Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Tyrendian89

Players
  • Content Сount

    4,608
  • Joined

  • Last visited

  • Battles

    8139
  • Clan

    [TTTX]

Everything posted by Tyrendian89

  1. you *might* want to take even a cursory glance at reality here... if you need a specific pointer, try to find out why the big French Quad turrets had accuracy problems.
  2. Tyrendian89

    Secondary builds are nerfed tommorrow.

    yeah well we can always worry but, WG did hear our concerns on this one so that's nice - at the end of the day, it IS still their game and they decide what to do with it though.
  3. Tyrendian89

    Secondary builds are nerfed tommorrow.

    the way I read the announcement from NA (second to last sentence specifically), it sounds like they agree that killing an option entirely (for no good reason - it's not like it was overpowered) is bad.
  4. Tyrendian89

    Secondary builds are nerfed tommorrow.

    learn to read -.- it's off the table already!
  5. Tyrendian89

    Secondary builds are nerfed tommorrow.

    yeah - which is pretty much the reasoning WG gave for leaving it be
  6. Tyrendian89

    Patch 0.5.7 postponed to 23/06

    put away your salty tear buckets - Wargaming is listening! http://forum.worldofwarships.com/index.php?/topic/83628-057-postponed/page__pid__2041179#entry2041179 announcement is NA for now, but I would assume that goes for EU as well - even if, judging by past practices, we won't get the announcement until maybe Friday because communicating in more than one language is hard ;) On a more serious note, very good move by them!
  7. Tyrendian89

    How can you commit suicide ?

    it's not easy, but with some funky use of torpedoes and the map border you can do it (there's a vid somewhere on the youbetubes...) or, shoot friendlies until teamkiller retaliation damage kicks in and kill yourself with that I guess...
  8. Tyrendian89

    team Battles

    http://forum.worldofwarships.eu/index.php?/topic/54228-deep-sea-tournament-eu-asia-china-showmatch-on-jun14-and-jun16/ Just fyi, a couple of showmatches between Asian and European top teams to shorten the wait
  9. Tyrendian89

    Treasures option.

    I do wonder for how long we'll see these kind of threads pop up... at least a week I would guess, from people who have been away for a bit and didnt see the announcements (nothing wrong with that.... but if you've been around, it's your own fault for not seeing the multiple announcements)
  10. Tyrendian89

    Some interesting info around the world

    "identify all the weaknesses"? uh huh... why oh why do I have my doubts... not because WG is incompetent, but because this kind of absolute statement is almost always false...
  11. Tyrendian89

    US Battleships - why so much hate ?

    imho (Yamato and Iowa owner): Wyoming >>>> Myogi (it's not hard to be better than Myogi...) New York << Kongo NewMex < Fuso (NewMex has more armour and AA, but that doesn't quite balance out RoF and speed imo) Colorado =< Nagato (very close if you can handle the Colo well) NC >> Amagi (at least with the new accuracy... just better in every regard except one less barrel) Iowa >> Izumo (especially nowadays) Montana <<< Yamato (no comment needed, although the continuous accuracy buffs for Monty we see in 5.6 and 5.7 do help - cruiser killer par excellence! Will just always lose to Yamato due to overmatch mechanics)
  12. Tyrendian89

    More content!

    curiosity maybe? I'd take a look at them as well, just for that reason...
  13. Tyrendian89

    Smoke Screen Issues

    should be easy enough to test in a training room...take a kutuzov, have it smoke and then park just outside its cloud (Smoke Circle mod ftw), try to spot it with planes from the other side of the cloud...
  14. Tyrendian89

    Smoke Screen Issues

    huh... to my knowledge planes could always look over smoke as well as any islands. I don't think there even is any element of altitude in this game at all; ships have their set spotting distances (granted, those are based on how tall they are but still) and that's about it except for intervening terrain/smokes... or maybe I'm just a total lackwit and never noticed that it doesnt work like that?
  15. Tyrendian89

    Smoke Screen Issues

    game mechanics understanding fail... and ofc it's instantly called a bug. Sigh. Smoke Screens block all vision - yours, allies, enemies, everything. Things inside the smoke are invisible (except to Radar and Proxyspotting, with the latter being affected by Hydro if applicable). Also, nothing can see *through* smoke screens to ships behind them, but planes can see *over* them. If you want to sit in smoke (or behind an island for that matter, same principle) and keep shooting something, you need other people on your team (or, in some rarer cases, your own catapult planes should you have them) to spot the target for you. Note that, by deploying a smoke screen, you can also cut off vision for friendlies behind you, thus effectively hiding the enemy from them and sabotaging (unintentionally) your allies.
  16. Tyrendian89

    (Early) Observations from Ranked Season 4 NA

    Budy might just be a good pick - amazing guns for DD hunting, no slouch against BBs and CL/CA either, and the armour to not get shot to bits by Blyskas/Kievs unlike Shchors (plus, Budy actually turns unlike Shchors^^).
  17. Tyrendian89

    USS Arizona first stats

    also, there might be something "special" about her that we just don't see in the regular stats... different consumable loadout, whatever that may be (Hydro? Radar?), perhaps?
  18. Tyrendian89

    Damage Control Party II x 25 in GNB

    they're "stored" for your use so you don't have to buy them - click on the DCP (or any consumable really) in port view on any ship and you'll see a dropdown of alternatives, including the "premium" versions of each (as signified by the "II"). Those have 33% shorter cooldown and, where applicable, an extra charge, and usually cost either 15 dubloons (BAAAAD, DONT DO THAT!!!!!) or 22500 credits per battle. There is some debate about whether they're worth the extra cost, but I feel like they almost always are, especially at higher tiers, because they are just soooo much better with the shorter cooldown. So, if you're not starved for credits, I'd recommend you use Premium DCP, Repair Party and Smoke on every ship that can have them from roughly T6 onwards - they will save your life more often than you'd believe.
  19. Tyrendian89

    How does HE work ?

    That was me, and although I wouldn't call my testing thorough or conclusive, I did hit a bunch of Montanas with a good deal over 2000 Smith HE shells. Basic Modus Operandi was: get in close to guarantee accuracy, hit each quarter of the ship until it gets set on fire once, switch to next section and then next ship - so I basically recorded the number of shells it took me to set four fires on a Montana. Three series: one with only Belt Armour, one with Superstructure for the middle sections and belt for bow and stern (because... well no superstructure to hit there...), one with only central superstructure. Fire chance for the superstructure seemed to be *roughly* double that of belt - the sample size was simply not large enough to eliminate RNG, but I got bored after >2000 hits... Interestingly, Smith HE is apparently 100% incapable of dealing damage to T10 ships for some reason, including Shimakazes and Gearings which aren't exactly known for their stronk armour. I did get engines and rudders on those, so something did seem to penetrate, but my damage was a big fat Zero no matter where I shot.
  20. Tyrendian89

    Profit after battle

    those earnings suspiciously sound like Coop... which is straight up not designed to be profitable, at all...
  21. Tyrendian89

    0.5.6 Captain Skill Reset on affected ships

    what does that have to do with it being a bug?
  22. Tyrendian89

    0.5.6 Incoming - Patch Notes

    That, at least, I belive isn't the case. AA will always turn on when you select a target, but you can then just turn it off again. Still bloody stupid, because that will usually get you spotted for a split second at least (i.e. half a year with the stupid new 3sec stay visible rule), but it's not quite as bad as that.
  23. Tyrendian89

    [Team Battles] Calling all active teams!

    try rejoining the queue - we (ToraToraTora) at least feel like it helps, and so does the Dream Team because they tend to do it too from what I saw in their streams
  24. Tyrendian89

    0.5.6 Incoming - Patch Notes

    If the AA/secondary guns are off at the moment the player designates a priority target (by default, Ctrl+LMB), the AA/secondary guns will open fire I totally and absolutely detest and loathe this change - that's going to kill me in my DDs soooo many times! I always designate AA focus as soon as I spot the planes, but wait to turn on the AA until I really need it (as in, am spotted anyway). Please at least make this optional? Pleeeease? ;)
×