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Everything posted by WeGreedy
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Scharnhorst, Kronshtadt, Stalingrad?
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ʙʟıтz ⚡ [BLITZ] & DONNER, 4x Taifun, Discord
WeGreedy replied to WeGreedy's topic in Clan Rekrutierung
- 739 replies
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- divisionen
- clangefechte
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[Info] Torpedo Spreadsheets, incl. reaction time and chances of flooding
WeGreedy replied to WeGreedy's topic in General Discussion
Hi, I only added tiers numbers for Pan-Asian destroyers because they were new at that time and it was hard to figure which one was which. I think the majority of players reading this content do know the tier of each ship. I also think adding said number to every ship in the list would be complicating the list unnecessarily. I'm sorry if it doesn't suit you to 100%, but I guess it's best compromise like that.- 133 replies
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- reaction time
- chances of flooding
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(and 2 more)
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Torpedo arming distances in 'friendly fire'
WeGreedy replied to Pametrada's topic in General Discussion
//offtopic I hope you enjoy coop battles. -
Torpedo arming distances in 'friendly fire'
WeGreedy replied to Pametrada's topic in General Discussion
Exactly, airborne torpedoes have 3, 3.4 or 3.5 seconds of arming time, regardless their speed too. -
Torpedo arming distances in 'friendly fire'
WeGreedy replied to Pametrada's topic in General Discussion
Arming time for all ship launched torpedoes is one second (gamemodels3d), so it should depend on the speed. I think that's why the green/yellow area I was talking about isn't very accurate. I seems to be pretty much the same distance on every ship. I fired torpedoes quite a few times at division mates and those torpedoes never detonated while the friendly ships where outside said area without raming them. -
ehemaliger competetive Clan sucht neuen Heimathafen
WeGreedy replied to sh0wKing's topic in Clansuche
Also falls Interesse besteht, kannst du dich/könnt ihr euch gerne mal melden. Öl für den Ausbau läge bereit. Einen kleinen Überblick im Voraus gibt's hier: -
Torpedo arming distances in 'friendly fire'
WeGreedy replied to Pametrada's topic in General Discussion
It should be the beginning of the green/yellow area, but sometimes it's a little bit off. -
ʙʟıтz ⚡ [BLITZ] & DONNER, 4x Taifun, Discord
WeGreedy replied to WeGreedy's topic in Clan Rekrutierung
- 739 replies
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ehemaliger competetive Clan sucht neuen Heimathafen
WeGreedy replied to sh0wKing's topic in Clansuche
Mit Ausbau hätten wir Platz, aber ich denke ihr seid "etwas" professioneller unterwegs... -
I don't like radar going through islands too, but posts like this one remind me of this:
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Falscher Bereich
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ʙʟıтz ⚡ [BLITZ] & DONNER, 4x Taifun, Discord
WeGreedy replied to WeGreedy's topic in Clan Rekrutierung
- 739 replies
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ʙʟıтz ⚡ [BLITZ] & DONNER, 4x Taifun, Discord
WeGreedy replied to WeGreedy's topic in Clan Rekrutierung
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True, but do you think she will beat Khabarovsk/Gearing because of that?
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slower speed = tighter turning circle?
WeGreedy replied to chaosrealm93's topic in General Discussion
Later in this reddit you can find some useful numbers too. ~¾ seems to be the best speed. https://www.reddit.com/r/WorldOfWarships/comments/7mxh3c/moskvas_turning_radius_stat_is_wrong/?ref=share&ref_source=embed&utm_content=body&utm_medium=post_embed&utm_name=a878ea9be2aa474db6927ff8ec40466b&utm_source=embedly&utm_term=7mxh3c -
ʙʟıтz ⚡ [BLITZ] & DONNER, 4x Taifun, Discord
WeGreedy replied to WeGreedy's topic in Clan Rekrutierung
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Same goes for Bismarck an Tirpitz. People brought this up quite a long time ago, but WG never reacted to it. And Tirpitz is a premium...
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"Buff" Moskva's turning circle to 760 m.
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ʙʟıтz ⚡ [BLITZ] & DONNER, 4x Taifun, Discord
WeGreedy replied to WeGreedy's topic in Clan Rekrutierung
- 739 replies
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- divisionen
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ʙʟıтz ⚡ [BLITZ] & DONNER, 4x Taifun, Discord
WeGreedy replied to WeGreedy's topic in Clan Rekrutierung
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Of course it's necessary to take them out of the comfort zone from time to time, don't get me wrong. But if someone is saying the guns of Russian destroyers are average and they need a buff he definitely should consider changing his playstyle in them, in my opinion.
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He was complaining about their guns being average. That might be true versus an US American/Pan-Asian destroyer at - let's say - six kilometres. Why would you trade roughly the same amount of hitpoints in a knivefight when you're able to take barely any damage at ranges from eight to twelve kilometres? Sure, you can play almost every role with every ship, but playing them to their strengths will give you greater success.
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ʙʟıтz ⚡ [BLITZ] & DONNER, 4x Taifun, Discord
WeGreedy replied to WeGreedy's topic in Clan Rekrutierung
- 739 replies
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@RC_8015, stop brawling in Russian destroyers please.
