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Everything posted by Ictogan
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Stats just tell them that people are too [edited]stupid to properly counter CVs. The only class against I can actually consider CVs OP is against DDs, but they aren't doing anything about it...
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It's complete BS, ships sailing in groups of 3+ are already immune to CV attacks. Balancing CVs against targets that sail alone is complete BS because that will make them horrendously useless against any targets sailing even in small groups.
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Well, the closest thing Shokaku has to a strike deck is what I would call a balanced loadout, that being 2-2-2. Taiho has a loadout that qualifies as a strike deck, that being 2-3-2, but it still has fighters, so it's not a full strike deck.
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Don't get me wrong, the mediocre and bad players suffered most from the changes, but it also effects good players.
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But clearly only the people who played it badly were influenced and the good players didn't take any hit from the changes done. /s
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Any aim assists are banned, other than that there aren't really any restrictions as far as I know.
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Ugh, the Shokaku and Taiho don't have a full strike deck...
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Someone forgot to adjust 'Situational Awareness' in 0.5.5
Ictogan replied to WhiskeyWolf's topic in General Discussion
I feel like a lot of people wrongly think that they were spotted while they actually weren't when being fired at in smoke. The combination of the 3s delay giving the opportunity to see pretty well where a DD stops and seeing shells flying out of the smoke makes it possible to fire "blindly" at DDs very effectively if they aren't moving in the smoke. And while people should attempt to move in smoke, the combination of the smoke boundaries mod being unavailable and being spotted much longer than without the 3s delay when accidentally going out of the smoke for a few seconds accidentally makes it very difficult to properly move back and forth inside smoke. -
Doesn't really matter, the torps they wanted to remove were complete horsecrap anyway since 0.5.5.
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Btw didn't they say in that 2016 video that this would be a good year for CV drivers? Yeah, right.
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I'm not saying the Gearing torps are an issue, but they wanted to reduce long range torp spam, which makes it seem very illogical to let a DD have 16.5km torp range. Also Fletcher is now arguably a better torpedo boat than the Kagero, but unlike the Kagero is also a good gunboat.
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A big problem imo is that trying to play competitively in a clan means leaving the good captains in t8 ships, which means starting t9s with fresh captains.
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Shima has better alpha and shell arcs, which can be used to turn the battle in its favor. It's also faster, so it dictates the engagement distance to a certain degree. And the F3 torps are probably the best torps in the game for knife fights.
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No, but I will go into a gunfight with just about anything other than a Gearing, Khaba and Udaloi.
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In the first few of those battles I just wasn't used to the higher detection range and in quite a few of the other battles I played like complete sh*t. But yes, I feel safer in the Shima because it actually has very decent guns and good speed.
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Ugh, I think you are misunderstanding how target acquisition mod 1 works. It makes you spot ships in smoke and behind islands from 3km instead of 2, it extends your maximum rendering distance and it extends torpedo spring range by 20%, but it doesn't help with spotting ships further away than 3km. And I have played both the Kagero and the Shima after the patch with the 8km torpedoes and I felt much safer using them in the Shima. Oh and about that bullcrap you said about me not knowing the difference between being detected and being visible: here's a post from me from 3 days ago where I explained the difference to someone else: http://forum.worldofwarships.eu/index.php?/topic/50464-someone-forgot-to-adjust-situational-awareness-in-055/page__st__640__pid__1041407#entry1041407
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How do you think I can't differentiate between that lol. The problem with the Kagero is that it has to get into positions where it will get into trouble, but it doesn't have the tools to get out of trouble. On the Kagero I'd sacrifice 0.5km concealment for the speed of a Shimakaze and the turret traverse of a Fubuki/Shimakaze any day of the week.
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Ugh, tier 8 is arguably the best IJN DD right now and far from unplayable. It's the only IJN DD that receives a buff from 0.5.5. Kagero on the other hand is a POS now whereas Shima can still be made to work, but it doesn't really feel like playing a proper tier 10 ship.
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Kagero was a piece of crap since the day 0.5.5 arrived. It just doesn't have the guns to defend itself against other DDs, the speed to get out of bad situations and position itself properly on the map or the AA to risk going outside of the AA range of allied ships when CVs are in the game, yet it needs to get writing 8km of its targets or even closer depending on the heading of the target. TL;DR: Kagero is the destroyer least fit for an offensive play style, yet it's being forced into one.
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So why does gearing get to keep its 16.5km torpedoes and the highest torpedo range on IJN DDs is 12km now? Not gonna cry about the removal of these torps, but if they want to get rid of long range torp spam, why only do it with IJN DDs?
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Poll - Should Situation Awareness Captain Skill be removed?
Ictogan replied to Agantas's topic in General Discussion
Taking it for literally every single captain that I have, no matter which type of ship it is. -
I played my Hipper as an AA boat with both AFT and manual AA. It was nice watching all those planes fall out of the skies and even though I sold the ship, the captain is still in my reserve, waiting for Prinz Eugen to be released.
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With my Shokaku I'm often closer to the enemy than some of the BBs in my team...
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Perhaps it's at least partially because there are far more DDs than CVs?
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What ships/concepts are you looking forwards to the most?
Ictogan replied to Affeks's topic in General Discussion
Damn, totally forgot her when writing the post. Of course I want Kaga too.- 51 replies
