Jump to content

Culiacan_Mexico

Players
  • Content Сount

    2,133
  • Joined

  • Last visited

  • Battles

    13864
  • Clan

    [GRK3N]

1 Follower

About Culiacan_Mexico

Recent Profile Visitors

804 profile views
  1. Culiacan_Mexico

    Matchmaking is broken

    1. You claim DD are super OP, yet your DD averages are similar to Cruisers and Battleships. That seems odd. 2. Your next statement is that there are players better than you in DDs. True enough. More skilled players will usually have a higher win rate, regardless of ships type. 3. You show a player who has dramatic increase win rate when divisioned. Common knowledge, but that is not DD specific. 4. Where have I shown you disrespect? Back to your original claim, "...DDs are super OP atm...". You really haven't shown factual data to support this belief.
  2. Culiacan_Mexico

    CV Rework is the killing blow

    Any ship type can be played with low skill, as you know. Low skill players in CV have little impact on the game, which is actually part of the problem with CV balancing.
  3. Culiacan_Mexico

    Picking caps in Domination battles

    It looks to me like the BBs have picked the most popular strategy.
  4. Culiacan_Mexico

    Interaction of large-caliber AP shells with DDs

    "Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
  5. Culiacan_Mexico

    Matchmaking is broken

    Your DD win rate is comparable to both cruisers and battleships, while in DDs you average the lowest kills and damage per game. If DDs are super OP, why does your stats not reflex that? Battles Win rate Avg Frags Avg Damage Cruiser 241 48.96% 0.63 27 303 Destroyer 91 49.45% 0.59 17 534 Battleship 477 49.06% 0.71 36 293
  6. Culiacan_Mexico

    Interaction of large-caliber AP shells with DDs

    Should a cruiser wreak a BB if it gets close?
  7. Culiacan_Mexico

    Interaction of large-caliber AP shells with DDs

    What I have seen, or at least believe I have seen, is a WG trend to promote a certain type of game play through directly and indirectly nerfs in many patches. Certain types of DDs and specific game play was targeted. Note: just because I don't care for it doesn't mean it wasn't best for the game. Why?
  8. Culiacan_Mexico

    Interaction of large-caliber AP shells with DDs

    Who would I listen to... I have no idea.
  9. Culiacan_Mexico

    Interaction of large-caliber AP shells with DDs

    I didn't mean to attribute that position to you, but was just more discussing one that was put forward in this thread.
  10. Culiacan_Mexico

    Interaction of large-caliber AP shells with DDs

    I am sure there are many players that don't care about learning, but is that any reason to leave a game mechanic, that is not working as intended, in the game? I personally feel that ammo choice should be important to any ship played, and players that learn this should be rewarded. I want to be surprised, but I am not.
  11. Culiacan_Mexico

    Interaction of large-caliber AP shells with DDs

    Some have put forward points that BB players will now fail to use AP at all... just basically stick to HE, which could be true... but only illustrates how poor those players are to start with. The average player, regardless of ship type played, has learned to switch between AP/HE based on the tactical situation, and changes in 'game mechanics' won't force them to unlearn that knowledge.
  12. Culiacan_Mexico

    Interaction of large-caliber AP shells with DDs

    BB AP vs DD Sub_Octavian - "This is definitely a...mechanics not working as intended." Once WG gets the mechanics 'straight' they can rebalances as need be. -------------------------------- Sub_Octavian acknowledged two problems: 1. Sometimes an AP shell does more than one shell worthy of DMG (e.g. one shell generates two (!) regular pens). That's a bug and about to be fixed 2. In general there's currently little need for BBs to switch from AP to HE while engaging a DD. Meaning that DDs take too much BB AP DMG according to the devs and this - too - will be adressed.
  13. Culiacan_Mexico

    Rate of Fire

    We have the latter, we can only hope for the former.
×