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Everything posted by Tyrendian89
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Some interesting info around the world
Tyrendian89 replied to Takeda92's topic in General Discussion
because you're in the wrong thread you genius. Get your complaints somewhere else please. This thread is actually useful, unless people (and I realize it's not just you, but you fail to understand it apparently) spam it with completely irrelevant (to the thread, not in general) nonsense. make your own thread in the DD section, and get out of here. please. -
New Bastion" game type on PT v0.5.8 is really interesting concept...
Tyrendian89 replied to Leo_Apollo11's topic in General Discussion
high caliber fort is hella embarassing... love it! -
New Bastion" game type on PT v0.5.8 is really interesting concept...
Tyrendian89 replied to Leo_Apollo11's topic in General Discussion
yeah looking forward to trying it out for sure -
sidenote, see how the obvious troll has done his job by posting nonsense, then giving a few nonsensical responses to lure us in, and now has vanished into the underbrush to stalk his next prey of unsuspecting forumites? (daily dose of David Attenborough, check.)
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Hi.
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one very minor change to make a ship horribly OP? sure - let's put Khaba back to her originally tested state, as in without the extra penalty on stealth firing.
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Some interesting info around the world
Tyrendian89 replied to Takeda92's topic in General Discussion
which would work... how exactly? more HP? get burned away just as quickly because fires are % based... more armour? helps against Yamato but not against ZaoDMHindenMoskva... stupid good Torpedo belt? Yama got that already... better DC party and/or repair? no sign of it on Tirpitz at least but theoretically possible... all of the above? then how the heck DO you kill it? still, what's the point of an unkillable ship that's so badly armed that you can safely ignore it for the entire battle... and where would be the fun in such a ship? -
Some interesting info around the world
Tyrendian89 replied to Takeda92's topic in General Discussion
accurate. Tirpitz. lol... Fast turning might be a thing, but that doesn't redeem guns that would make the ship the worst armed at T8. -
Some interesting info around the world
Tyrendian89 replied to Takeda92's topic in General Discussion
am i being stupid? does anyone see ANY POINT WHATSOEVER in these guns? anything positive at all? how the [edited]is the T10 at least 50% worse than the bloody Montana, unless it gets Yubari level accuracy??? -
a few more I would like to see: Extended Tech Tree (why the heck would you hide premiums - feels incredibly unfair both to buyers and to people fighting them that they can't see the stats ingame!) Ship names on Minimap - so we can actually make informed decisions on where to go
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Competitive Leagues and Tournaments for EU - WoWseLeagues.com
Tyrendian89 replied to WoWseLeagues's topic in General Discussion
sounds very good! This has a good chance to make or break the whole thing - so very much liking how open you are about it, and looking forward to seeing that draft! -
visually? old for sure. but the added information is nice
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Captain experience: Ship Survivability
Tyrendian89 replied to Pincopallino945's topic in General Discussion
in what regard? -
Captain experience: Ship Survivability
Tyrendian89 replied to Pincopallino945's topic in General Discussion
seconded on all counts. Yes, because you more or less only have experience in Russian DDs (lots of it in them, with very impressive Khaba stats! kudos btw!). And on them, as I said, SE is not the best choice (due to a variety of factors including having the guns to make a lot of use of both AFT range and DE fire chance, and very high base HP making it much less of a percentage increase). It's probably still the best in a pure knife-fighting scenario, but that's not what RU DDs usually do anyway. So you're absolutely right that SE isn't that good in your field of expertise. Thing is, the other two lines work very differently (which, incidentally, is one case of game design done right by Wargaming). USN DDs can't really use AFT because they won't hit anything at those ranges, but get the most out of DE due to low base fire chance and very high RoF. IJN DDs are the opposite - high base fire chance and low RoF make DE kinda bad, but their arcs mean they can use AFT pretty well - it opens up a whole new playstyle for them, namely stealthfiring targets while the torps are on cooldown, which is certainly nice. The other skill choice for both is SE, which can help both in their primary role: USN DDs are meant for contesting caps and fighting other DDs at close range, where they can use extra health more than a bit of fire chance (DD knifefights are too fast-paced for fires to play a huge role usually). And more health helps IJN DDs survive attacks by their natural predators better - they have to be alive to torp stuff after all, and 3-4k extra health often goes a long way in that regard (and be it only to survive that Fletcher's charge long enough to be in supporting range of your fleet again and have him nailed by cruisers). -
Captain experience: Ship Survivability
Tyrendian89 replied to Pincopallino945's topic in General Discussion
since you seem intent on being immune to arguments, I'll just stop. Made my points, which people with less of a closed mind than you might find useful - no sense talking to a wall anymore. -
Captain experience: Ship Survivability
Tyrendian89 replied to Pincopallino945's topic in General Discussion
team battles and random battles are two very different things. In teams, Survivability Expert is an absolute must have on the Benson, end of story, if you play Team Battles anything like seriously anywhere near top level. In randoms, as I said, all three choices can be valid depending on ship. You only have significant experience in the Russian line, and it's true that the Khaba probably gets the least out of SE. Doesn't mean it's crap, but DE and AFT are probably both better. On the USN line, on the other hand, AFT is really craptastic because of moon arcs, but DE is awesome because of low base fire chance. IJN DDs meanwhile tend to use their guns least of all three (it's not that they're bad, but it's not their usual MO) and base fire chance is already pretty good, so DE isn't that good on them. AFT can make for fun gunboatish playstyle with decent stealthfiring margins as an alternative to just sneaking around and torping, but that's pretty situational still - so my skill of choice on Fubu/Kag/Shima is SE. ymmv. -
Captain experience: Ship Survivability
Tyrendian89 replied to Pincopallino945's topic in General Discussion
ummm... no? it's more useful for knifefighters if anything? because that's where having more health actually decides things. It's still got solid competition in the form of DE and AFT (at least for RU DDs), but it's a damn good pick on any of them. -
Captain experience: Ship Survivability
Tyrendian89 replied to Pincopallino945's topic in General Discussion
yeah... I'd say from T7 upwards it's pretty good on most, and the skill of choice for anything competitive (because you have to survive to play) and IJN DDs (because there's not really a good alternative, although AFT can be fun) -
Captain experience: Ship Survivability
Tyrendian89 replied to Pincopallino945's topic in General Discussion
8x400=3200. Nothing complicated about it. Which makes it utter crapon anything that's not a DD. -
yeah I've had some dead zones on the port UI for months - as in, 3/4 of the ship carousel are simply not clickable, and neither does scrolling work while hovering over those... really annoying...
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People that do nothing but post rubbish threads on the forums, with nothing constructive at all to them. What kind of people are they? Guess what Lemasive - look in the mirror and you can find out!
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pretty decent timing...
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many of the more complex mods break with each update, we're gonna have to wait for it to get updated... which, thanks to WG, is going to take a while this time (quoted from Aslain's patchnotes):
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or if you do it, do it for even remotely legitimate reasons. You lost that match because your team played badly. End of. deal with it, or gtfo.
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Who was the "wise" guy that made the new upgrades in the last patch?
Tyrendian89 replied to Anthoniusii's topic in Archive
*OP compares BBs based on range* /thread
