number of radar ships to 2 per team/game.
Culiacan_Mexico replied to ThinderChief's topic in General Discussion
Do you really think that is likely? -
Radar: Reducing the number of radar ships to 2 per team/game.
Culiacan_Mexico replied to ThinderChief's topic in General Discussion
Where have you been? CVs have complained, complained, and complained more than an other ship type in the game since open beta. I remember when they just hoped a single patch would come through that didn't have a nerf or WG screw up related to CVs. Now they don't complain much because the WG balance train has ran them over so many times.. what is the point. WG has finally broke the current CV and is throwing it. There are people who will always complain about there toy... it isn't related to ship type. -
Who problem is it to solve? Your opinion.
