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Culiacan_Mexico

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Everything posted by Culiacan_Mexico

  1. Culiacan_Mexico

    Public Test 0.6.0 - Changes for Test 2

    I can not see them walking this skill back any further (it use to give the exact location). If the completely removed it, then those that approval this skill going this far might have to take responsibility. Easier to put it in the game and then blame the player base. As for the test server, a captain skill respect is coming and the test server is the best place to try different builds. --------------------------- Takru -Posted 28 December 2016 - 08:49 PM Sub_Octavian - "...Yes, we have kept "Radio Positioning", while listening to ST feedback AND your "theoretical" concerns. This is why the skill is now 4 points and it shows a sector, not exact location.." -------------------------
  2. Culiacan_Mexico

    Public Test 0.6.0 - Changes for Test 2

    Thank you. Now I have an idea of what to test.
  3. Culiacan_Mexico

    Co-op

    I have started play Takao in PVE. Silver is either small positive or negative. Not too bad.
  4. Culiacan_Mexico

    Any chance of a nerf on this bismarck secondaries?

    I don't think anything will be done about secondaries before the next ranked, but I suspect WG will be keeping a close eye on them. A future nerf might be something they do if results don't line up with their expectations. ---------------------------------------------------------------------- Babykim #4626Posted 01 December 2016 - 07:27 AM Source: http://forum.worldof...има-разработчи/ 1. The Hydroacoustic Search of Bismark is overpowered in ranked battles, but not an issue in random battles. They plan to softly nerf this feature in a distant future, possible prior to the start of the next season of ranked battles.
  5. Seriously? This is your argument? The actual questions start off does it effect all types of ships equally... and the answer is no.
  6. Culiacan_Mexico

    ?% chance for getting super-container

    So far, Six SC. Nothing really notable in any of them. I will give it a year before I decide.
  7. Culiacan_Mexico

    Public Test 0.6.0 Feedback - New Skill System

    Horrible idea. Team play involves DDs scouting. New players would turn off their 'comms' by default and never learn this skill.
  8. Culiacan_Mexico

    Public Test 0.6.0 Feedback - New Skill System

    Russain DDs can pen CL reliability if the situation is good, but US DDs need to be close. Close enough that torpedoes come into play, while Japanese DDs at that tier have a low rate of fire. I pen CL and CA at mid tier with both Japanese and US DDs, but it is usually in response to an unexpected situation or a last resort.
  9. Culiacan_Mexico

    Public Test 0.6.0 Feedback - New Skill System

    BBs are rocks... everyone else can be scissors.
  10. Culiacan_Mexico

    Public Test 0.6.0 Feedback - New Skill System

    Over the last two weeks. Bayern with its 43,900 hitpoints (average damage 45,432) is the most played Battleships at teir 6. Hatsuharu (teir 6) has averaged 26,260damage. Less than 60% of the hitpoints of a Bayern. I am not sure WG wants DDs to counter BBs anymore.
  11. Culiacan_Mexico

    Public Test 0.6.0 Feedback - New Skill System

    I have significant amount of low to mid-tier Japanese and American destroyers +3,500 games, and for me I never found fire to be an effect primary weapon against BBs, CA, or DD. True, inexperienced captain will often miss use their repair party/heal party, and perhaps have chosen the wrong skills for their captains, but overall fire isn't something I count on for damage or to influence a game. Because of that, I don't take the DE skill on these DDs. Russian DDs are different however.
  12. Culiacan_Mexico

    Ship you have grown to like

    Hatsuharu. It isn't a really good ship, but it is ok.
  13. Culiacan_Mexico

    Public Test 0.6.0 Feedback - New Skill System

    I think they will, but it looks like they are going to nerf Damage control and repair (premium). Changes to Repair/damage control might offset and effect fire prevention. Unsure at this point.
  14. Culiacan_Mexico

    Public Test 0.6.0 Feedback - New Skill System

    At what distance do you think a Farragut can reliably pen a tier 7 or 8 BB?
  15. Culiacan_Mexico

    Public Test 0.6.0 Feedback - New Skill System

    1. Japanese DDs (low to mid tier) aren't great as fire starters (low rate of fire and shortish range), if a player is trying this... it isn't the best approach. Fair enough? 2. I will at time throw HE at a BB... mostly to test their metal. The captains not the ships, as some BB players will flee. 3. What is the intended role of an US DD? 4. I did ok in the Farragut (IMO); and generally played it like a bully. Be it BB,CA or DD... get out of my CAP. Don't dare to smoke up when I am close because I am going in after them. (Belfast excluded of course). Harassing BBs was part of the job. Often the BBs would primary me and leave the BBs or CAs alone.
  16. Culiacan_Mexico

    Public Test 0.6.0 Feedback - New Skill System

    What does?
  17. Culiacan_Mexico

    Public Test 0.6.0 Feedback - New Skill System

    Too do it effectively... lots. You have to coordinate fire with flooding; and it works wonders if you do it as part of a combined attack (with CAs and BBs)
  18. Culiacan_Mexico

    Public Test 0.6.0 Feedback - New Skill System

    What is a Farragut suppose to do? Rush a tier 7/8 Germany BB?
  19. If this is what they were trying to achieve, then mission accomplished with me. I don't even look at them any more.
  20. My background is engineering. Which generally goes like this... This is what we have.... this is the change we are making... this why we are making the change... this is the expect results. Test. WG (Sub_Octavian) We are fine with the fire mechanic... we are making changes to the fire mechanic... we wont say why... we won't say what to test for or to expect. RPF is something WG is looking at because...? My first experience with public test. Interesting.
  21. Every time WG re-balances... CV face the "luck-factor", usually bad luck.
  22. I don't have experience in RN cruisers, so I can't really make an informed decision.... but I think you are correct.
  23. I played on the test server.
  24. IMO I can see smoke hurting US DD somewhat (offensive), but Japanese DDs are less dependent (defensive).
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