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[TTTX]
Posts posted by Tyrendian89
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it kind of does, just not at T10 - but good luck trying to stop a determined Sinop pushing in with same or lower tier ships. Similar could be said for Gneisenau, just for different reasons - not because it's especially tanky but because it goes 32kts at a tier where Colorado exists...

But no, T10 is an area where mindlessly zombierushing in like an idiot will not get you very far, sorry...
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2 minutes ago, CptBarney said:oh and double barreled russians heavy (lmao) tanks that go faster when they shoot backwards.
that... sounds like quite the useful feature for Dunkerque, Richelieu and Jean Bart... you know, to help them reverse faster...! Damn, now I changed my mind... WG GIB DAT BALANS CHANGE NAO!
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1 hour ago, nambr9 said:not talking about filtering there :)
then maybe, in your infinite grace and wisdom, you could tell us what you are actually talking about? because at least to me you're quite cryptic there good sir...

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1 minute ago, CptBarney said:World of tanks is going mental on russian heavy autoreloader doe.
see? it could always be a lot worse...

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dunno... I noticed how few balance changes there seemed to be as well, but I'm not sure I mind... part of the reason conveniently already mentioned by @Uglesett right above

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as far as bugs that actually made it to live go, this one has got to be one of the most impressive and hilarious the game's ever seen (probably outside of the earlier testing stages)...
I kinda wish we could corner SubOctavian or someone else from the dev team into a little storytime of even
worsebetter bugs that almost made it to the live servers... any chance you could send a poke towards StPetersburg in that regard @MrConway @Crysantos & Co? Or maybe you have a story or two to share yourself?
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at this point, we may as well replace the venerable ol' BBaby Bingo with a MMwhine Bingo...
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12 minutes ago, Floofz said:Second of all cherrypicking a replay will solve nothing
then maybe... you know... don't? why would you waste everyone's time (including your own) by cherrypicking the perfect replay to "prove your point" (hint: it won't)?

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yup, used to be the Yamato for me. to the point where I just gave up on playing the ship.
the difference is, I knew and know it's just a matter of perception and confirmation bias as opposed to some magical me-specific bug or conspiracy... I just didnt care enough about the Yamato to persevere and prove myself wrong

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frenchies all the way, and that's a german saying that...
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3 minutes ago, Dolgorukov said:Am I supposed to know the armor scheme of all ships and to calculate my guns capability within a matter of a few seconds before the fight begins?
you dont need to know the exact armour scheme "of all ships" - but if you had any interest in actually improving as opposed to just complaining, you might as well at least start learning the very basic rules of thumb that govern armour plating... there's not a whole lot to the armour schemes of DDs (the only two notable examples that I can think of of the top of my head are Khaba and Gearing which get somewhat of an armoured belt - everything else is pretty much uniform at a given tier), so you can very easily figure out what you can expect your 100mm secondary battery to do...
and while you're at it you can also take a look at how the extremities on larger ships are protected (also uniform across tiers, with a few ships here and there getting extended armour belts that sometimes reach the nose but you can start getting used to which those are once you've got the basics of plating down) and how that interacts with the various calibers of HE and AP you might end up shooting at it.
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7 hours ago, El2aZeR said:If you're asking for standalone the answer is never.
although "there will never be submarines in Wows"... so who the fudge knows

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38 minutes ago, CptBarney said:My brain.
halp.
look at it this way... that's not a problem the majority of the playerbase is likely to have, for sheer lack of the appropriate organ...

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65% XP instead of 50% to be precise
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11 minutes ago, lovemasin said:Can you please nerf Smolesk this ship is not belevible!!!!!!!!!!!!!!!!! Can you please exsplane to me how a 130mm gun with AP do so much damage to a Stalingrad. this is starting too be redeculus!!!!!!!!!!!!!!!!!!!!
...AP to a Stalin of all things? have you heard of the concept of angling perhaps? or, you know, just blowing him out of the water? I get some of the complaints about the smolensk, but this...

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yeah as the others have said - mostly depends on which of these ships you play (and care about) the most. If all three are equally dear to your heart, personally I'd probably stick with the build you currently have as a compromise since they're of at least some use on every ship, while BFT is a nope for the Murmansk while CE is really not all that necessary on the Bogatyr.
And when the next free reset comes around you might as well try out the switch to CE instead of IFHE for a few days if you time it well, see how much you feel your damage suffers from the lack of pen, and then decide...
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QuoteAre you having fun, WG? Are you laughing about us now?
just because I'm surprised no one has made that joke yet and feel like I have to correct that glaring omission...
Well my spreadsheet says WG are indeed having fun!

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already exists in Wows - it's called buying dubloons that you can then use to activate premium time in convenient chunks according to how much you expect to be playing over any given time...
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23 minutes ago, 250swb said:I'm in all probability not understanding this but in space travel isn't there some fictional form of propulsion that artificially speeds up travel across galaxies? In WoWs we have conventional diesel or turbine engines that have a semi realistic performance level, so voyages across oceans could take days or weeks with nothing to do except polish your bell and grease your rollocks.
I mean, you'd presumably shrink the game world down a little to make it playable, a la Assassin's Creed... but still
1 hour ago, Skazda said:new game mode as selection on top in this game not a new game
Star Conflict did the same by adding free roam mode of online players in open world galaxys
just here as ships on ocean
yes that is an entirely new game. So unless you have a few dozen million lying around to throw at Wargaming to even just cover the initial development costs, let alone running costs, I suggest you take a little dose of reality into consideration...
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48 minutes ago, Wizard27_1979 said:BTW non-tech-tree-ships were never intended to have them and won't get them
source? I dont remember that bit... back when LUs were made there werent any non-techtree T10s unless I'm mixing up my timelines^^
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3 minutes ago, EiricBloodgun said:Now I got it. Just makes no sense when you finalize a ship you also include latest upgrades already released for other ships.
So I expect also Venezia will be without legendary module.
Do t10 premium or coal/steel ships have legendary? Smol and Thunderer?https://wiki.wargaming.net/en/Ship:Upgrades#Unique_Upgrades_.28.22Legendary.22_Upgrades.29
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10 minutes ago, EiricBloodgun said:If so, what could be the reason?
simple - Haru was released after the initial set of Legendary modules, and WG have been too lazy to make more of them so far

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4 hours ago, Nov_A said:Update me on my WH40K knowledge, but are there even ships? I mean water-like surface crossing vehicles, not the spacecrafts. Makes sense to me with WoT going for a collab, including a special tank, while WoWs had weeb stuff, related to Azur Lane, etc.
they exist, sure, but they get a grand total of something like five obscure mentions in the lore... regular waterboatys are just not flashy and awesome and grimdark enough when you've got warships the size and population of cities floating around up in space...

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Matchmaker Discussion Thread & MM Balance
in General Discussion
Posted
...are you sure you want to say that? the ebil gods of matchmaking will probably just end up trying all the harder...