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Everything posted by Syrchalis
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Idk, brah. I'm a game developer, I do that for a living and I met hundreds of others. You're just some player. I'm pretty sure you haven't met a single game developer in person. That info isn't that hard to get, especially not if you know people that know people. But for that you have to be part of that community. Wait, why am I explaining this? Either it's obvious anyway or you can't be helped. Probably trolling anyway.
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Oh if you knew how random the skill of the average game developer is. I can tell you from personal experience that Yamato shells at 30km are not even a good comparison to the randomness of developer quality. And given how little they get paid @Wargaming, I wouldn't be surprised if they don't have the top bunch. Not saying they are necessarily bad, especially not all of them - I don't know them, but that CVs kept the same torpedo damage for a year and the quality of playing them got nerfed instead kind of speaks for itself. With a damage nerf CVs wouldn't have nearly died out in winter. And without that there wouldn't be 10 Shimakazes every game. The whole game would be in a better shape and CVs would probably be much better balanced too - with the really good players not dealing outrageous amount of damage because they just can't after a damage nerf and the bad players not being utterly useless because they get eaten up by fighters and the AA.
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So the game is actually in a good shape? If a class is designed so that only the top 5% of players can perform in it, it's bad.
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It's the other way around. If you're bad, you will suck in CV, but be okay in other ships. If you're average you will still suck in CVs, and perform pretty good in all other ships. And if you're good you will perform really well in CVs and good in other ships.
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Generally there is a lot less bad players in CVs than in other ships, so for CVs to perform average they need to be significantly weaker than other ships, but that wouldn't really be balance.
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WG talks BS srsly. They buffed the AA of the ships that already are invulnerable to planes SOLO!!!! (!!!!!!!!). So what is this crap they are talking? If they want to make it more fair they would need to give the ships with actually BAD AA more AA. Not the ones that wont ever get touched by a CV anyway.
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Ships with overly strong AA got even stronger AA now, so nothing should change for CVs.
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Fighting against all odds is interesting I guess. But to be a bit positive for a change - maybe stuff is coming, it isn't december yet.
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That's exactly the problem. They coulda reduced that long ago.
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Exactly, interesting decisions. CHOICES. That's what games are all about. Current AA and AA consumable are choice-less.
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Half sized squads and less squads than other CVs justify the T9 planes. You can't just say T9 = instant OP. Not with 3 planes per squad and 4 squads total. I'm just saying, Saipan has the advantage of T9 planes, yet a stupid piece of crap T5 BB can still shoot down 3-5 of your 6 torpedo bombers before the drop - if it's alone isolated and ergo should be a victim for a CV. If it was a T8 or T9 BB it would already be stupid if it could defend itself THAT well if alone, but 4 tiers lower? That's ridic beyond anything imaginable. And that's even before the buff. They should just say Texas AA = 5000dps so it's clear they want it to be invulnerable to planes. But clarity is one of the major weakpoints of WG.
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Exactly and there is the problem. WG won't make AA skill-based because even the TINIEST amount of skill is already too much to ask for. Right now you have to click a squadron to get massive bonuses for AA damage and even that most can't manage to do. So maybe instead of changing the AA mechanic (burden on the DD/CA/BB side) they could give CV players some options to evade AA (burden on the CV side). This will make the hard class even harder, but that wouldn't necessarily hurt it, because if you want easy you don't play CV anyway - and if you do regardless, you're using autodrop and won't bother with whatever one would implement.
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It's still a whole lot better than what we have right now. If you want to go more realistic, just make AA fire like normal shells and you have to actually hit the planes directly. But let an average potato do that and normal gameplay and he will spend half the game reversing from islands.
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It's not like Saipan is generally considered UP, but w/e. You got the message.
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Press AA button e.g. "G" . huge cone appears like the torpedo cone for wide spread. In this direction your ship now fires AA. Same for AA consumable. You can change direction only every 15-30seconds, depending on modules and captain skills. Alternatively there is a cooldown where your AA won't fire. Solved. Came up with that in 10seconds and it aint half bad. WG just doesn't want to spend money on new features, because their CEO wouldn't get his several million paycheck every month then. And the developers who get paid minimum wage can't be bothered either (which I can relate to, as I get half of minimum wage as dev). #HowTheWorldWorks
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Hard to play would mean that you can use superior skills to outplay others. AA is not outplayable. It merely comes down if your enemy is able to press "T" or click a squadron. You yourself are out of the loop, your skill is irrelevant. In other words - this is the opposite of making it hard to play. It reduces the gap between good and bad players because their skill level doesn't matter as much anymore. What they are doing is just making them frustrating and annoying to play. Which - granted - has the same effect and is much easier to do.
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And "shoot-island" bug is fixed huh? Interface improvements? Yet not a single thing for CVs? Clearly they want us gone. I mean the best part was: GG WP NO RE WG. But essentially the patch changes nothing. Texas shot down Saipan planes with ease before (4 tiers difference) and now it will keep doing that. It probably can now avoid Midway planes - which it will never encounter. NC and Iowa will just stay unattackable. German cruisers will stay no-fly zones. So really nothing changed at all. I really hope that this patch will make CVs stop playing, so that WG can finally remove them with the comment "well noone was playing them anyway" or if they actually want CVs in the game (which I doubt at this point) see that they've been overdoing it... since 5 patches. Me personally, I still have fun playing BBs. Cruisers get oneshot, most potato BBs die easily too and DDs can't hurt you either if you aren't a potato yourself. Before anyone comes barging in with "blah blah conspiracy theory" - it's a well known and often used method to deal with things you don't want to deal with. Take Vlad or Yorick in League of Legends, champions that are really oppressive and noone likes to play against (and are boring to play too) - so they are kept intentionally weak, until Riot reworks them. I think this is what's happening with CVs. If WG just wants CVs to generally deal less damage, why not FINALLY nerf torpedo damage? We had this nerf coming since CBT and it just won't happen, instead they fuckup everything else.
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As Ishiro32 said, it will not do much, but it sure as hell won't help and it sure as hell isn't the right direction to go - that's why I'm here in this thread. If the current state was fine then I wouldn't care, because it would still be fine after the patch. But it's broken and after the patch it will be more broken.
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Then you don't know how to fully exploit your AA. Even back in open beta when CVs were truly strong, the best BBs gave me hell. A Yamato turning properly would usually get half my bombers before I could drop. The problem is that shooting down a few planes is a massive reduction in damage, not just because you lose planes, but it makes it a lot easier to dodge the strike. If half dies trying to attack you can dodge the rest about three times easier, as there will be much larger gaps between the torps. AA is way too powerful already, so any buff to it is worth whining about. What do you think BB players would do if Shima got 20 torps next patch instead of 15?
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Okay, lets go through BBs, shall we? Kawachi, South Carolina - bad AA Wyoming, Myogi - adequate AA given that CVs have no reserves at all Kongo, New York - adequate AA Fuso - adequate AA New Mexico - good AA Colorado - sick AA Nagato - adequate AA North Carolina - insanely overpowered AA on stock hull even Amagi - just adequate AA after the changes, before the focus on long range AA it actually had sick AA too Izumo - good AA Iowa - incredibly sick AA on last hull Montana - best AA in game Yamato - same as Montana, just missing the very-short-range AA (which does barely any damage after focus on long range AA). There is no BB above T5 that has bad AA anymore. Worst is probably the Fuso by a large margin, the rest can reliably take down a few planes, the USN ones can take down squads before the drop if manuevered properly by the BB captain. The whine about your AA specced CA being useless because there is no CV ... well, maybe there would be more CVs if T6-8 AA wasn't completely imbalanced towards T6-8 planes. It's fine on T9/10 and it's fine on T4/5 (due to low reserves) but T6-8 is nearly unplayable. I even lose squads to freaking Nürnbergs in my SAIPAN! (T9 versus T6). The T4 argument is BS, because if you lose your squad once you dont have any planes left. You can't sealclub because CVs are OP but because players suck. I can sealclub a lot harder in my Kongo or Murmansk than in any T4/5 CV, because I don't get crippled by a small mistake. Proof: I was still complete noob in the Murmansk when I first bought it, that's why it's a bit lower in general - that was at the very start of open beta.
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They won't come back and that's a good thing. While it was fun smashing 9 Tirpitz as the sole CV in a game, that didn't stay fun for more than a few games before it became dull (and felt unfair all along). I don't want CVs to be the absolute terror of BBs or even CAs. I just want a better designed game. Basically what Ishiro said: Because that's the truth. I've said why AA consumable is stupid. I'm not saying remove it, but replace it. Cruisers should counter CVs and they should be effective at that. But not with automatic AA - combined with click-and-forget 7km AoE denial without counterplay. It should be something that makes good cruiser players be just as good as in their (partially) really OP state now (Cleveland, Baltimore, Des Moines) - but bad cruiser players a joke. Right now there is literally no difference, because even a braindead person can press one button if the number under planes says <7km. The thing that is so infuriating, especially for me personally is - that dumb potato cruisers can ruin my day without any effort and all my CV expertise is worthless because WG is too lazy to think of a better implementation of AA or cruiser-counters-CV. It's like giving DDs 250knt torpedos - you can turn and be pro all you want in your BB, but they will get you, just because WG thinks they should. Or giving BBs 100% perfectly accurate spread. Any cruiser would blow up the moment it gets revealed. Yes, yes, the AA consumable is just 40 seconds, but imagine 40 second consumables with the above effects, wouldn't make the game better, would it? That's what I'm asking for since months. The Saipan was my answered prayer, because it faces less AA (T9 planes on T7 = less AA basically) but with just 6 TBs you deal a whole lot less damage.
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Dont waste time on some super hypocrite. He talks big about how we CV players only want to be OP again, yet he doesn't even TRY to see it from our perspective - instead he wants BBs to stay the OP monsters they are at the moment, untouchable by anything if played well. Unlike him I don't hide my stats and I do play Tirpitz and Amagi a lot, the former known to be oh-so-vulnerable to CVs. Horsecrap! Tirpitz is untouchable if you have the right captain skills. I don't even use AA modules hah! Shokaku and Lexington cry for days, I even had Essex cry at me for the OP AA. The only ones really affected by CVs are DDs - and that's really only because all other targets have become inaccessable.
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AA is already broken as hell Ishiro, so the patch will really not do much. But instead that WG finally realizes they can't fix the lack of brain and overabundance of brainDAMAGE in their design and with most BB players with just buffing AA - they rather go the "too lazy to design properly" "too greedy CEO to properly pay his devs" route. Why else would he billoinare with such few players playing his games? Because bad payment and that equals bad work.
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Hiryu will already be a great guide for what the future holds. You don't even get T7 torpedo bombers on it anymore and generally Hiryu was the CV with the worst plane HP <-> AA ratio before that nerf. Shokaku is actually a step up, even with Kutuzovs and NCs around. It's bullcrap. First off, Yamato has 58% torpedo protection, so not possible. Secondly, if I shoot a Yamato broadsiding with a tiny T8 BB I get a 30k salvo. Every 30 seconds. A perfect CV attack on a lone Yamato with 3-4 minutes cooldown doing 45k? Feels pretty UP to me.
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I dont see a T7+ CV on your profile. Believe me, you'll only see just HOW dumb it is, if you're at the receiving end of the automated counter against you. You will probably expect your planes to evaporate in T6 versus T8, and that's not even a problem. But when you attack T7 ships with T8 bombers and they still evaporate, that's when you'll really see things differently.

