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Everything posted by Tyrendian89
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an early contender for the title of "Hilarious Necro Megafail of the Year" I see...
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don't worry, I've seen much worse (also posted on the forums for feedback, incidentally) And yes, I have no problem believing you that you are making progress - you've certainly got the right attitude, keep that up and you'll also keep improving
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yikes... okay, here goes... I'll just be straightforward with my comments, not intended as a put-down of you but I believe in being blunt at times, and you seem to very much have the right attitude to take them the way they are intended First off... oh boy, your middle name wouldn't be Tunnelvision by any chance? That was probably the biggest thing here: You stay zoomed in WAAAAAAAAAAAAAAAAAY too much. There's zero point in doing that between salvoes most of the time. Zoom out, look around you, look at your minimap, look for which ships are likely to be good targets for your next salvo. There were about half a dozen situations in that battle alone where you had decent-to-great broadside shots on oblivious cruisers, but instead you were either looking at a mountain in sniper view, or at the butt of a retreating BB, or seemingly just staring off into the middle distance... That also plays into overall target selection - as a cruiser it often makes sense to focus one target for a while, but as a BB you should be a lot more opportunistic and take (and nuke) each broadside target as it is given to you. Aim could use a little bit of work but it wasn't horrible, and that'll naturally improve over time. Next, general positioning. Why'd you decide to abandon your flank and run full speed towards your other two BBs? Blobbing up BBs is pretty much the single best way to ensure they're as useless as possible because that way the enemy has a really easy time angling to all of them... Particularly as a Gneisenau, you'd love to be able to isolate and charge one or two enemies at a time - not gonna happen if you just hide in the main fleet blob. And then, by abandoning the northeastern flank (instead of, you know, blowing up the juicy triple Shchors there...), you also made sure your team had zero map control. Towards the end... well, by that point the game was already very much lost, so you might as well charge in and get a little more out of it - but notice how you pretty much hadn't done jack squat until that point? No idea why you decided to first hightail it south out of B instead of already meeting the enemy head on... Your torps on the Friedrich were about as bad as they could be (wide spread, at a retreating, maneuvering enemy... chances of a hit with those were close to nil, better to keep them ready in case you need them a minute later against a more promising target). Also again target selection and general awareness - the Friedrich doesnt do anything to your bow while you hunt him down with secondaries and superior speed, might as well turn your guns on the super squishy Marblehead and Nukeberg and blow those up... Oh, and being zoomed in on a beached Nürnberg while the CV casually swoops in his Torp Bombers and kills you easily becaue you didnt even react in the slightest didnt exactly help either... Overall, were you the reason why your team lost that match? No, certainly not alone. But you did not do nearly enough for the lovely matchmaking you got there, as the sole top tier BB and on a map with a lot of cover and corners to charge people with.
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yeah I imagined you were running secondary spec - nothing wrong with that, but still probably worth trying out whether a Concealment+survivability build suits you better, something along the lines of http://bit.ly/2MActZl (Basics of Survivability can be exchanged for Superintendent if you like). Or, depending on how the balance shakes out with 0.8.0, you might want to/have to take AFT or Manual AA - Gneisenau currently is a fearsome AA platform for its tier with the latter, no idea what that's gonna look like come the CV rework, but worth keeping in mind since there are going to be a LOOOOOT of planes around (which incidentally probably also promotes a more "standard" skirmishing style for the Gneisenau where you dont make yourself the instant prime target by charging in...)
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that's already one issue here - you don't have Concealment Expert on the Captain, while Lemonade (probably, correct me if I'm wrong) sort of assumed that skill on every ship and captain. Now, that doesn't mean you should immediately go and respec your captain to have CE at any cost - but at least imagine your concealment was 13.1km and consider how you would feel about Lemonade's advice if that were the case. Would seem quite a bit more reasonable I bet, particularly as your "preferred" engagement distance with german guns Again, don't take this as "Concealment Expert on every ship always first all the time" - there are ships where it's not needed, and to be frank for newer players that dont have as much experience at judging ranges and maneuvers it might not even be all that useful on a BB. But, depending on what kind of captain you currently have on the Gneisenau, once 0.8.0 hits on Thursday you might want to at least consider using the free captain resets to try out how you like a build with Concealment Expert thrown in somewhere, and maybe play your Gneisenau as more of a fast, opportunistic mid range (that magic 13km mark!) harrasser than a full-out balls to the wall charging brawler.
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The New Aircraft Carriers:Now Best to Us Them?
Tyrendian89 replied to milospesic11's topic in General Discussion
...and now in English again please? I have no idea what you just tried to say. -
Premium tiers 7 CVs - Shouldnt be raised from tiers 7 to 8 - Unfair.
Tyrendian89 replied to Crusherheads's topic in General Discussion
so, pure conjecture on your part. As I was saying. Doesn't mean it's 100% wrong, but has nothing whatsoever to do with "knowing". -
Premium tiers 7 CVs - Shouldnt be raised from tiers 7 to 8 - Unfair.
Tyrendian89 replied to Crusherheads's topic in General Discussion
you have a lively imagination my friend... -
Surveillance Radar, Interface improvement, Flooding
Tyrendian89 replied to MrConway's topic in Development Blog
you (should) usually have a rough idea of when any radar runs out simply based on the time. On the other hand, let's say you're a RN cruiser sitting happily in your smoke and pew-pewing. So, naturally, you start to move out of your smoke. At that point, it is quite important to know whether there's a DD around that's hardspotting you - can you expect to go dark again once the radar runs out so you can sneak back around into a good position? Or should you just open fire/keep running as fast as you can? Or, similar story when you're radared behind some terrain in any kind of ship - it's pretty useful to know if there's suddenly a sneaky DD moving around the island and hardspotting you (that you could, for example radar back yourself). That's not to say having multiple indications wouldn't be useful - but at least for me, if they want to avoid cluttering the UI with more information at the same time, visual spotting should always be the top priority one. -
Surveillance Radar, Interface improvement, Flooding
Tyrendian89 replied to MrConway's topic in Development Blog
definitely, definitely, definitely not. Visual detection is so much more important in so many ways to properly judge a situation... -
New collection, Arsenal and New containers
Tyrendian89 replied to MrConway's topic in Development Blog
PRAISE EVERY LORD AND LADY, GOD AND GODDESS, AND ANYTHING ELSE YOU CARE TO WORSHIP ON THIS HERE FINE PLANET!!!! or, in other words... that was about bloody time lol -
it's not just about the size, but also about what you do with it. Inb4 Thats What She Said Jokes... But yeah, with only 3mm difference in caliber, there's lots of room for the slightly smaller shell having more explosive mass, or straigt up better explosive filler (key component probably being liberal doses of Vodka poured over it). Just look at the vastly different Alpha values for T10 8" shells - Des Memes does 5000, Hindenburg 5900 for example...
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Cross Realm Matchmaking for Clan Battles and Other Changes
Tyrendian89 replied to MrConway's topic in Development Blog
good lord I hated cross-spawn Hotspot back in the day... thaaaaanks for bringing that up but yeah there might be potential in exploring a few more... creative layouts again. Arms Race, with its flaws, did add additional "relevant" zones to the map, which I didnt think was bad... -
I'll save everyone else the bother of checking - he's saying that with 40-45% winrates in his own T10s. So nothing to see here, move along...
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Cross Realm Matchmaking for Clan Battles and Other Changes
Tyrendian89 replied to MrConway's topic in Development Blog
probably has to do with Clan Battles (and KotS/other community tournaments, to the extent that they have influence) - non-symmetrical maps are an absolute beach to make truly balanced for both spawns... -
Surveillance Radar, Interface improvement, Flooding
Tyrendian89 replied to MrConway's topic in Development Blog
not sure I like either the radar or flooding changes... both just feel like even more DD hate, and DDs are going to be forked enough as is with the CV rework making the skies chock full of planes in every match for the foreseeable future... for the interface improvements tho for sure! -
a Snotgun? ...while we were talking about naming stuff...
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interesting concept on that radar - doesnt seem inherently broken at first glance, although I'm not sure how wise it is to give ships a massive advantage in what is effectively a completely random scenario that neither of the involved parties can do anything about either way (i.e. Cyclone)... That just seems like a recipe for frustration to me, and there are already plenty of complaints about the raw random changes in gameplay that Cyclones bring... Guess we'll see what happens in testing.
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the Sinop totally isnt overcompensating for anything, is it? That is one loooong schlong boat... and quite the turning circle too Concealment on the Gangut aside (when will the devs finally learn that BBs with better concealment than half the cruisers they can meet are a terrible idea... ) this looks like a solid baseline for future tweaking - might not end up being the most exciting line in the game (depening on what tweaks we do end up with; OktRev style DamaCon would be a somewhat interesting but not overpowered "unique feature" as a start), but then it doesn't have to be; folks over on the RU server are gonna love it regardless I guess
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exactly my thinking, and it's not like there wasnt plenty of precedent for that kind of shuffle from WoT where they semi-regularly replace existing tanks with better fits for their position in the tech tree and leave the originals as quasi-premium reward vehicles... But, you know, WG gonna WG...
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pretty sure Miessa is imagining that Udaloi nerf... still just as much of an absolute monster as she ever was, and this insane buff... yeah I dont even know what kind of combination of weed and vodka must've been making the rounds in the balancing department to come up with that... that is almost 10k extra HP to play with, and unlike Tashkent she doesnt even have to give up her smoke. (And unlike Grozovoi, Udaloi doesnt get competitive concealment that would incentivise you to go contesting caps too much...)
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gnah those are terrible...
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stalingrad armour bug? ( back turrets)
Tyrendian89 replied to Flavio1997's topic in General Discussion
I like the concept though - probably meant as protection from the Commissar shooting them in the back of the head gun when they bring shame to Glorious Staliniumgrad by missing filthy capitalist swine...- 29 replies
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yeah right, because that totally would never cause any arguments or balancing problems...
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Scharnhorst's certainly a good ship, and pretty unique to boot. But, since you seem to be leaning a bit towards DDs, I'd throw the T-61 into the mix (alongside Forlorn's Z-39). Murderously strong ship for its tier, and not hugely expensive either.
