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Yxkraft

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Everything posted by Yxkraft

  1. Ashashio is just a kagero with different torpedoes. And you cant support your DD ally against a DD or a cruiser because your torps would go under them too. Meanwhile, a defending cruiser or DD can spot your DW torps as they pass below alterting BBs behind them. If your torps had been regular kagero torps you would have gotten a kill, but now you get nothing. I hate when idiots take Ashashios into ranked because it puts the team at a disadvantage in cap fights. Its a meme ship aimed at potatoes. Look at pan-asian dds, they are very rare in ranked, look at ashashio, it is a very rare ship, the DW torp idea was and is a silly hack that does not belong in the game.
  2. Yxkraft

    Is the Puerto Rico gonna

    I suggest you check wowsft or just look in the game client, some basic info is listed there.
  3. DW torps are a crude hack and should not exist at all. I have seen DD players dueling other DDs dodge enemy torpedoes and broadside to turn of a perfect torpedo volley .... that passes underneath the enemy DD without doing any damage since they were deepwater torps. The ashashio is a dumbass hack ship that cannot defend itself against cruisers and DDs. If there are three bbs in a game and they get sunk, the ashashio is reduced to a spotter with poor guns. I would remove the DW torps and give the DW DDs regular torpedoes.
  4. Introducing a completely new game upgrade based on absolute limits rather than fixing the old targeting module which worked off relative limits and thus preserved the torpedo detection range hierarchy reeks of a simple hack attempt rather than rebalancing trough understanding of game mechanics. Its not like it has not happened before. This is another herp derp derp attempt to "fix" the metagame like deepwater torpedoes (most players do not understand that they cant hit other dds or even cruisers with them), IFHE (another crude hack, first light cruisers were nerfed when +20% extended range was limited to 139 mm guns, then all small caliber guns go buffed by IFHE) and more stupid things such as the visibility nerf of the shima 20 km torps years ago because people complained about being hit by random stray torps at maximum range. Deepwater torpedoes were introduced as a fix to what was percieved as too many battleships, then this new upgrade comes to fix the problem of deepwater torpedoes hitting camping battleships without warning. Its like one guy goes around nerfing long range torpedoes because they hit bbs in the back line while another guy introduces special bb killing supertorpedoes with same range as the nerfed long range torpedoes because we have too many bbs. Another thing that irks me is the failure to consider secondary guns as something more than ornaments in the original WG game model led to the clumsy implementation of manual fire control which is another crude hack to solve a problem that the WG developers do not really have a clue about. What they have done is to create a game thats basically Tanks On Water. This has to be fixed by adjusting basic game engine modeling, not by crude hacks. The more complex a game model is the easier it is to balance because you have so many more parameters to work with, but this requires a theoretical modelling and understanding that is way way way beyond the simple crude rock-papers-scissors the WG devs aim for.
  5. Yxkraft

    Is the Puerto Rico gonna

    No PR guns are less accurate, have slower reload and less range than Alaska guns despite being the same turret and same guns.
  6. All battleships have worthless secondaries because they are so easily destroyed by either small caliber HE/AP fire or large caliber HE fire. If you are a bb and sharply angled against a minoutar his shells will bounce on your deck and hit your secondary turrets blowing them up. An entire side of your ship will be shredded in 30 seconds. This goes for all small caliber AP but it is more noticeable with british cruisers because of the insane rate of fire. It is silly when you lose one of the large triple 155 turrets on Jean Bart to one 100 mm HE hit from a kitakaze. In the front too! The turrets may sit on 90-120 mm thick ring casemates but the armor on the turret is the same as on rest of the superstructure and paper tier. It was of course not like that in RL but wargaming decided to set it up like this because they really did not incorporate secondaries into their game model. They were meant to be ornamental only.
  7. Yxkraft

    Next ranked is gonna be Fun!

    Why? Last ranked was TX and had CVs or do I imagine things?
  8. Yxkraft

    Next ranked is gonna be Fun!

    Because you have to pay to play T10. Either by buying permacamouflage or by buying premium time or silver in the shop.
  9. Yxkraft

    How many planes carrying T8 CVs?

    I was actually in a 2 x 2 Tier 10 CV game yesterday. IIRC my team had 2 x Haykury and enemy team had 1 x Haykuru and 1 x Audacious. The enemy CVs ended up being sunk by gunfire despite doing better than our CVs who did not get any kills at all. You have to adjust your gameplay if there is heavy air presence, most people dont and do their own thing and end up rekt and whine on the forums. Dont solo, take note of where friendly AAA ships are and dont go to far from them.
  10. No, that would have made it more boring since you would have known what you would face.
  11. Yxkraft

    Quarter pen on German 150mm DD guns.

    Dont forget that german DDs also have awfully slow turning guns.
  12. Yxkraft

    Quarter pen on German 150mm DD guns.

    10700 is crap damage though. Would only tickle a Yamato with 44% torpedo damage reduction.
  13. Since you could not lose a star when losing all that happened was that you would have to play some more games to rank out. My first impression of this game mode was negative but I eventually changed my mind and now I think it is great. Sprint 1v1 is like fighter combat, the merge (when you meet and start dogfight) is the important part, you have to plan your entrance and exit. IIRC when i played BB I beat every tirpitz but one using bismarck or gascogne. They had just one plan and that was closing as fast as possible to drop torps on me so I turned and ran while kiting them. You have to plan for the turn so that you have an island between you when you turn. Playing Takao vs DD or cruiser I had an almost uninterrupted string of victories getting most of my kills even against DDs by close range torpedo duels, so close that sonar did not mattter. Against CV or BB I generally lost after a furious fight. I did sink one Graf Zeppelin that forgot about my torpedoes. If next sprint is like this it should be rank 7 so that we have a silver BB with torpedoes.
  14. 163. Kii for me. Happy new year all.
  15. Yxkraft

    Holiday Lottery 2019 - Try your luck !

    I would like to participate please.
  16. My point is that small caliber, fast firing cruisers firing AP shells will grind down a BB in no time because of this change. You cannot miss the superstructure, particulary so if the BB tries to run away and 152 mm AP shells will trigger on 19 mm superstructure. Brrrrraaaap and you are gone within two of your own main guns salvo's time from a guy sitting in a cloud of smoke! Its going to be hilarious when this change goes live since cruisers will now be able to sink BBs faster than bbs can sink cruisers. The moans from DD players will be even more hilarious when they find out that the metagame changes and the BB campers are replaced by radar and sonar carrying cruisers who are faaaar better att hunting DDs than clumsy sniping bbs. The screeching! The salt! The embarrassed excuses from WG.
  17. Forget about the bulges, think about the superstructure. Its 13-19 mm all over and very easy to hit. And you can possible penetrate a dead secondary and then the superstructure for double overpenetration damage.
  18. From the reddit link: Brit tier 7 cruiser with AP vs oversaturated 19 mm BB superstructure = 12 x 310 x 8 RPM = 29760 dmg/min. Brit tier 10 cruiser = 10 x 320 x 18.75 = 60 000 dmg /min. BBs and cruisers are rekt! You cant fail to penetrate the superstructure from any angle on any bb or cruiser as long as you can hit it. The Minoutar has ~1.75x the AP alpha of Harugumo. Instead of fixing the misinforming ribbon problem they change the game model and now they run into the downside of make those AP-only hack british cruisers earlier. Oooops. This is precisely what I am talking about when I say that wargaming has no game design talent because if you have actually done game design you know that dont break your own game model to fix errors in the graphical user interface ! You also do not introduce hack ships lacking HE but with compensating superduper AP.
  19. Yxkraft

    Top tier matches don't feel like ships anymore

    A simple solution to reduce bow tanking would be to reduce horizontal dispersion and increase vertical dispersion for all types of guns. Another solution for less broadside citadels would be to increase gravity which would force more realistic shell arcs. Wows shell arcs are way too flat which have obvious consequences, more hits against the side of a ship and more bounces against the deck. This would also require adjustment of air resistance. *edited* This is why wows is multiturreted-tanks-on-water and not a true naval battle game - the poor guys cant do better. There are plenty of simple obvious things that could be improved everywhere but because of what I outlined earlier the developers cant understand the solutions proposed and they cant understand why this and that is required. They are not even smart enough to steal simple but superior user interface concepts from other games.
  20. Yxkraft

    Großer Kurfürst - Legendary Upgrade, Keep or Sell?

    The poor base range really cripples GK in ranked. You guys may not realize it but long range plunging AP hits gives citadels on cruisers and penetrations plus the occasional citadel on bbs. You get these hits at 20+ km range where the GK is not present. The base range of GK should have been 24-25 km, not 20.6. Its even less than the T8 Bismarck. Long gun range also means that you can be in cap A and fire at someone in cap B. That is very handy in ranked for obvious reasons. GK shold have had the Montana LM. It seems that the WG team does not think trough their game design because some of these modules are very useful in all situations while other are sidegrades that subtracts more than they add.
  21. Yxkraft

    Bonuscode 45k limit(?)

    In the end it does not matter if you read about it here or on reddit because sub_octavian will learn what he actually asked by giving this code, namely how fast and wide information initially posted on reddit spreads trough the internet. These containers are virtual goods which means that they can be produced in infinite amounts at no marginal cost. Sub_octavian will not be sold to a potato gulag farm to cover the cost of creating them.
  22. Yxkraft

    -Worst Ranked season ever-

    YY is gimped because it cannot torpedo other DDs. This has sad consequences for capping particulary if the yy is the only dd on the team and the opponent is any other DD. I have already ranked out using Yamato despite using a sub-optimal build. I can give some general advice for easier advancement trough the ranks. 1) Do not play late evenings because people are tired and grumpy. They will throw by playing like zombies and you wont be able to cover for them. In the end it comes down to random chance if your team wins or not, not skill. 2) Use the chat box to tell people what you want to do. Read what people write in the chat box. Dont spam it. 3) If you are a DD, dont outrun your support to be the first to cap. Very common error. DD does 40 knot, i follow at 27. He outruns me and gets sunk, then rages in chat. Let me move up first so I can flush their radar cruiser from his hidey hole. 4) If you are a BB, keep track of their dds. There is a mod that shows last sighted position on the minimap, if you know that all of their dds are not near you move up to get that flank shot or cap. 5) Learn the armor scheme of your bb. Learn the armor scheme of all other bbs. Yamato have very vulnerable armor if you know where to aim. GK has good hull armor but crap turret armor. crap guns too. Dont play GK. 6) Sink the Conqueror first before he burns you all down. 7) #¤"%!½ Stalingrad and his 50 mm deck and bow. Use HE on him if he bow tanks you. His aim in battle is not to sink you but to tie up a lot of your damage output. 8) Some ships are better than others. Dont bring poor ships to ranked unless you know something that the community does not. Ship performance in random battles have little bearing on performance in ranked battles because there are no inferior tier 8 and 9 ships to shoot up.
  23. Yxkraft

    Ranked Season 10

    Des Moines is a poor choice of ship for ranked because it is not a primary damage dealer. A primary damage dealer is a ship that does a lot of damage on average each game. Players that use such ships efficently seldom lose their star. Des Moines is a radar support cruiser which means that you are dependent on someone elses skill at hitting the enemy while you radar from behind an island. If your team fails at that you fail too no matter how good you are at radaring caps and smoke clouds. DM does not work as a damage dealer because it is very fragile with a large overwater citadel. Hindenburg is a cruiser that works both as a cruiser and as a primary damage dealer because of its superior armor scheme and enormously superior HE shells compared to DM. Zao is another good choice for ranked because of its torpedoes. The key to winning ranked as it is set up now is to play the ship that is most efficent at inflicting direct damage on the enemy. Remember that a ships performance in random battles have very little to do with performance in ranked.
  24. Yxkraft

    Ranked Season 10

    I made it to rank 3 last time and I have made it to rank 1 when ranked was tier 6. Success in ranked depends heavily on the ship you play and I do not have the optimal ships for ranked tier X. Worst battleship (GK) and worst cruiser (DM). The BB I need is conqueror and the cruiser I need is either hindenburg or zao with its new ability to stealth torp. Lower tier ships are far more accessible enabling you to have a multi nation full lineup. This cannot be said for tier X and if you happen to chose wrong you are screwed. WG balances their ships upon random matches and not ranked and since there are no lower tiers to club in tier X ranked this magnifies shortcomings in some ships.
  25. Yxkraft

    Ranked Season 10

    Tier X ranked is far worse than any other tier because tier X is pay to play. Repair and ammunition costs are so huge that you go back -50 to -100K silver per game on average. You need premium or a 5K doublon camoflage to participate. Tier X ships are also extremely large and clumsy making gameplay very static.
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