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WeGreedy

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    15006
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    [BLITZ]

Everything posted by WeGreedy

  1. So many people are complaining about "Russian bias", but when it comes to their national ships, the real bias starts.
  2. WeGreedy

    Ramming has to be looked in to.

    Deserters will not be tolerated!
  3. WeGreedy

    Your highest kill count in random battle

    I've seen (youtube, not "live") a Minotaur doing eleven. Never seen someone getting the entire team. I only managed to get seven, twice. First time was in Minekaze, barely missing number eight and therefore loosing. //edit according to shipcomrade there are three players which got eleven kills. No one did twelve.
  4. WeGreedy

    Ramming has to be looked in to.

    I'll start developing a game. Matches will be like 70% destroyers, 25% cruisers and 5% battleships. Oh... I'll need to put submarines in, too. But they'll go for support ships anyways. Another class I should include. Who wants to play them? Anyone?? Ships will fight for hours and even days, barely hitting each other. But most of the time they'll sit in port or cruise around at 15 knots or so. I don't want to talk about carriers right now, but they'll be the strongest class. Spoiler Don't play KM/IJN, they'll loose in the end.
  5. WeGreedy

    Ramming has to be looked in to.

    Torpedoes ignore angles too.
  6. WeGreedy

    this is why i dont play zao anymore

    Plus three premium consumables and Type 5 camo.
  7. WeGreedy

    Ramming has to be looked in to.

    Why not? Why should a ship's HP influence the damage it deals by ramming? It still has the same mass.
  8. So we have Hamburg townhall and soon Hamburg port in the game.
  9. WeGreedy

    Ramming has to be looked in to.

    Probably fewer than detonations...
  10. WeGreedy

    this is why i dont play zao anymore

    They seem to be. Gamemodels3D says they cost five credits each (Zao), but in my calculation they must be free.
  11. WeGreedy

    Ramming has to be looked in to.

    Maybe battleship overpopulation is their solution. Can't ram at 20 km.
  12. WeGreedy

    this is why i dont play zao anymore

    Just did a quick calculation of costs because screenshot doesn't show details. Service: 162,000 (so with flag) 333 Shells: 11,655 10 Torpedoes: 3,500 4 Camo/Consumables: 90,000 Off topic Yay, secondary shells are free!
  13. WeGreedy

    The concept of deep water torpedoes

    Just looked it up and and in case of Lo Yang you're right. Lo Yang Mark 15 - turbine Mark 31 - electric Sims Mark 15 - turbine Bliss-Leavitt Mark 7 - turbine I always thought the difference in range and speed comes from fuel consumption (more range means less speed and vice versa).
  14. WeGreedy

    Ramming has to be looked in to.

    Oh, that's why battleships camp? They're afraid of being rammed.
  15. WeGreedy

    The DD spam has to stop

    Two weeks "DD spam" versus 50 weeks "BB spam". But yeah, class based missions without any counter missions are bad.
  16. WeGreedy

    The concept of deep water torpedoes

    We were talking about propulsion (types).
  17. Yep, this line seems pretty anti-cruiser focused to me. Poor decision in my opinion. Where did you get those numbers from?
  18. WeGreedy

    French T10 Battleship finally revealed :)

    Tiers five to eight have them in their current state. Only Richelieu's reaches just so slightly above the waterline. All others are completely submerged.
  19. WeGreedy

    Moskva HE buff

    Compared to other HE shells Moskva's aren't very good, despite being 220 mm. BUT she has exceptionally good velocity and arcs, and therefore great AP penetration values.
  20. WeGreedy

    50,000 flooding damage

    https://en.wikipedia.org/wiki/Free_French_Naval_Forces They gave out the same flag again for (IIRC) winning a single battle in a french cruiser. I did it in Bougainville. That was a joke.
  21. WeGreedy

    The concept of deep water torpedoes

    Khabarovsk kind of had that choice. T IIId had up to 57 km range at blazing 9 kn.
  22. WeGreedy

    Cyber Monday in WoWS is insult....

    //edit Sorry
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